Player Matchup

He Bo
He Bo
Caebrylla
He Bo
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Osiris
Osiris
ILikeCereal53
Osiris
Level 52
God Stats
3W - 2L
1,661 SR
Queue Stats
20W - 17L
1,613 Elo+
Party 2
Set
Set
Saper312
Set
Level 56
God Stats
0W - 1L
1,500 SR
Queue Stats
118W - 109L
1,573 Elo+
Solo
Team Averages
Level 57
1,554 SR
1,562 Elo+

VS

Team Averages
Level 78
1,350 SR
1,310 Elo+
Neith
Neith
AshAsia
Neith
Level 42
God Stats
23W - 52L
1,280 SR
Queue Stats
272W - 451L
1,230 Elo+
Party 1
Ao Kuang
Ao Kuang
HuskyJ
Ao Kuang
Level 66
God Stats
8W - 20L
1,271 SR
Queue Stats
623W - 891L
1,254 Elo+
Party 1
Hercules
Hercules
Inducer
Hercules
Level 126
God Stats
1W - 1L
1,500 SR
Queue Stats
25W - 59L
1,447 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
Caebrylla
He Bo
10
1 / 7 / 2
7,488
624
3,891
7,475
2,186
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
2 / 4 / 2
7,834
653
9,582
10,763
7,457
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

10
1 / 6 / 2
7,443
620
5,786
8,449
3,565
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
AshAsia
Neith
12
3 / 1 / 8
8,459
705
4,382
5,157
1,929
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ao Kuang
HuskyJ
Ao Kuang
13
8 / 1 / 8
9,266
772
8,385
8,762
3,186
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Hercules
Inducer
Hercules
13
6 / 2 / 9
10,152
846
8,893
11,414
11,000
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
42
4
Kills
17
17
Deaths
4
6
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Neith
AshAsia
Neith
3
1
8
7
L
He Bo
Caebrylla
He Bo
1
7
2
0.29
W
Ao Kuang
HuskyJ
Ao Kuang
8
1
8
12
L
2
4
2
0.75
W
Hercules
Inducer
Hercules
6
2
9
5.25
L
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,259
Damage
21,660
26,687
Taken
25,333
13,208
Mitigated
16,115
4,210
Healing
9,797
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
AshAsia
Neith
4,382
1,993
0
1,700
5,157
1,929
220
921
4,236
0
35,902
L
He Bo
Caebrylla
He Bo
3,891
85
0
372
7,475
2,186
0
2,436
5,039
27,151
0
W
Ao Kuang
HuskyJ
Ao Kuang
8,385
2,881
0
3,462
8,762
3,186
520
2,178
6,584
20,366
0
L
9,582
2,634
0
3,001
10,763
7,457
0
2,722
8,041
3,694
23,336
W
Hercules
Inducer
Hercules
8,893
3,265
0
4,635
11,414
11,000
346
2,854
8,560
0
32,531
L
5,786
2,450
0
837
8,449
3,565
0
3,265
5,184
0
17,160

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,765
Gold Earned
27,877
106
Minions Killed
126
0
Camps Cleared
0
665,939
Distance Traveled
709,101
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
8,459
705
75
6
0
214,268
2
L
He Bo
7,488
624
48
4
0
206,122
3
W
Ao Kuang
9,266
772
19
2
0
247,995
0
L
Osiris
7,834
653
29
2
0
236,809
4
W
Hercules
10,152
846
32
3
0
246,838
3
L
Set
7,443
620
29
2
0
223,008
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role