Player Matchup

Ao Kuang
Ao Kuang
Dahaka
Ao Kuang
Level 28
God Stats
2W - 1L
1,795 SR
Queue Stats
15W - 17L
1,456 Elo+
Party 1
Hercules
Hercules
IcyBloodfury
Hercules
Level 66
God Stats
0W - 2L
1,489 SR
Queue Stats
3W - 4L
1,275 Elo+
Party 1
Neith
Neith
IcyFrostBite
Neith
Level 64
God Stats
1W - 4L
1,508 SR
Queue Stats
9W - 14L
1,374 Elo+
Party 1
Cthulhu
Cthulhu
IcyGuardian
Cthulhu
Level 56
God Stats
2W - 2L
1,684 SR
Queue Stats
12W - 17L
1,435 Elo+
Party 1
Nu Wa
Nu Wa
VinnyVelvet
Nu Wa
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 44L
1,408 Elo+
Solo
Team Averages
Level 52
1,595 SR
1,390 Elo+

VS

Team Averages
Level 49
1,483 SR
1,409 Elo+
Artio
Artio
Bellmont17
Artio
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tiamat
Tiamat
LunarBaboon
Tiamat
Level 34
God Stats
38W - 49L
1,439 SR
Queue Stats
71W - 104L
1,382 Elo+
Solo
Awilix
Awilix
TheGoldenHBomb
Awilix
Level 59
God Stats
18W - 16L
1,514 SR
Queue Stats
171W - 179L
1,355 Elo+
Party 3
Cupid
Cupid
lobonix
Cupid
Level 44
God Stats
25W - 23L
1,400 SR
Queue Stats
312W - 284L
1,436 Elo+
Party 2
Chaac
Chaac
thegoldendustyd
Chaac
Level 47
God Stats
25W - 12L
1,561 SR
Queue Stats
100W - 80L
1,372 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Dahaka
Ao Kuang
10
4 / 3 / 1
6,222
566
4,258
8,962
2,966
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hercules
IcyBloodfury
Hercules
10
0 / 1 / 2
5,551
505
2,586
5,123
3,922
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

9
4 / 2 / 1
6,209
564
5,928
5,090
1,443
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Cthulhu
IcyGuardian
Cthulhu
7
0 / 5 / 0
4,882
444
4,338
7,026
2,613
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

7
0 / 2 / 0
4,887
444
2,628
3,317
980
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
9
2 / 2 / 4
5,899
536
2,775
10,989
4,038
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Tiamat
12
3 / 0 / 4
6,748
613
4,637
5,380
3,583
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

11
5 / 1 / 0
6,736
612
3,787
8,147
2,577
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cupid
lobonix
Cupid
10
3 / 3 / 4
6,195
563
6,472
6,827
1,887
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

11
0 / 2 / 1
6,250
568
3,304
6,553
3,452
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
26
8
Kills
13
13
Deaths
8
4
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Artio
2
2
4
2
L
Ao Kuang
Dahaka
Ao Kuang
4
3
1
1.5
L
Hercules
IcyBloodfury
Hercules
0
1
2
1
L
4
2
1
2.25
L
Cthulhu
IcyGuardian
Cthulhu
0
5
0
0
W
Tiamat
3
0
4
5
W
5
1
0
5
L
0
2
0
0
W
Cupid
lobonix
Cupid
3
3
4
1.67
W
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,738
Damage
20,975
29,518
Taken
37,896
11,924
Mitigated
15,537
7,453
Healing
11,586
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artio
2,775
582
451
3,709
10,989
4,038
0
3,428
7,561
17,594
0
L
Ao Kuang
Dahaka
Ao Kuang
4,258
950
0
4,188
8,962
2,966
0
2,183
6,779
25,689
0
L
Hercules
IcyBloodfury
Hercules
2,586
934
0
1,078
5,123
3,922
0
0
5,123
0
20,506
L
5,928
2,757
0
1,321
5,090
1,443
0
1,216
3,874
0
22,213
L
Cthulhu
IcyGuardian
Cthulhu
4,338
252
0
332
7,026
2,613
0
2,381
4,645
13,079
0
W
Tiamat
4,637
687
0
1,948
5,380
3,583
656
3,461
1,919
34,636
0
W
3,787
933
0
1,030
8,147
2,577
0
1,102
7,045
0
34,229
L
2,628
840
0
534
3,317
980
0
1,632
1,685
15,149
0
W
Cupid
lobonix
Cupid
6,472
3,769
567
2,709
6,827
1,887
162
2,330
4,497
0
25,345
W
3,304
939
0
1,172
6,553
3,452
0
903
5,425
0
32,585

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,751
Gold Earned
31,828
210
Minions Killed
261
0
Camps Cleared
0
971,731
Distance Traveled
1,079,782
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
5,899
536
22
2
0
225,369
1
L
Ao Kuang
6,222
566
60
5
0
200,435
1
L
Hercules
5,551
505
42
4
0
211,622
3
L
Neith
6,209
564
42
4
0
199,444
4
L
Cthulhu
4,882
444
19
2
0
226,770
0
W
Tiamat
6,748
613
58
5
0
201,392
4
W
Awilix
6,736
612
60
5
0
250,814
2
L
Nu Wa
4,887
444
47
4
0
133,460
0
W
Cupid
6,195
563
46
4
0
201,146
0
W
Chaac
6,250
568
75
7
0
201,061
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role