Player Matchup

Hachiman
Hachiman
Jaspercarstairs
Hachiman
Level 59
God Stats
21W - 24L
1,317 SR
Queue Stats
208W - 400L
1,294 Elo+
Party 1
Tiamat
Tiamat
ManuC123
Tiamat
Level 61
God Stats
20W - 33L
1,500 SR
Queue Stats
194W - 360L
1,303 Elo+
Party 1
Cerberus
Cerberus
Usagilawmine4431
Cerberus
Level 52
God Stats
48W - 77L
1,404 SR
Queue Stats
159W - 293L
1,312 Elo+
Party 1
Team Averages
Level 57
1,407 SR
1,303 Elo+

VS

Team Averages
Level 46
1,546 SR
1,605 Elo+
Hera
Hera
Ace JINX0
Hera
Level 37
God Stats
2W - 0L
1,449 SR
Queue Stats
6W - 3L
1,500 Elo+
Party 2
Guan Yu
Guan Yu
Ace goldenVain
Guan Yu
Level 67
God Stats
1W - 1L
1,500 SR
Queue Stats
17W - 14L
1,940 Elo+
Party 2
Nemesis
Nemesis
Nut69Ela
Nemesis
Level 34
God Stats
1W - 0L
1,689 SR
Queue Stats
10W - 11L
1,375 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
10
0 / 4 / 2
7,385
568
8,294
8,018
1,675
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tiamat
ManuC123
Tiamat
11
1 / 4 / 1
8,127
625
6,587
10,939
5,618
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

10
1 / 4 / 1
8,242
634
6,875
14,613
10,235
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
14
6 / 1 / 5
9,840
757
9,773
8,113
2,289
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
5 / 1 / 7
9,588
738
14,139
17,301
10,606
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Nemesis
Nut69Ela
Nemesis
11
1 / 0 / 6
8,193
630
3,815
5,840
2,846
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
30
2
Kills
12
12
Deaths
2
4
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Hera
6
1
5
8.5
W
5
1
7
8.5
L
Hachiman
0
4
2
0.25
L
Tiamat
ManuC123
Tiamat
1
4
1
0.38
W
Nemesis
Nut69Ela
Nemesis
1
0
6
4
L
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,756
Damage
27,727
33,570
Taken
31,254
17,528
Mitigated
15,741
9,436
Healing
14,210
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hera
9,773
3,561
0
2,566
8,113
2,289
1,833
4,010
4,103
48,058
0
W
14,139
2,142
3,711
7,415
17,301
10,606
99
6,684
10,617
0
41,932
L
Hachiman
8,294
2,913
0
1,997
8,018
1,675
0
1,975
5,894
0
20,509
L
Tiamat
ManuC123
Tiamat
6,587
1,464
0
4,525
10,939
5,618
0
2,096
8,658
30,686
0
W
Nemesis
Nut69Ela
Nemesis
3,815
995
0
518
5,840
2,846
454
2,809
3,031
0
22,754
L
6,875
37
0
2,914
14,613
10,235
0
5,247
9,145
26,080
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,754
Gold Earned
27,621
124
Minions Killed
178
0
Camps Cleared
0
641,459
Distance Traveled
769,353
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
9,840
757
95
7
0
221,441
0
W
Guan Yu
9,588
738
52
4
0
264,908
1
L
Hachiman
7,385
568
21
2
0
189,019
2
L
Tiamat
8,127
625
55
4
0
228,565
2
W
Nemesis
8,193
630
31
2
0
283,004
1
L
Cerberus
8,242
634
48
4
0
223,875
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role