Player Matchup

Ares
Ares
HeatedOsprey184
Ares
Level 28
God Stats
0W - 2L
1,262 SR
Queue Stats
84W - 74L
1,627 Elo+
Party 1
Merlin
Merlin
IAmNinjaButters
Merlin
Level 22
God Stats
0W - 2L
1,500 SR
Queue Stats
301W - 324L
1,602 Elo+
Solo
Horus
Horus
Truvics2
Horus
Level 29
God Stats
0W - 3L
1,262 SR
Queue Stats
18W - 30L
1,606 Elo+
Solo
Artemis
Artemis
Vivid Dream3709
Artemis
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 21L
1,703 Elo+
Solo
Arachne
Arachne
blue board v2
Arachne
Level 25
God Stats
35W - 28L
1,667 SR
Queue Stats
227W - 194L
1,659 Elo+
Party 1
Team Averages
Level 21
1,438 SR
1,639 Elo+

VS

Team Averages
Level 21
1,524 SR
1,674 Elo+
Ra
Ra
CallMeStevoh
Ra
Level 12
God Stats
11W - 10L
1,320 SR
Queue Stats
127W - 91L
1,735 Elo+
Solo
Nemesis
Nemesis
Fenaticc-_-
Nemesis
Level 27
God Stats
30W - 16L
1,584 SR
Queue Stats
395W - 350L
1,671 Elo+
Solo
Kumbhakarna
Kumbhakarna
Morgans1234
Kumbhakarna
Level 24
God Stats
19W - 10L
1,653 SR
Queue Stats
377W - 301L
1,659 Elo+
Solo
Neith
Neith
WakajaZii
Neith
Level 18
God Stats
18W - 16L
1,469 SR
Queue Stats
56W - 37L
1,654 Elo+
Solo
Bellona
Bellona
Warfate9000
Bellona
Level 26
God Stats
7W - 6L
1,593 SR
Queue Stats
43W - 38L
1,650 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 6 / 2
5,607
431
1,635
8,107
2,926
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

12
0 / 3 / 0
6,649
511
2,658
6,208
2,007
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Horus
Truvics2
Horus
11
2 / 3 / 4
6,539
503
4,596
10,614
6,043
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
2 / 4 / 2
6,425
494
6,127
8,245
2,014
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arachne
10
3 / 5 / 1
6,292
484
4,391
11,183
3,018
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
9 / 0 / 2
9,628
741
13,377
5,701
2,472
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nemesis
Fenaticc-_-
Nemesis
12
3 / 3 / 4
7,085
545
4,400
8,310
2,723
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Kumbhakarna
Morgans1234
Kumbhakarna
10
4 / 2 / 5
7,010
539
3,958
8,174
5,036
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Neith
WakajaZii
Neith
13
5 / 1 / 5
7,917
609
8,306
8,101
2,845
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bellona
Warfate9000
Bellona
14
0 / 2 / 6
7,734
595
4,200
7,599
7,236
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
43
8
Kills
21
21
Deaths
8
9
Assists
22
Player
Kills
Deaths
Assists
KDA
W
9
0
2
10
W
Nemesis
Fenaticc-_-
Nemesis
3
3
4
1.67
L
1
6
2
0.33
L
0
3
0
0
W
Kumbhakarna
Morgans1234
Kumbhakarna
4
2
5
3.25
L
Horus
Truvics2
Horus
2
3
4
1.33
L
2
4
2
0.75
W
Neith
WakajaZii
Neith
5
1
5
7.5
W
Bellona
Warfate9000
Bellona
0
2
6
1.5
L
Arachne
3
5
1
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,407
Damage
34,241
44,357
Taken
37,885
16,008
Mitigated
20,312
8,416
Healing
12,681
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,377
2,113
197
3,137
5,701
2,472
112
2,004
3,697
79,583
0
W
Nemesis
Fenaticc-_-
Nemesis
4,400
1,399
0
2,884
8,310
2,723
0
0
8,310
0
41,184
L
1,635
24
0
420
8,107
2,926
0
1,755
6,320
8,297
0
L
2,658
0
0
1,066
6,208
2,007
0
3,900
2,126
48,362
0
W
Kumbhakarna
Morgans1234
Kumbhakarna
3,958
322
0
1,006
8,174
5,036
417
758
7,416
17,025
0
L
Horus
Truvics2
Horus
4,596
1,668
216
3,008
10,614
6,043
0
4,514
6,016
0
20,885
L
6,127
3,693
0
2,448
8,245
2,014
0
2,356
5,863
0
25,739
W
Neith
WakajaZii
Neith
8,306
5,244
0
3,698
8,101
2,845
1,743
1,143
6,958
0
52,110
W
Bellona
Warfate9000
Bellona
4,200
1,132
0
1,759
7,599
7,236
382
388
7,211
207
47,516
L
Arachne
4,391
2,959
0
1,258
11,183
3,018
0
4,486
6,557
0
23,938

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,512
Gold Earned
39,374
223
Minions Killed
480
0
Camps Cleared
0
1,156,380
Distance Traveled
1,310,010
8
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
9,628
741
155
12
0
256,869
6
W
Nemesis
7,085
545
76
6
0
298,314
2
L
Ares
5,607
431
17
1
0
200,812
2
L
Merlin
6,649
511
93
7
0
227,003
4
W
Kumbhakarna
7,010
539
20
2
0
283,242
4
L
Horus
6,539
503
29
2
0
255,676
1
L
Artemis
6,425
494
41
3
0
224,644
1
W
Neith
7,917
609
106
8
0
217,953
4
W
Bellona
7,734
595
123
9
0
253,632
0
L
Arachne
6,292
484
43
3
0
248,245
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role