Player Matchup

Horus
Horus
DevIsVibin
Horus
Level 45
God Stats
1W - 1L
1,772 SR
Queue Stats
129W - 112L
1,489 Elo+
Party 3
Awilix
Awilix
Narindite
Awilix
Level 22
God Stats
0W - 3L
1,500 SR
Queue Stats
369W - 401L
1,522 Elo+
Party 2
Anhur
Anhur
cblizayyy
Anhur
Level 6
God Stats
1W - 1L
1,772 SR
Queue Stats
6W - 2L
1,874 Elo+
Party 3
Tiamat
Tiamat
tink245
Tiamat
Level 29
God Stats
38W - 44L
1,472 SR
Queue Stats
199W - 257L
1,461 Elo+
Party 2
Cupid
Cupid
worshamtanner
Cupid
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 27L
1,340 Elo+
Solo
Team Averages
Level 22
1,603 SR
1,537 Elo+

VS

Team Averages
Level 20
1,614 SR
1,563 Elo+
Bellona
Bellona
JetMech33
Bellona
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 1L
1,688 Elo+
Solo
Scylla
Scylla
Jibblypibbles
Scylla
Level 26
God Stats
11W - 13L
1,622 SR
Queue Stats
59W - 51L
1,570 Elo+
Party 1
Neith
Neith
Scryllet
Neith
Level 15
God Stats
17W - 11L
1,562 SR
Queue Stats
106W - 103L
1,406 Elo+
Solo
Arachne
Arachne
Successless
Arachne
Level 28
God Stats
14W - 9L
1,657 SR
Queue Stats
67W - 69L
1,577 Elo+
Party 1
Cthulhu
Cthulhu
Tha_PaRtY_PANDA
Cthulhu
Level 28
God Stats
44W - 22L
1,727 SR
Queue Stats
141W - 117L
1,577 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
10
1 / 3 / 1
7,052
441
3,710
12,759
8,070
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Awilix
Narindite
Awilix
11
0 / 6 / 0
6,243
390
1,970
9,914
3,557
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Anhur
cblizayyy
Anhur
13
4 / 4 / 1
7,762
485
8,773
10,899
4,823
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Tiamat
tink245
Tiamat
12
0 / 3 / 1
7,452
466
9,553
9,068
6,005
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
0 / 4 / 2
8,218
514
6,160
12,891
4,686
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
JetMech33
Bellona
17
12 / 0 / 2
11,174
698
12,809
16,552
15,874
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

13
1 / 1 / 8
7,794
487
5,530
8,011
2,510
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
Scryllet
Neith
12
2 / 2 / 3
7,186
449
5,197
7,298
1,863
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arachne
Successless
Arachne
13
3 / 1 / 1
7,947
497
4,751
7,499
4,554
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

12
2 / 1 / 6
7,713
482
9,101
9,642
7,647
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
40
5
Kills
20
20
Deaths
5
5
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Horus
1
3
1
0.5
W
Bellona
JetMech33
Bellona
12
0
2
13
W
1
1
8
5
L
Awilix
Narindite
Awilix
0
6
0
0
W
Neith
Scryllet
Neith
2
2
3
1.75
W
Arachne
Successless
Arachne
3
1
1
3.5
W
2
1
6
5
L
Anhur
cblizayyy
Anhur
4
4
1
1.13
L
Tiamat
tink245
Tiamat
0
3
1
0.17
L
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,166
Damage
37,388
55,531
Taken
49,002
27,141
Mitigated
32,448
14,910
Healing
15,468
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
3,710
1,396
728
2,590
12,759
8,070
0
4,335
8,424
0
18,493
W
Bellona
JetMech33
Bellona
12,809
3,224
0
6,438
16,552
15,874
425
3,624
12,656
8,235
51,666
W
5,530
361
0
960
8,011
2,510
613
2,639
5,080
32,952
0
L
Awilix
Narindite
Awilix
1,970
749
0
185
9,914
3,557
0
1,701
8,147
0
32,846
W
Neith
Scryllet
Neith
5,197
2,384
0
2,978
7,298
1,863
1,752
438
6,832
0
36,616
W
Arachne
Successless
Arachne
4,751
3,633
0
2,602
7,499
4,554
0
971
6,442
0
52,561
W
9,101
59
62
2,428
9,642
7,647
114
1,157
8,439
30,888
0
L
Anhur
cblizayyy
Anhur
8,773
3,671
0
2,269
10,899
4,823
546
4,712
6,117
0
46,377
L
Tiamat
tink245
Tiamat
9,553
1,228
0
2,170
9,068
6,005
1,784
3,796
5,060
45,954
0
L
6,160
3,209
0
6,968
12,891
4,686
793
1,984
10,835
0
59,359

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,727
Gold Earned
41,814
385
Minions Killed
407
0
Camps Cleared
0
1,471,053
Distance Traveled
1,622,643
13
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
7,052
441
19
1
0
323,801
0
W
Bellona
11,174
698
112
7
0
336,630
1
W
Scylla
7,794
487
73
5
0
310,826
2
L
Awilix
6,243
390
56
4
0
323,127
1
W
Neith
7,186
449
68
4
0
292,040
5
W
Arachne
7,947
497
100
6
0
334,571
1
W
Cthulhu
7,713
482
54
3
0
348,576
6
L
Anhur
7,762
485
88
6
0
264,278
7
L
Tiamat
7,452
466
94
6
0
287,552
5
L
Cupid
8,218
514
128
8
0
272,295
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role