Player Matchup

Tsukuyomi
Tsukuyomi
CandroXx
Tsukuyomi
Level 128
God Stats
1W - 0L
1,703 SR
Queue Stats
10W - 8L
1,501 Elo+
Party 1
Ymir
Ymir
Notpolr15
Ymir
Level 127
God Stats
3W - 3L
1,246 SR
Queue Stats
48W - 47L
1,522 Elo+
Party 1
Sol
Sol
bybaxter666
Sol
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,293 Elo+
Party 1
Team Averages
Level 87
1,483 SR
1,439 Elo+

VS

Team Averages
Level 55
1,500 SR
1,285 Elo+
Cthulhu
Cthulhu
Montesxato
Cthulhu
Level 4
God Stats
16W - 21L
1,500 SR
Queue Stats
39W - 50L
1,178 Elo+
Party 2
Hercules
Hercules
Pablereitor
Hercules
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Discordia
Discordia
franjade
Discordia
Level 5
God Stats
0W - 3L
1,500 SR
Queue Stats
19W - 23L
1,178 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
CandroXx
Tsukuyomi
14
11 / 1 / 3
10,465
748
17,130
11,687
7,322
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ymir
13
2 / 1 / 13
9,352
668
8,166
8,673
6,645
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

12
2 / 2 / 12
9,157
654
5,544
6,112
2,118
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Montesxato
Cthulhu
11
0 / 5 / 3
8,193
585
3,173
12,536
10,541
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hercules
Pablereitor
Hercules
11
3 / 6 / 1
9,143
653
7,963
14,540
11,335
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Discordia
franjade
Discordia
11
0 / 4 / 3
8,003
572
5,945
7,189
2,255
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
10
15
Kills
3
4
Deaths
15
28
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
CandroXx
Tsukuyomi
11
1
3
12.5
L
Cthulhu
Montesxato
Cthulhu
0
5
3
0.3
W
Ymir
2
1
13
8.5
L
Hercules
Pablereitor
Hercules
3
6
1
0.58
W
2
2
12
4
L
Discordia
franjade
Discordia
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,840
Damage
17,081
26,472
Taken
34,265
16,085
Mitigated
24,131
4,641
Healing
4,402
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
CandroXx
Tsukuyomi
17,130
4,534
0
2,373
11,687
7,322
1,218
3,275
8,010
0
44,450
L
Cthulhu
Montesxato
Cthulhu
3,173
389
430
258
12,536
10,541
0
6,129
5,915
21,794
0
W
Ymir
8,166
1,230
0
750
8,673
6,645
64
3,025
5,202
33,682
0
L
Hercules
Pablereitor
Hercules
7,963
1,883
0
2,697
14,540
11,335
0
4,949
8,896
0
19,638
W
5,544
1,599
0
1,518
6,112
2,118
0
2,034
3,841
22,472
0
L
Discordia
franjade
Discordia
5,945
137
481
536
7,189
2,255
0
2,240
4,824
26,563
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,974
Gold Earned
25,339
134
Minions Killed
101
0
Camps Cleared
0
753,167
Distance Traveled
700,245
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
10,465
748
43
3
0
271,060
0
L
Cthulhu
8,193
585
22
2
0
223,704
0
W
Ymir
9,352
668
47
3
0
269,501
1
L
Hercules
9,143
653
21
2
0
257,862
3
W
Sol
9,157
654
44
3
0
212,606
1
L
Discordia
8,003
572
58
4
0
218,679
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role