Player Matchup

Tiamat
Tiamat
BushGold
Tiamat
Level 156
God Stats
75W - 57L
1,652 SR
Queue Stats
90W - 89L
1,550 Elo+
Solo
Set
Set
CrustierRelic49
Set
Level 65
God Stats
2W - 8L
1,455 SR
Queue Stats
218W - 209L
1,493 Elo+
Party 2
Danzaburou
Danzaburou
Mortus8998
Danzaburou
Level 81
God Stats
15W - 12L
1,461 SR
Queue Stats
788W - 793L
1,542 Elo+
Solo
Mulan
Mulan
OlmecaMaster
Mulan
Level 81
God Stats
6W - 4L
1,784 SR
Queue Stats
507W - 474L
1,489 Elo+
Solo
Hel
Hel
Rutilgou3270
Hel
Level 80
God Stats
0W - 1L
1,499 SR
Queue Stats
246W - 235L
1,498 Elo+
Party 2
Team Averages
Level 93
1,570 SR
1,514 Elo+

VS

Team Averages
Level 125
1,584 SR
1,461 Elo+
Tiamat
Tiamat
AFlyGuy_
Tiamat
Level 155
God Stats
3W - 2L
1,296 SR
Queue Stats
151W - 134L
1,468 Elo+
Party 1
Cthulhu
Cthulhu
Unarmed_Weenie
Cthulhu
Level 141
God Stats
15W - 10L
1,775 SR
Queue Stats
163W - 144L
1,457 Elo+
Party 1
Mercury
Mercury
VX0 Rush 0XV
Mercury
Level 72
God Stats
30W - 27L
1,559 SR
Queue Stats
265W - 245L
1,506 Elo+
Solo
Kukulkan
Kukulkan
poncho12254
Kukulkan
Level 151
God Stats
2W - 3L
1,500 SR
Queue Stats
246W - 228L
1,430 Elo+
Party 1
Skadi
Skadi
xPR1CANSN1P3Rx
Skadi
Level 105
God Stats
4W - 1L
1,790 SR
Queue Stats
4W - 3L
1,446 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
BushGold
Tiamat
14
5 / 1 / 0
8,135
678
3,399
5,474
5,274
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

8
1 / 3 / 2
5,542
462
3,837
7,197
2,654
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Danzaburou
Mortus8998
Danzaburou
11
1 / 2 / 1
6,626
552
4,648
8,227
2,135
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

12
3 / 1 / 1
7,035
586
5,697
7,738
4,730
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

9
1 / 4 / 2
5,878
490
2,958
7,277
2,931
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
AFlyGuy_
Tiamat
11
2 / 4 / 2
6,809
567
4,510
6,162
3,853
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

11
5 / 0 / 3
7,264
605
6,538
9,223
4,274
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mercury
VX0 Rush 0XV
Mercury
13
1 / 1 / 2
6,949
579
1,883
8,660
2,843
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

Kukulkan
poncho12254
Kukulkan
12
1 / 4 / 0
6,432
536
2,227
5,292
1,833
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

11
2 / 2 / 4
6,470
539
5,459
6,468
1,716
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
22
11
Kills
11
11
Deaths
11
6
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Tiamat
AFlyGuy_
Tiamat
2
4
2
0.75
L
Tiamat
BushGold
Tiamat
5
1
0
5
L
1
3
2
0.67
L
Danzaburou
Mortus8998
Danzaburou
1
2
1
0.75
L
3
1
1
3.5
L
1
4
2
0.5
W
5
0
3
6.5
W
Mercury
VX0 Rush 0XV
Mercury
1
1
2
2
W
Kukulkan
poncho12254
Kukulkan
1
4
0
0.25
W
2
2
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,539
Damage
20,617
35,913
Taken
35,805
17,724
Mitigated
14,519
11,815
Healing
13,414
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
AFlyGuy_
Tiamat
4,510
617
0
1,524
6,162
3,853
158
103
6,059
30,421
0
L
Tiamat
BushGold
Tiamat
3,399
505
0
2,444
5,474
5,274
77
968
4,466
45,324
0
L
3,837
1,527
0
945
7,197
2,654
0
3,537
3,622
0
19,929
L
Danzaburou
Mortus8998
Danzaburou
4,648
1,802
0
3,168
8,227
2,135
600
2,763
5,464
0
38,042
L
5,697
995
0
1,767
7,738
4,730
0
3,802
3,580
130
33,982
L
2,958
235
905
2,586
7,277
2,931
0
1,757
5,506
18,331
0
W
6,538
361
421
4,717
9,223
4,274
0
1,186
8,031
25,592
0
W
Mercury
VX0 Rush 0XV
Mercury
1,883
643
0
4,308
8,660
2,843
927
678
7,964
0
48,422
W
Kukulkan
poncho12254
Kukulkan
2,227
141
0
295
5,292
1,833
44
2,778
2,340
40,741
0
W
5,459
2,905
0
2,149
6,468
1,716
758
1,544
4,924
0
36,911

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,216
Gold Earned
33,924
312
Minions Killed
399
0
Camps Cleared
0
1,122,030
Distance Traveled
1,159,169
14
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
6,809
567
63
5
0
206,443
3
L
Tiamat
8,135
678
106
9
0
244,105
4
L
Set
5,542
462
37
3
0
245,348
1
L
Danzaburou
6,626
552
71
6
0
209,580
4
L
Mulan
7,035
586
71
6
0
206,490
2
L
Hel
5,878
490
27
2
0
216,507
3
W
Cthulhu
7,264
605
48
4
0
247,135
5
W
Mercury
6,949
579
111
9
0
264,936
3
W
Kukulkan
6,432
536
110
9
0
222,148
5
W
Skadi
6,470
539
67
6
0
218,507
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role