Player Matchup

Ra
Ra
Diamond V
ArTŷr
Ra
Diamond V
Level 155
God Stats
0W - 1L
1,684 SR
Queue Stats
141W - 126L
2,124 MMR
Party 2
Da Ji
Da Ji
Diamond I
JohnyRose
Da Ji
Diamond I
Level 160
God Stats
10W - 12L
1,484 SR
Queue Stats
284W - 263L
2,461 MMR
Solo
Ah Puch
Ah Puch
Diamond IV
Nathaner3
Ah Puch
Diamond IV
Level 155
God Stats
0W - 1L
1,935 SR
Queue Stats
156W - 130L
2,281 MMR
Party 2
Cupid
Cupid
Diamond II
Vehnymm
Cupid
Diamond II
Level 159
God Stats
7W - 3L
1,580 SR
Queue Stats
782W - 762L
2,325 MMR
Solo
Sun Wukong
Sun Wukong
Diamond I
toothpick21
Sun Wukong
Diamond I
Level 146
God Stats
2W - 1L
1,738 SR
Queue Stats
80W - 65L
2,343 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 155
1,684 SR
2,307 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 151
1,694 SR
2,304 MMR
Hades
Hades
Diamond V
Dmastic
Hades
Diamond V
Level 159
God Stats
4W - 2L
1,825 SR
Queue Stats
62W - 33L
2,180 MMR
Solo
Janus
Janus
Diamond IV
NotLuny
Janus
Diamond IV
Level 118
God Stats
17W - 10L
1,744 SR
Queue Stats
190W - 183L
2,226 MMR
Solo
Pele
Pele
Diamond I
PicklerTickler69
Pele
Diamond I
Level 160
God Stats
6W - 8L
1,582 SR
Queue Stats
244W - 232L
2,509 MMR
Party 1
Rama
Rama
Diamond I
Rexsi
Rama
Diamond I
Level 159
God Stats
14W - 9L
1,735 SR
Queue Stats
139W - 114L
2,490 MMR
Party 1
Fafnir
Fafnir
Diamond IV
macomori
Fafnir
Diamond IV
Level 159
God Stats
7W - 7L
1,587 SR
Queue Stats
154W - 145L
2,117 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
17
4 / 7 / 8
12,124
505
8,782
19,848
17,103
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Da Ji
JohnyRose
Da Ji
19
4 / 7 / 8
12,458
519
12,208
19,899
7,657
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ah Puch
Nathaner3
Ah Puch
18
4 / 5 / 10
11,956
498
19,970
18,275
12,132
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cupid
Vehnymm
Cupid
20
7 / 6 / 5
13,345
556
16,149
23,452
9,994
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sun Wukong
toothpick21
Sun Wukong
20
5 / 1 / 8
12,848
535
20,190
27,227
21,658
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Bans
ScyllaSetDanzaburouApollo

VS

Bans
NemesisGuan YuSobekKhepri
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
Dmastic
Hades
20
1 / 4 / 8
12,657
527
15,510
21,136
19,849
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Janus
NotLuny
Janus
20
6 / 7 / 8
12,934
539
12,621
15,839
5,671
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

20
12 / 3 / 5
14,423
601
23,124
23,629
14,212
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Rama
Rexsi
Rama
20
7 / 7 / 6
13,752
573
19,307
22,558
12,380
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Fafnir
macomori
Fafnir
17
0 / 3 / 13
12,253
511
10,267
20,568
25,038
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
66
24
Kills
26
26
Deaths
24
39
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Ra
4
7
8
1.14
W
Hades
Dmastic
Hades
1
4
8
1.25
L
Da Ji
JohnyRose
Da Ji
4
7
8
1.14
L
Ah Puch
Nathaner3
Ah Puch
4
5
10
1.8
W
Janus
NotLuny
Janus
6
7
8
1.43
W
12
3
5
4.83
W
Rama
Rexsi
Rama
7
7
6
1.43
L
Cupid
Vehnymm
Cupid
7
6
5
1.58
W
Fafnir
macomori
Fafnir
0
3
13
2.17
L
Sun Wukong
toothpick21
Sun Wukong
5
1
8
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,299
Damage
80,829
108,701
Taken
103,730
68,544
Mitigated
77,150
41,771
Healing
36,556
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
8,782
809
3,513
6,483
19,848
17,103
632
8,425
11,213
61,575
0
W
Hades
Dmastic
Hades
15,510
3,313
551
9,428
21,136
19,849
299
4,663
16,473
80,117
0
L
Da Ji
JohnyRose
Da Ji
12,208
4,219
0
5,611
19,899
7,657
0
6,127
13,538
0
94,260
L
Ah Puch
Nathaner3
Ah Puch
19,970
1,415
0
4,698
18,275
12,132
567
6,367
11,528
73,712
0
W
Janus
NotLuny
Janus
12,621
280
430
3,429
15,839
5,671
810
5,369
10,470
108,316
0
W
23,124
5,538
0
9,582
23,629
14,212
1,776
8,892
14,737
0
111,321
W
Rama
Rexsi
Rama
19,307
13,653
0
6,971
22,558
12,380
3,315
2,173
20,385
0
108,516
L
Cupid
Vehnymm
Cupid
16,149
9,221
1,492
8,675
23,452
9,994
3,407
4,432
18,900
0
99,705
W
Fafnir
macomori
Fafnir
10,267
2,102
0
6,165
20,568
25,038
442
7,655
12,913
30,129
0
L
Sun Wukong
toothpick21
Sun Wukong
20,190
3,869
0
11,299
27,227
21,658
0
11,689
14,788
0
91,545

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,731
Gold Earned
66,019
630
Minions Killed
710
0
Camps Cleared
0
2,311,918
Distance Traveled
2,364,209
30
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
12,124
505
81
3
0
482,906
4
W
Hades
12,657
527
160
7
0
443,191
3
L
Da Ji
12,458
519
127
5
0
474,415
6
L
Ah Puch
11,956
498
129
5
0
419,342
10
W
Janus
12,934
539
185
8
0
486,673
6
W
Pele
14,423
601
160
7
0
541,111
9
W
Rama
13,752
573
164
7
0
393,569
5
L
Cupid
13,345
556
162
7
0
426,654
5
W
Fafnir
12,253
511
41
2
0
499,665
7
L
Sun Wukong
12,848
535
131
5
0
508,601
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role