Player Matchup

Yemoja
Yemoja
BirdieFluff
Yemoja
Level 46
God Stats
15W - 15L
1,528 SR
Queue Stats
47W - 45L
1,548 Elo+
Party 2
Artemis
Artemis
Easymints
Artemis
Level 45
God Stats
3W - 2L
1,718 SR
Queue Stats
7W - 4L
1,662 Elo+
Party 1
Da Ji
Da Ji
Martinartist
Da Ji
Level 47
God Stats
1W - 4L
1,500 SR
Queue Stats
316W - 369L
1,480 Elo+
Solo
Chronos
Chronos
TheReturnOfBepis
Chronos
Level 76
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 52L
1,535 Elo+
Party 2
Guan Yu
Guan Yu
thefatwillpay
Guan Yu
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 30L
1,665 Elo+
Party 1
Team Averages
Level 59
1,549 SR
1,578 Elo+

VS

Team Averages
Level 94
1,533 SR
1,564 Elo+
Tiamat
Tiamat
BlazingBennu
Tiamat
Level 102
God Stats
29W - 27L
1,515 SR
Queue Stats
243W - 249L
1,533 Elo+
Solo
Ares
Ares
Kote2374
Ares
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 20L
1,766 Elo+
Party 3
Nike
Nike
PryceCheck
Nike
Level 104
God Stats
3W - 2L
1,594 SR
Queue Stats
63W - 61L
1,474 Elo+
Solo
Ravana
Ravana
XxpitolocoXx
Ravana
Level 124
God Stats
3W - 0L
1,500 SR
Queue Stats
131W - 129L
1,538 Elo+
Party 3
Skadi
Skadi
pepelufo90
Skadi
Level 122
God Stats
1W - 2L
1,558 SR
Queue Stats
161W - 148L
1,509 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
9
1 / 2 / 5
6,631
414
2,277
7,194
3,485
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Artemis
Easymints
Artemis
12
1 / 4 / 1
7,020
439
3,950
9,446
2,641
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

14
2 / 4 / 0
7,923
495
2,440
11,322
7,411
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
3 / 2 / 3
8,076
505
9,521
10,163
3,297
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Guan Yu
14
3 / 3 / 2
8,421
526
8,868
13,129
13,918
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
14
1 / 1 / 5
8,459
529
3,894
4,694
3,297
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ares
12
1 / 3 / 4
7,643
478
3,169
10,258
7,005
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
1 / 3 / 6
8,338
521
8,383
11,070
8,806
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ravana
16
6 / 1 / 1
9,471
592
7,160
7,747
3,268
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Skadi
15
6 / 2 / 3
9,055
566
11,662
8,853
2,986
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
34
10
Kills
15
15
Deaths
10
11
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Yemoja
1
2
5
1.75
W
Tiamat
1
1
5
3.5
L
Artemis
Easymints
Artemis
1
4
1
0.38
W
Ares
1
3
4
1
L
2
4
0
0.5
W
1
3
6
1.33
L
3
2
3
2.25
W
Ravana
6
1
1
6.5
W
Skadi
6
2
3
3.75
L
Guan Yu
3
3
2
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,056
Damage
34,268
51,254
Taken
42,622
30,752
Mitigated
25,362
17,374
Healing
8,320
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
2,277
328
692
1,499
7,194
3,485
0
1,498
5,696
15,745
0
W
Tiamat
3,894
298
0
1,198
4,694
3,297
120
2,459
2,210
51,806
0
L
Artemis
Easymints
Artemis
3,950
1,286
0
3,192
9,446
2,641
0
447
8,999
0
37,781
W
Ares
3,169
398
0
1,584
10,258
7,005
0
6,049
4,184
9,920
0
L
2,440
488
0
2,889
11,322
7,411
0
768
10,554
0
54,828
W
8,383
1,614
0
2,182
11,070
8,806
151
509
9,938
0
42,428
L
9,521
2,839
0
3,692
10,163
3,297
0
3,854
6,309
49,794
0
W
Ravana
7,160
2,008
0
1,148
7,747
3,268
0
998
6,674
0
65,428
W
Skadi
11,662
5,524
0
2,208
8,853
2,986
2,971
1,783
7,070
0
70,343
L
Guan Yu
8,868
1,824
544
4,866
13,129
13,918
0
496
12,633
0
50,778

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,071
Gold Earned
42,966
421
Minions Killed
431
0
Camps Cleared
0
1,460,438
Distance Traveled
1,534,181
16
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
6,631
414
38
2
0
284,269
6
W
Tiamat
8,459
529
104
7
0
306,946
5
L
Artemis
7,020
439
75
5
0
250,381
0
W
Ares
7,643
478
16
1
0
323,847
5
L
Da Ji
7,923
495
107
7
0
288,773
2
W
Nike
8,338
521
88
6
0
279,268
4
L
Chronos
8,076
505
106
7
0
324,286
3
W
Ravana
9,471
592
121
8
0
343,552
6
W
Skadi
9,055
566
102
6
0
280,568
3
L
Guan Yu
8,421
526
95
6
0
312,729
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role