Player Matchup

Cerberus
Cerberus
Bubley
Cerberus
Level 18
God Stats
3W - 1L
1,500 SR
Queue Stats
152W - 124L
1,446 Elo+
Party 2
Zeus
Zeus
GreghpA1XD
Zeus
Level 28
God Stats
5W - 7L
1,454 SR
Queue Stats
128W - 161L
1,414 Elo+
Solo
Da Ji
Da Ji
Iqor2
Da Ji
Level 17
God Stats
13W - 9L
1,421 SR
Queue Stats
211W - 198L
1,441 Elo+
Party 2
Sol
Sol
Tosh2525
Sol
Level 8
God Stats
7W - 7L
1,500 SR
Queue Stats
24W - 30L
1,351 Elo+
Party 2
Cernunnos
Cernunnos
xxdanielrgxx
Cernunnos
Level 29
God Stats
3W - 4L
1,383 SR
Queue Stats
55W - 53L
1,430 Elo+
Solo
Team Averages
Level 20
1,452 SR
1,416 Elo+

VS

Team Averages
Level 24
1,399 SR
1,344 Elo+
Zhong Kui
Zhong Kui
Chara6756
Zhong Kui
Level 29
God Stats
3W - 5L
1,488 SR
Queue Stats
263W - 260L
1,545 Elo+
Solo
Nemesis
Nemesis
CrazyChradium
Nemesis
Level 27
God Stats
2W - 4L
1,500 SR
Queue Stats
168W - 152L
1,432 Elo+
Solo
Danzaburou
Danzaburou
DavideKovac
Danzaburou
Level 40
God Stats
16W - 18L
1,423 SR
Queue Stats
323W - 406L
1,281 Elo+
Party 1
Sun Wukong
Sun Wukong
JajosvrbIII
Sun Wukong
Level 15
God Stats
26W - 21L
1,267 SR
Queue Stats
35W - 29L
1,378 Elo+
Solo
Ymir
Ymir
S0lLeks
Ymir
Level 8
God Stats
1W - 10L
1,317 SR
Queue Stats
2W - 19L
1,083 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Bubley
Cerberus
9
1 / 1 / 5
6,003
500
2,178
6,981
3,185
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

11
1 / 4 / 0
6,410
534
3,086
5,288
1,303
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Da Ji
Iqor2
Da Ji
11
5 / 2 / 1
6,781
565
6,116
7,206
2,211
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
1 / 0 / 1
6,277
523
2,972
3,989
1,165
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Cernunnos
xxdanielrgxx
Cernunnos
12
5 / 0 / 3
7,301
608
7,212
8,835
3,144
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Chara6756
Zhong Kui
10
0 / 3 / 0
6,269
522
3,379
7,371
5,182
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Nemesis
5
2 / 1 / 0
4,795
400
1,326
2,420
475
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Boots

Boots

+6%
Movement Speed

Danzaburou
DavideKovac
Danzaburou
9
1 / 3 / 0
5,002
417
3,803
6,046
1,713
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Boots

Boots

+6%
Movement Speed

Sun Wukong
JajosvrbIII
Sun Wukong
12
4 / 1 / 0
6,770
564
3,812
6,539
3,674
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ymir
S0lLeks
Ymir
8
0 / 5 / 1
5,019
418
2,783
8,956
3,368
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
8
13
Kills
7
7
Deaths
13
10
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Cerberus
Bubley
Cerberus
1
1
5
3.5
L
Zhong Kui
Chara6756
Zhong Kui
0
3
0
0
L
Nemesis
2
1
0
2
L
Danzaburou
DavideKovac
Danzaburou
1
3
0
0.33
W
1
4
0
0.25
W
Da Ji
Iqor2
Da Ji
5
2
1
2.75
L
Sun Wukong
JajosvrbIII
Sun Wukong
4
1
0
4
L
Ymir
S0lLeks
Ymir
0
5
1
0.1
W
1
0
1
1.5
W
Cernunnos
xxdanielrgxx
Cernunnos
5
0
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,564
Damage
15,103
32,299
Taken
31,332
11,008
Mitigated
14,412
15,118
Healing
8,534
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
Bubley
Cerberus
2,178
36
429
2,405
6,981
3,185
0
647
6,334
13,975
0
L
Zhong Kui
Chara6756
Zhong Kui
3,379
509
0
2,579
7,371
5,182
255
2,972
4,399
35,843
0
L
Nemesis
1,326
1,017
0
477
2,420
475
0
0
2,420
0
10,393
L
Danzaburou
DavideKovac
Danzaburou
3,803
1,054
0
1,648
6,046
1,713
0
255
5,791
0
19,163
W
3,086
491
0
1,089
5,288
1,303
223
0
5,088
26,113
0
W
Da Ji
Iqor2
Da Ji
6,116
2,417
0
2,955
7,206
2,211
0
1,300
5,881
0
34,075
L
Sun Wukong
JajosvrbIII
Sun Wukong
3,812
1,153
0
3,264
6,539
3,674
120
2,780
3,453
0
29,978
L
Ymir
S0lLeks
Ymir
2,783
740
0
566
8,956
3,368
0
1,923
7,033
8,842
0
W
2,972
1,073
0
2,105
3,989
1,165
609
2,079
1,910
26,819
0
W
Cernunnos
xxdanielrgxx
Cernunnos
7,212
3,517
0
6,135
8,835
3,144
1,954
2,136
6,699
0
46,835

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,772
Gold Earned
27,855
287
Minions Killed
208
0
Camps Cleared
0
954,247
Distance Traveled
855,565
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
6,003
500
28
2
0
194,026
5
L
Zhong Kui
6,269
522
78
7
0
203,892
3
L
Nemesis
4,795
400
26
2
0
63,075
0
L
Danzaburou
5,002
417
30
3
0
195,363
2
W
Zeus
6,410
534
52
4
0
170,384
0
W
Da Ji
6,781
565
67
6
0
225,805
3
L
Sun Wukong
6,770
564
63
5
0
217,138
4
L
Ymir
5,019
418
11
1
0
176,097
0
W
Sol
6,277
523
55
5
0
194,492
0
W
Cernunnos
7,301
608
85
7
0
169,540
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role