Player Matchup

Serqet
Serqet
 
Serqet
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Nu Wa
Nu Wa
MaestroUnknown
Nu Wa
Level 159
God Stats
3W - 1L
1,518 SR
Queue Stats
88W - 97L
1,541 Elo+
Party 4
Achilles
Achilles
Orchid_Eclipsed
Achilles
Level 92
God Stats
9W - 6L
1,744 SR
Queue Stats
219W - 212L
1,533 Elo+
Party 3
Cthulhu
Cthulhu
StonedIntrovert
Cthulhu
Level 159
God Stats
4W - 2L
1,500 SR
Queue Stats
56W - 55L
1,495 Elo+
Party 4
Skadi
Skadi
The Minotauros
Skadi
Level 124
God Stats
6W - 5L
1,500 SR
Queue Stats
117W - 99L
1,532 Elo+
Solo
Team Averages
Level 132
1,552 SR
1,520 Elo+

VS

Team Averages
Level 135
1,576 SR
1,508 Elo+
Ah Puch
Ah Puch
P360 Cudii
Ah Puch
Level 158
God Stats
5W - 14L
1,500 SR
Queue Stats
93W - 93L
1,451 Elo+
Solo
Geb
Geb
Sauria Rex
Geb
Level 157
God Stats
1W - 4L
1,697 SR
Queue Stats
24W - 26L
1,519 Elo+
Party 1
Fenrir
Fenrir
ThatBlackGai
Fenrir
Level 94
God Stats
16W - 26L
1,353 SR
Queue Stats
312W - 264L
1,502 Elo+
Party 2
Heimdallr
Heimdallr
Toebandit806
Heimdallr
Level 149
God Stats
3W - 2L
1,475 SR
Queue Stats
51W - 53L
1,554 Elo+
Party 1
Merlin
Merlin
lilrikuownzz
Merlin
Level 116
God Stats
6W - 2L
1,855 SR
Queue Stats
201W - 165L
1,511 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
8
1 / 1 / 3
5,267
585
1,803
5,197
1,501
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

10
2 / 0 / 1
5,979
664
3,138
3,766
1,095
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Achilles
11
2 / 0 / 0
6,067
674
2,993
5,278
2,198
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

8
1 / 0 / 2
5,174
575
4,332
5,446
2,260
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

9
2 / 0 / 2
5,278
586
3,787
4,372
1,451
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
P360 Cudii
Ah Puch
6
0 / 2 / 0
4,227
470
1,438
3,324
624
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

7
0 / 2 / 0
4,544
505
2,606
8,014
2,840
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Fenrir
7
0 / 2 / 0
4,307
479
1,636
6,630
1,981
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heimdallr
Toebandit806
Heimdallr
7
0 / 2 / 0
4,112
457
2,119
4,694
1,312
Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Merlin
10
0 / 0 / 1
5,318
591
2,094
2,551
723
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
1
8
Kills
0
1
Deaths
8
8
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Serqet
 
Serqet
1
1
3
2.5
W
2
0
1
2.5
W
Achilles
2
0
0
2
L
Ah Puch
P360 Cudii
Ah Puch
0
2
0
0
L
0
2
0
0
W
1
0
2
2
L
Fenrir
0
2
0
0
W
2
0
2
3
L
Heimdallr
Toebandit806
Heimdallr
0
2
0
0
L
Merlin
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,053
Damage
9,893
24,059
Taken
25,213
8,505
Mitigated
7,480
11,746
Healing
6,218
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
 
Serqet
1,803
467
0
2,721
5,197
1,501
0
610
4,499
0
22,828
W
3,138
843
0
892
3,766
1,095
121
1,422
2,226
36,180
0
W
Achilles
2,993
499
0
3,153
5,278
2,198
564
1,294
3,984
0
29,274
L
Ah Puch
P360 Cudii
Ah Puch
1,438
147
0
665
3,324
624
0
377
2,817
14,409
0
L
2,606
334
0
3,162
8,014
2,840
0
2,734
5,280
12,847
0
W
4,332
162
94
2,581
5,446
2,260
0
1,017
4,429
14,192
0
L
Fenrir
1,636
618
0
1,170
6,630
1,981
0
1,396
5,234
0
20,767
W
3,787
2,004
0
2,305
4,372
1,451
80
1,589
2,783
0
32,603
L
Heimdallr
Toebandit806
Heimdallr
2,119
382
0
815
4,694
1,312
0
1,838
2,856
0
17,982
L
Merlin
2,094
129
0
406
2,551
723
0
1,125
1,426
34,334
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,765
Gold Earned
22,508
295
Minions Killed
214
0
Camps Cleared
0
893,417
Distance Traveled
767,620
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
5,267
585
53
6
0
197,575
1
W
Nu Wa
5,979
664
72
8
0
170,607
0
W
Achilles
6,067
674
78
9
0
186,078
2
L
Ah Puch
4,227
470
35
4
0
118,593
1
L
Geb
4,544
505
20
2
0
152,934
2
W
Cthulhu
5,174
575
20
2
0
178,415
2
L
Fenrir
4,307
479
42
5
0
185,050
0
W
Skadi
5,278
586
72
8
0
160,742
3
L
Heimdallr
4,112
457
42
5
0
144,677
1
L
Merlin
5,318
591
75
8
0
166,366
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role