Player Matchup

Neith
Neith
CNMT Shadow
Neith
Level 7
God Stats
2W - 3L
1,382 SR
Queue Stats
2W - 4L
1,230 Elo+
Party 3
Ymir
Ymir
DemonT603
Ymir
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 3
Anhur
Anhur
ScytheMaster22
Anhur
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
57W - 77L
1,168 Elo+
Solo
Chernobog
Chernobog
makôo
Chernobog
Level 29
God Stats
2W - 0L
1,500 SR
Queue Stats
71W - 73L
1,360 Elo+
Solo
Bacchus
Bacchus
meepmee
Bacchus
Level 18
God Stats
2W - 1L
1,699 SR
Queue Stats
46W - 44L
1,337 Elo+
Solo
Team Averages
Level 17
1,516 SR
1,319 Elo+

VS

Team Averages
Level 13
1,324 SR
1,119 Elo+
Cthulhu
Cthulhu
Darcio010204
Cthulhu
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 15L
1,198 Elo+
Party 1
Amaterasu
Amaterasu
GM3M-D3ATH-
Amaterasu
Level 7
God Stats
1W - 2L
1,279 SR
Queue Stats
4W - 13L
1,198 Elo+
Party 1
Vulcan
Vulcan
KoRn Lampost
Vulcan
Level 30
God Stats
0W - 1L
1,500 SR
Queue Stats
105W - 142L
1,177 Elo+
Party 2
Olorun
Olorun
KoRn Trickzy
Olorun
Level 18
God Stats
47W - 48L
1,165 SR
Queue Stats
114W - 149L
1,024 Elo+
Party 2
Nemesis
Nemesis
rem_814
Nemesis
Level 5
God Stats
0W - 1L
1,174 SR
Queue Stats
0W - 3L
997 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 2 / 0
8,066
538
8,050
9,520
2,721
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Ymir
10
0 / 5 / 3
7,092
473
1,787
11,519
5,490
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

12
0 / 4 / 4
7,219
481
2,771
8,600
2,479
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Chernobog
makôo
Chernobog
16
12 / 2 / 1
9,933
662
15,049
13,717
4,797
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bacchus
meepmee
Bacchus
15
3 / 0 / 2
8,401
560
3,065
4,764
5,964
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Darcio010204
Cthulhu
10
3 / 5 / 0
6,687
446
4,050
11,041
9,063
Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s, ICD 5s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Amaterasu
GM3M-D3ATH-
Amaterasu
10
3 / 8 / 4
6,629
442
7,196
14,489
5,519
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Vulcan
12
3 / 3 / 2
7,412
494
8,233
6,166
2,250
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Olorun
13
3 / 2 / 2
7,050
470
7,972
7,616
2,566
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Nemesis
rem_814
Nemesis
2
0 / 3 / 0
4,618
308
441
2,695
353
Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
20
21
Kills
12
13
Deaths
21
10
Assists
8
Player
Kills
Deaths
Assists
KDA
W
6
2
0
3
L
Cthulhu
Darcio010204
Cthulhu
3
5
0
0.6
W
Ymir
0
5
3
0.3
L
Amaterasu
GM3M-D3ATH-
Amaterasu
3
8
4
0.63
L
Vulcan
3
3
2
1.33
L
Olorun
3
2
2
2
W
0
4
4
0.5
W
Chernobog
makôo
Chernobog
12
2
1
6.25
W
Bacchus
meepmee
Bacchus
3
0
2
4
L
Nemesis
rem_814
Nemesis
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,722
Damage
27,892
48,120
Taken
42,007
21,451
Mitigated
19,751
17,709
Healing
7,504
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,050
4,776
0
4,514
9,520
2,721
4,164
4,447
4,781
0
42,747
L
Cthulhu
Darcio010204
Cthulhu
4,050
401
89
295
11,041
9,063
0
2,972
8,069
20,233
0
W
Ymir
1,787
33
0
747
11,519
5,490
804
4,850
6,322
17,297
0
L
Amaterasu
GM3M-D3ATH-
Amaterasu
7,196
4,216
0
2,781
14,489
5,519
0
1,157
13,332
0
23,541
L
Vulcan
8,233
4,569
0
650
6,166
2,250
492
690
5,476
33,569
0
L
Olorun
7,972
3,741
94
3,528
7,616
2,566
0
0
7,616
36,136
0
W
2,771
1,545
0
3,362
8,600
2,479
1,569
3,510
5,090
0
26,386
W
Chernobog
makôo
Chernobog
15,049
11,182
0
8,961
13,717
4,797
733
5,451
8,191
0
74,209
W
Bacchus
meepmee
Bacchus
3,065
472
0
125
4,764
5,964
598
1,238
3,481
27,744
0
L
Nemesis
rem_814
Nemesis
441
157
0
67
2,695
353
0
33
2,662
0
4,325

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,711
Gold Earned
32,396
315
Minions Killed
200
0
Camps Cleared
0
1,275,512
Distance Traveled
1,090,772
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
8,066
538
74
5
0
234,330
2
L
Cthulhu
6,687
446
31
2
0
237,727
3
W
Ymir
7,092
473
25
2
0
280,733
0
L
Amaterasu
6,629
442
36
2
0
260,540
0
L
Vulcan
7,412
494
67
4
0
229,194
1
L
Olorun
7,050
470
57
4
0
253,684
2
W
Anhur
7,219
481
44
3
0
206,526
0
W
Chernobog
9,933
662
126
8
0
288,193
3
W
Bacchus
8,401
560
46
3
0
265,730
0
L
Nemesis
4,618
308
9
1
0
109,627
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role