Player Matchup

Kali
Kali
Aloaye
Kali
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
151W - 138L
1,494 Elo+
Party 3
Hou Yi
Hou Yi
DoItLike_Em
Hou Yi
Level 27
God Stats
0W - 3L
1,168 SR
Queue Stats
56W - 81L
1,420 Elo+
Party 3
Eset
Eset
Sθul
Eset
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
87W - 66L
1,570 Elo+
Solo
Kuzenbo
Kuzenbo
YEET76
Kuzenbo
Level 17
God Stats
11W - 17L
1,486 SR
Queue Stats
51W - 65L
1,436 Elo+
Solo
Hera
Hera
bisny
Hera
Level 29
God Stats
9W - 7L
1,589 SR
Queue Stats
93W - 80L
1,478 Elo+
Solo
Team Averages
Level 26
1,449 SR
1,480 Elo+

VS

Team Averages
Level 17
1,467 SR
1,507 Elo+
Nemesis
Nemesis
Greenvibez978
Nemesis
Level 21
God Stats
18W - 15L
1,293 SR
Queue Stats
438W - 427L
1,509 Elo+
Solo
Anhur
Anhur
Nxxuss
Anhur
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
81W - 47L
1,500 Elo+
Party 2
Baron Samedi
Baron Samedi
lockedown18
Baron Samedi
Level 6
God Stats
2W - 0L
1,500 SR
Queue Stats
54W - 45L
1,500 Elo+
Party 2
Sun Wukong
Sun Wukong
nifty02
Sun Wukong
Level 28
God Stats
33W - 19L
1,687 SR
Queue Stats
52W - 35L
1,551 Elo+
Party 1
Ymir
Ymir
sETOSKY3579
Ymir
Level 25
God Stats
1W - 3L
1,353 SR
Queue Stats
31W - 19L
1,474 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
Aloaye
Kali
16
3 / 6 / 3
10,312
491
7,147
15,673
8,424
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hou Yi
11
1 / 10 / 1
7,688
366
2,364
17,033
4,766
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Eset
Sθul
Eset
14
3 / 9 / 2
9,449
450
11,959
11,135
3,827
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Kuzenbo
YEET76
Kuzenbo
14
2 / 2 / 5
9,913
472
7,721
13,870
14,077
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Hera
bisny
Hera
14
1 / 8 / 1
9,252
441
15,660
12,973
6,156
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
18
7 / 2 / 8
11,629
554
11,411
16,481
6,329
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Anhur
Nxxuss
Anhur
18
7 / 2 / 6
11,680
556
9,128
11,687
4,289
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Baron Samedi
lockedown18
Baron Samedi
19
9 / 3 / 7
12,183
580
12,958
14,653
8,395
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Sun Wukong
nifty02
Sun Wukong
20
3 / 1 / 5
12,317
587
8,837
18,564
14,620
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

16
8 / 2 / 12
10,927
520
11,951
13,337
12,501
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
72
10
Kills
34
35
Deaths
10
12
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Kali
Aloaye
Kali
3
6
3
0.75
L
Hou Yi
1
10
1
0.15
W
Nemesis
7
2
8
5.5
W
Anhur
Nxxuss
Anhur
7
2
6
5
L
Eset
Sθul
Eset
3
9
2
0.44
L
Kuzenbo
YEET76
Kuzenbo
2
2
5
2.25
L
Hera
bisny
Hera
1
8
1
0.19
W
Baron Samedi
lockedown18
Baron Samedi
9
3
7
4.17
W
Sun Wukong
nifty02
Sun Wukong
3
1
5
5.5
W
8
2
12
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,851
Damage
54,285
70,684
Taken
74,722
37,250
Mitigated
46,134
10,250
Healing
32,988
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kali
Aloaye
Kali
7,147
2,914
0
3,203
15,673
8,424
1,622
3,871
11,670
299
58,052
L
Hou Yi
2,364
1,371
0
2,929
17,033
4,766
50
6,313
10,587
0
22,626
W
Nemesis
11,411
4,616
0
6,587
16,481
6,329
4,070
5,909
10,466
112
72,543
W
Anhur
Nxxuss
Anhur
9,128
5,127
0
6,318
11,687
4,289
2,132
4,779
6,862
0
68,026
L
Eset
Sθul
Eset
11,959
1,004
51
567
11,135
3,827
547
4,614
6,286
40,400
0
L
Kuzenbo
YEET76
Kuzenbo
7,721
2,897
0
2,411
13,870
14,077
0
5,756
7,910
38,554
0
L
Hera
bisny
Hera
15,660
5,141
0
1,089
12,973
6,156
404
3,807
8,889
49,183
1,690
W
Baron Samedi
lockedown18
Baron Samedi
12,958
805
1,538
6,016
14,653
8,395
1,184
7,731
6,466
72,316
0
W
Sun Wukong
nifty02
Sun Wukong
8,837
2,108
0
11,732
18,564
14,620
256
10,518
8,046
0
78,238
W
11,951
2,686
313
484
13,337
12,501
0
5,458
7,685
30,908
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,614
Gold Earned
58,736
368
Minions Killed
566
0
Camps Cleared
0
1,747,770
Distance Traveled
1,904,368
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kali
10,312
491
112
5
0
378,701
2
L
Hou Yi
7,688
366
45
2
0
310,601
0
W
Nemesis
11,629
554
106
5
0
432,959
4
W
Anhur
11,680
556
127
6
0
363,055
0
L
Eset
9,449
450
81
4
0
340,707
0
L
Kuzenbo
9,913
472
51
2
0
424,677
4
L
Hera
9,252
441
79
4
0
293,084
2
W
Baron Samedi
12,183
580
130
6
0
340,531
0
W
Sun Wukong
12,317
587
165
8
0
370,640
4
W
Ymir
10,927
520
38
2
0
397,183
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role