Player Matchup

King Arthur
King Arthur
Adramelech-k
King Arthur
Level 38
God Stats
66W - 66L
1,680 SR
Queue Stats
700W - 685L
1,538 Elo+
Solo
Discordia
Discordia
DarkAbyss-BR
Discordia
Level 105
God Stats
5W - 3L
1,526 SR
Queue Stats
169W - 159L
1,547 Elo+
Solo
Cupid
Cupid
HomeViewDroid
Cupid
Level 46
God Stats
4W - 4L
1,512 SR
Queue Stats
29W - 41L
1,420 Elo+
Solo
Bacchus
Bacchus
Rynramo
Bacchus
Level 89
God Stats
10W - 10L
1,501 SR
Queue Stats
398W - 396L
1,537 Elo+
Solo
Awilix
Awilix
TheKenshiKAI
Awilix
Level 46
God Stats
1W - 3L
1,439 SR
Queue Stats
190W - 176L
1,508 Elo+
Solo
Team Averages
Level 65
1,532 SR
1,510 Elo+

VS

Team Averages
Level 55
1,513 SR
1,499 Elo+
Awilix
Awilix
FrostPhatom
Awilix
Level 33
God Stats
1W - 2L
1,270 SR
Queue Stats
45W - 47L
1,468 Elo+
Party 1
Jormungandr
Jormungandr
M4GN3T0SKZ
Jormungandr
Level 32
God Stats
0W - 1L
1,417 SR
Queue Stats
52W - 50L
1,562 Elo+
Solo
Yemoja
Yemoja
ZeroTrins
Yemoja
Level 43
God Stats
1W - 1L
1,732 SR
Queue Stats
51W - 51L
1,476 Elo+
Solo
He Bo
He Bo
allbertopsouza
He Bo
Level 131
God Stats
0W - 1L
1,500 SR
Queue Stats
610W - 604L
1,481 Elo+
Party 1
Danzaburou
Danzaburou
jiintann
Danzaburou
Level 36
God Stats
2W - 2L
1,648 SR
Queue Stats
33W - 28L
1,510 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Adramelech-k
King Arthur
11
0 / 2 / 1
6,353
529
5,213
13,622
7,177
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Discordia
DarkAbyss-BR
Discordia
11
1 / 1 / 4
6,549
546
5,029
3,916
963
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

11
4 / 2 / 2
6,586
549
6,375
5,394
1,434
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bacchus
Rynramo
Bacchus
9
1 / 1 / 6
5,811
484
3,260
7,304
4,898
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Awilix
12
7 / 1 / 2
7,429
619
6,039
5,532
1,827
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
10
4 / 2 / 1
6,434
536
4,617
7,939
2,603
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Jormungandr
M4GN3T0SKZ
Jormungandr
12
1 / 0 / 2
6,857
571
8,661
7,511
8,245
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Yemoja
ZeroTrins
Yemoja
8
0 / 2 / 2
5,643
470
1,633
7,595
3,940
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

9
1 / 5 / 3
5,716
476
4,295
6,380
1,519
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Danzaburou
jiintann
Danzaburou
8
1 / 4 / 0
5,453
454
3,245
6,346
1,559
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
15
13
Kills
7
7
Deaths
13
15
Assists
8
Player
Kills
Deaths
Assists
KDA
W
King Arthur
Adramelech-k
King Arthur
0
2
1
0.25
W
Discordia
DarkAbyss-BR
Discordia
1
1
4
3
L
Awilix
4
2
1
2.25
W
4
2
2
2.5
L
Jormungandr
M4GN3T0SKZ
Jormungandr
1
0
2
2
W
Bacchus
Rynramo
Bacchus
1
1
6
4
W
Awilix
7
1
2
8
L
Yemoja
ZeroTrins
Yemoja
0
2
2
0.5
L
1
5
3
0.5
L
Danzaburou
jiintann
Danzaburou
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,916
Damage
22,451
35,768
Taken
35,771
16,299
Mitigated
17,866
10,041
Healing
9,421
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
Adramelech-k
King Arthur
5,213
450
0
4,988
13,622
7,177
0
8,484
5,098
0
41,668
W
Discordia
DarkAbyss-BR
Discordia
5,029
372
0
562
3,916
963
28
1,091
2,609
36,196
0
L
Awilix
4,617
1,492
0
1,658
7,939
2,603
0
2,596
5,145
0
24,776
W
6,375
3,925
74
2,221
5,394
1,434
697
1,126
4,226
0
32,176
L
Jormungandr
M4GN3T0SKZ
Jormungandr
8,661
2,909
0
2,992
7,511
8,245
0
270
7,241
50,014
0
W
Bacchus
Rynramo
Bacchus
3,260
241
0
1,946
7,304
4,898
0
1,530
5,718
12,775
0
W
Awilix
6,039
2,363
0
250
5,532
1,827
0
1,874
3,528
0
50,141
L
Yemoja
ZeroTrins
Yemoja
1,633
185
366
2,169
7,595
3,940
0
1,990
5,563
15,240
0
L
4,295
247
0
980
6,380
1,519
0
1,908
4,234
20,826
0
L
Danzaburou
jiintann
Danzaburou
3,245
1,872
0
1,256
6,346
1,559
0
1,047
5,299
0
28,163

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,728
Gold Earned
30,103
324
Minions Killed
268
0
Camps Cleared
0
1,221,007
Distance Traveled
1,125,910
13
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
6,353
529
80
7
0
244,025
2
W
Discordia
6,549
546
68
6
0
231,233
5
L
Awilix
6,434
536
54
5
0
255,609
2
W
Cupid
6,586
549
72
6
0
211,617
1
L
Jormungandr
6,857
571
96
8
0
223,957
0
W
Bacchus
5,811
484
8
1
0
244,755
4
W
Awilix
7,429
619
96
8
0
289,377
1
L
Yemoja
5,643
470
21
2
0
206,505
1
L
He Bo
5,716
476
34
3
0
226,770
1
L
Danzaburou
5,453
454
63
5
0
213,069
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role