Player Matchup

Neith
Neith
Gold V
 
Neith
Gold V
Level 51
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Cthulhu
Cthulhu
Silver I
BananaGrevy
Cthulhu
Silver I
Level 62
God Stats
3W - 1L
1,919 SR
Queue Stats
28W - 22L
1,458 MMR
Party 1
Susano
Susano
Gold II
DeathAngel2569
Susano
Gold II
Level 125
God Stats
3W - 7L
1,662 SR
Queue Stats
337W - 336L
1,394 MMR
Solo
Sun Wukong
Sun Wukong
Gold V
EA9903
Sun Wukong
Gold V
Level 124
God Stats
3W - 0L
1,690 SR
Queue Stats
135W - 141L
1,392 MMR
Solo
Nu Wa
Nu Wa
Silver II
Ward idiot
Nu Wa
Silver II
Level 128
God Stats
12W - 8L
1,534 SR
Queue Stats
153W - 148L
1,381 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 98
1,661 SR
1,425 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 91
1,629 SR
1,396 MMR
Zhong Kui
Zhong Kui
Gold V
ChrisREasyy
Zhong Kui
Gold V
Level 132
God Stats
11W - 18L
1,500 SR
Queue Stats
317W - 314L
1,385 MMR
Solo
Fenrir
Fenrir
Silver I
KarizmaticRhino
Fenrir
Silver I
Level 120
God Stats
4W - 6L
1,730 SR
Queue Stats
97W - 87L
1,377 MMR
Solo
Sylvanus
Sylvanus
Gold I
KeepDatEnergy
Sylvanus
Gold I
Level 98
God Stats
1W - 2L
1,588 SR
Queue Stats
328W - 328L
1,403 MMR
Solo
Chang'e
Chang'e
Silver III
TCG Kai
Chang'e
Silver III
Level 64
God Stats
2W - 3L
1,634 SR
Queue Stats
22W - 29L
1,413 MMR
Solo
Odin
Odin
Bronze IV
alvaroCRF
Odin
Bronze IV
Level 40
God Stats
0W - 1L
1,693 SR
Queue Stats
1W - 5L
1,403 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
16
4 / 0 / 11
9,824
491
11,420
8,976
3,172
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cthulhu
BananaGrevy
Cthulhu
16
9 / 0 / 11
10,959
548
14,378
11,027
9,984
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

19
8 / 3 / 9
11,640
582
14,285
14,868
5,854
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Sun Wukong
EA9903
Sun Wukong
17
5 / 3 / 5
10,806
540
12,370
16,328
15,902
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Nu Wa
17
5 / 5 / 11
10,770
539
17,063
9,189
2,815
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bans
SetDanzaburouKing ArthurCu ChulainnJanus

VS

Bans
HadesMedusaTsukuyomiBakasuraSkadi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
ChrisREasyy
Zhong Kui
13
0 / 5 / 1
8,045
402
9,563
17,779
10,510
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

14
4 / 8 / 2
9,107
455
6,005
17,919
6,807
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sylvanus
KeepDatEnergy
Sylvanus
13
2 / 6 / 1
7,917
396
6,347
19,689
20,313
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chang'e
TCG Kai
Chang'e
13
3 / 8 / 3
8,786
439
11,360
19,769
5,927
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Odin
14
1 / 4 / 2
8,416
421
3,859
16,750
12,373
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
19
31
Kills
10
11
Deaths
31
47
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
4
0
11
9.5
W
Cthulhu
BananaGrevy
Cthulhu
9
0
11
14.5
L
Zhong Kui
ChrisREasyy
Zhong Kui
0
5
1
0.1
W
8
3
9
4.17
W
Sun Wukong
EA9903
Sun Wukong
5
3
5
2.5
L
4
8
2
0.63
L
Sylvanus
KeepDatEnergy
Sylvanus
2
6
1
0.42
L
Chang'e
TCG Kai
Chang'e
3
8
3
0.56
W
Nu Wa
5
5
11
2.1
L
Odin
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,516
Damage
37,134
60,388
Taken
91,906
37,727
Mitigated
55,930
15,115
Healing
27,006
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
11,420
3,927
0
5,214
8,976
3,172
2,159
6,358
2,574
0
55,644
W
Cthulhu
BananaGrevy
Cthulhu
14,378
569
999
3,500
11,027
9,984
815
6,682
4,226
41,385
0
L
Zhong Kui
ChrisREasyy
Zhong Kui
9,563
1,326
0
7,347
17,779
10,510
0
6,389
11,084
55,214
0
W
14,285
3,042
0
168
14,868
5,854
498
4,908
9,731
0
80,460
W
Sun Wukong
EA9903
Sun Wukong
12,370
2,184
0
3,539
16,328
15,902
781
3,762
11,976
11,651
55,109
L
6,005
1,028
0
3,725
17,919
6,807
0
5,103
12,431
0
41,833
L
Sylvanus
KeepDatEnergy
Sylvanus
6,347
1,435
1,017
2,347
19,689
20,313
120
8,068
11,329
30,170
7,682
L
Chang'e
TCG Kai
Chang'e
11,360
438
2,656
6,947
19,769
5,927
537
9,069
10,204
52,806
0
W
Nu Wa
17,063
3,955
0
1,695
9,189
2,815
2,030
4,447
4,458
68,779
0
L
Odin
3,859
1,620
0
2,967
16,750
12,373
848
4,888
11,180
0
38,110

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,999
Gold Earned
42,271
508
Minions Killed
399
0
Camps Cleared
0
1,881,734
Distance Traveled
1,623,411
18
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
9,824
491
88
4
0
354,728
8
W
Cthulhu
10,959
548
71
4
0
394,641
5
L
Zhong Kui
8,045
402
89
4
0
299,995
1
W
Susano
11,640
582
119
6
0
436,063
1
W
Sun Wukong
10,806
540
119
6
0
355,697
0
L
Fenrir
9,107
455
72
4
0
371,250
2
L
Sylvanus
7,917
396
70
4
0
302,779
1
L
Chang'e
8,786
439
97
5
0
326,675
1
W
Nu Wa
10,770
539
111
6
0
340,605
4
L
Odin
8,416
421
71
4
0
322,712
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role