Player Matchup

Horus
Horus
Ahaxl
Horus
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
68W - 62L
1,559 Elo+
Party 1
Ullr
Ullr
BDNickKing
Ullr
Level 104
God Stats
1W - 0L
1,850 SR
Queue Stats
116W - 114L
1,608 Elo+
Party 1
Tiamat
Tiamat
Mantis1299
Tiamat
Level 126
God Stats
3W - 3L
1,260 SR
Queue Stats
286W - 287L
1,562 Elo+
Party 1
Chronos
Chronos
Trap Habibi
Chronos
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 1L
1,788 Elo+
Party 1
Vamana
Vamana
YsB Mute
Vamana
Level 149
God Stats
5W - 0L
1,524 SR
Queue Stats
170W - 131L
1,644 Elo+
Party 1
Team Averages
Level 103
1,527 SR
1,632 Elo+

VS

Team Averages
Level 100
1,582 SR
1,578 Elo+
Chang'e
Chang'e
 
Chang'e
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chiron
Chiron
ImmaRageQuit__
Chiron
Level 118
God Stats
5W - 5L
1,671 SR
Queue Stats
263W - 247L
1,589 Elo+
Party 3
Jormungandr
Jormungandr
RareRedReaper
Jormungandr
Level 71
God Stats
4W - 4L
1,500 SR
Queue Stats
420W - 363L
1,604 Elo+
Solo
Chronos
Chronos
SoyUnJabalie_Mil
Chronos
Level 103
God Stats
18W - 17L
1,588 SR
Queue Stats
136W - 122L
1,583 Elo+
Party 2
Nemesis
Nemesis
TS6_OPTK-
Nemesis
Level 121
God Stats
18W - 12L
1,653 SR
Queue Stats
165W - 148L
1,616 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Ahaxl
Horus
15
3 / 4 / 16
9,159
416
6,197
15,824
10,286
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

18
6 / 5 / 13
11,393
518
13,192
13,875
5,675
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Tiamat
Mantis1299
Tiamat
20
11 / 4 / 8
12,985
590
16,855
16,007
11,427
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos
Trap Habibi
Chronos
18
7 / 3 / 15
11,028
501
14,654
20,028
6,610
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Vamana
YsB Mute
Vamana
20
14 / 4 / 12
12,548
570
24,314
22,761
16,352
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
15
4 / 10 / 1
10,651
484
12,379
21,197
10,324
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

17
6 / 7 / 1
10,865
494
14,421
17,197
6,782
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jormungandr
RareRedReaper
Jormungandr
16
2 / 6 / 5
9,849
448
16,530
18,740
17,048
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

16
0 / 8 / 3
9,838
447
5,514
14,951
7,599
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Nemesis
TS6_OPTK-
Nemesis
16
8 / 10 / 2
10,929
497
14,212
24,400
9,712
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

105
Kill Participation
32
41
Kills
20
20
Deaths
41
64
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Chang'e
 
Chang'e
4
10
1
0.45
W
Horus
Ahaxl
Horus
3
4
16
2.75
W
6
5
13
2.5
L
6
7
1
0.93
W
Tiamat
Mantis1299
Tiamat
11
4
8
3.75
L
Jormungandr
RareRedReaper
Jormungandr
2
6
5
0.75
L
0
8
3
0.19
L
Nemesis
TS6_OPTK-
Nemesis
8
10
2
0.9
W
Chronos
Trap Habibi
Chronos
7
3
15
4.83
W
Vamana
YsB Mute
Vamana
14
4
12
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,212
Damage
63,056
88,495
Taken
96,485
50,350
Mitigated
51,465
27,869
Healing
19,136
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
 
Chang'e
12,379
310
670
6,747
21,197
10,324
856
7,441
13,282
49,776
0
W
Horus
Ahaxl
Horus
6,197
3,008
3,046
4,318
15,824
10,286
501
5,612
10,072
0
17,071
W
13,192
5,119
0
1,892
13,875
5,675
1,292
6,102
7,715
0
73,400
L
14,421
4,555
800
2,386
17,197
6,782
2,657
6,237
10,720
0
63,483
W
Tiamat
Mantis1299
Tiamat
16,855
2,351
0
5,619
16,007
11,427
221
7,140
8,495
84,860
0
L
Jormungandr
RareRedReaper
Jormungandr
16,530
2,666
0
2,777
18,740
17,048
0
6,360
12,141
59,409
0
L
5,514
1,421
0
2,122
14,951
7,599
1,038
2,686
12,120
56,972
2,802
L
Nemesis
TS6_OPTK-
Nemesis
14,212
5,288
0
3,634
24,400
9,712
0
7,904
16,250
0
66,686
W
Chronos
Trap Habibi
Chronos
14,654
4,343
0
5,817
20,028
6,610
865
8,091
11,809
55,121
0
W
Vamana
YsB Mute
Vamana
24,314
15,023
0
7,177
22,761
16,352
74
6,532
16,111
0
86,755

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,113
Gold Earned
52,132
513
Minions Killed
478
0
Camps Cleared
0
2,065,311
Distance Traveled
1,789,656
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
10,651
484
92
4
0
348,980
0
W
Horus
9,159
416
31
1
0
413,448
1
W
Ullr
11,393
518
130
6
0
392,866
3
L
Chiron
10,865
494
113
5
0
336,695
0
W
Tiamat
12,985
590
166
8
0
376,364
0
L
Jormungandr
9,849
448
86
4
0
346,268
5
L
Chronos
9,838
447
101
5
0
383,476
0
L
Nemesis
10,929
497
86
4
0
374,237
1
W
Chronos
11,028
501
84
4
0
409,036
1
W
Vamana
12,548
570
102
5
0
473,597
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role