Player Matchup

Hel
Hel
Meditrinna
Hel
Level 67
God Stats
1W - 11L
1,754 SR
Queue Stats
88W - 132L
1,295 Elo+
Party 2
Ymir
Ymir
hooded-aquarium0
Ymir
Level 44
God Stats
9W - 6L
1,801 SR
Queue Stats
85W - 90L
1,483 Elo+
Solo
Awilix
Awilix
kwakouth38
Awilix
Level 80
God Stats
0W - 1L
1,501 SR
Queue Stats
36W - 33L
1,413 Elo+
Party 2
Team Averages
Level 64
1,685 SR
1,397 Elo+

VS

Team Averages
Level 38
1,488 SR
1,404 Elo+
Chaac
Chaac
 
Chaac
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
King Arthur
King Arthur
DarkSpirit1801
King Arthur
Level 25
God Stats
29W - 24L
1,429 SR
Queue Stats
77W - 79L
1,275 Elo+
Party 1
Anubis
Anubis
jc_Snt
Anubis
Level 61
God Stats
9W - 8L
1,536 SR
Queue Stats
42W - 61L
1,437 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 7 / 3
6,945
579
4,765
12,327
3,868
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

10
0 / 6 / 4
8,021
668
9,583
15,486
11,156
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Awilix
kwakouth38
Awilix
11
4 / 3 / 0
8,841
737
8,345
8,577
4,399
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
13
6 / 1 / 9
9,343
779
12,884
9,142
9,309
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

King Arthur
DarkSpirit1801
King Arthur
12
6 / 1 / 8
9,091
758
8,811
13,304
8,816
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Anubis
jc_Snt
Anubis
12
4 / 2 / 9
8,777
731
9,521
6,344
3,239
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
42
4
Kills
16
16
Deaths
4
7
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
6
1
9
10.5
W
King Arthur
DarkSpirit1801
King Arthur
6
1
8
10
L
0
7
3
0.21
L
0
6
4
0.33
W
Anubis
jc_Snt
Anubis
4
2
9
4.25
L
Awilix
kwakouth38
Awilix
4
3
0
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,693
Damage
31,216
36,390
Taken
28,790
19,423
Mitigated
21,364
8,827
Healing
10,039
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
12,884
1,096
0
2,587
9,142
9,309
483
4,207
4,935
0
31,704
W
King Arthur
DarkSpirit1801
King Arthur
8,811
1,149
0
4,671
13,304
8,816
228
6,283
7,021
0
30,454
L
4,765
352
2,386
3,585
12,327
3,868
0
1,782
10,545
24,902
0
L
9,583
218
646
1,784
15,486
11,156
0
6,749
8,737
24,802
0
W
Anubis
jc_Snt
Anubis
9,521
550
588
2,193
6,344
3,239
938
3,954
2,390
38,216
0
L
Awilix
kwakouth38
Awilix
8,345
3,614
0
426
8,577
4,399
0
1,047
7,530
0
22,275

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,807
Gold Earned
27,211
93
Minions Killed
147
0
Camps Cleared
0
632,113
Distance Traveled
655,050
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
9,343
779
54
5
0
235,358
1
W
King Arthur
9,091
758
48
4
0
220,700
2
L
Hel
6,945
579
33
3
0
209,657
3
L
Ymir
8,021
668
34
3
0
189,172
2
W
Anubis
8,777
731
45
4
0
198,992
2
L
Awilix
8,841
737
26
2
0
233,284
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role