Player Matchup

Sylvanus
Sylvanus
AfootNumber1925
Sylvanus
Level 68
God Stats
33W - 33L
1,714 SR
Queue Stats
439W - 388L
1,539 Elo+
Party 2
Sun Wukong
Sun Wukong
GeneralShyGuy01
Sun Wukong
Level 108
God Stats
12W - 9L
1,623 SR
Queue Stats
211W - 192L
1,527 Elo+
Party 2
Neith
Neith
Wildjimbo46
Neith
Level 59
God Stats
16W - 4L
1,866 SR
Queue Stats
347W - 276L
1,528 Elo+
Party 2
Hercules
Hercules
copester3456
Hercules
Level 73
God Stats
0W - 1L
1,500 SR
Queue Stats
239W - 196L
1,494 Elo+
Party 2
Vulcan
Vulcan
jBedford04
Vulcan
Level 24
God Stats
4W - 3L
1,835 SR
Queue Stats
68W - 59L
1,627 Elo+
Party 2
Team Averages
Level 66
1,707 SR
1,543 Elo+

VS

Team Averages
Level 83
1,576 SR
1,519 Elo+
Cthulhu
Cthulhu
Loaridon
Cthulhu
Level 37
God Stats
2W - 0L
1,500 SR
Queue Stats
4W - 5L
1,500 Elo+
Solo
Anhur
Anhur
MGF_Tomy
Anhur
Level 120
God Stats
5W - 5L
1,600 SR
Queue Stats
224W - 203L
1,533 Elo+
Party 1
Bakasura
Bakasura
Rikarinkite
Bakasura
Level 101
God Stats
4W - 9L
1,366 SR
Queue Stats
162W - 140L
1,499 Elo+
Party 1
Ra
Ra
Wannygator
Ra
Level 109
God Stats
9W - 4L
1,719 SR
Queue Stats
392W - 332L
1,534 Elo+
Party 1
Cerberus
Cerberus
zRed_Leopard
Cerberus
Level 46
God Stats
91W - 59L
1,693 SR
Queue Stats
425W - 428L
1,528 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
15
0 / 2 / 5
9,346
445
11,790
16,341
11,690
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Sun Wukong
GeneralShyGuy01
Sun Wukong
19
7 / 4 / 0
11,407
543
15,118
21,388
10,048
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

14
2 / 8 / 1
9,080
432
14,216
18,859
5,452
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hercules
copester3456
Hercules
17
0 / 3 / 1
10,690
509
11,309
19,235
17,528
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Vulcan
jBedford04
Vulcan
15
0 / 4 / 2
9,093
433
8,723
12,513
4,371
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Loaridon
Cthulhu
17
1 / 1 / 5
9,955
474
8,674
17,096
16,579
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Anhur
MGF_Tomy
Anhur
18
5 / 2 / 7
10,948
521
10,682
14,857
6,109
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bakasura
Rikarinkite
Bakasura
20
9 / 1 / 6
12,573
599
20,887
19,697
9,474
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

17
4 / 4 / 5
10,436
497
13,010
12,516
5,530
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cerberus
zRed_Leopard
Cerberus
16
2 / 1 / 9
9,938
473
10,302
19,765
16,037
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
53
9
Kills
21
21
Deaths
9
9
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
0
2
5
1.25
L
Sun Wukong
GeneralShyGuy01
Sun Wukong
7
4
0
1.75
W
Cthulhu
Loaridon
Cthulhu
1
1
5
3.5
W
Anhur
MGF_Tomy
Anhur
5
2
7
4.25
W
Bakasura
Rikarinkite
Bakasura
9
1
6
12
W
4
4
5
1.63
L
2
8
1
0.31
L
Hercules
copester3456
Hercules
0
3
1
0.17
L
Vulcan
jBedford04
Vulcan
0
4
2
0.25
W
Cerberus
zRed_Leopard
Cerberus
2
1
9
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,156
Damage
63,555
88,336
Taken
83,931
49,089
Mitigated
53,729
33,583
Healing
33,151
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
11,790
2,713
2,791
7,010
16,341
11,690
0
7,962
7,389
38,894
0
L
Sun Wukong
GeneralShyGuy01
Sun Wukong
15,118
2,449
0
5,370
21,388
10,048
446
6,313
13,863
0
95,858
W
Cthulhu
Loaridon
Cthulhu
8,674
288
599
6,863
17,096
16,579
80
2,194
14,252
51,555
0
W
Anhur
MGF_Tomy
Anhur
10,682
7,554
0
6,644
14,857
6,109
1,022
2,029
12,828
0
88,892
W
Bakasura
Rikarinkite
Bakasura
20,887
12,973
0
5,694
19,697
9,474
842
3,359
16,238
0
103,987
W
13,010
1,120
2,104
3,363
12,516
5,530
689
5,022
7,494
86,559
0
L
14,216
7,019
0
5,891
18,859
5,452
96
4,660
13,253
0
59,691
L
Hercules
copester3456
Hercules
11,309
2,853
0
8,984
19,235
17,528
80
5,843
10,918
0
74,966
L
Vulcan
jBedford04
Vulcan
8,723
3,012
0
3,537
12,513
4,371
123
6,408
5,384
66,563
0
W
Cerberus
zRed_Leopard
Cerberus
10,302
0
0
7,884
19,765
16,037
0
7,909
11,831
24,884
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,616
Gold Earned
53,850
595
Minions Killed
624
0
Camps Cleared
0
1,834,048
Distance Traveled
2,058,394
5
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
9,346
445
63
3
0
352,178
1
L
Sun Wukong
11,407
543
147
7
0
408,182
0
W
Cthulhu
9,955
474
96
5
0
397,145
0
W
Anhur
10,948
521
149
7
0
349,584
3
W
Bakasura
12,573
599
179
9
0
490,767
3
W
Ra
10,436
497
167
8
0
386,186
4
L
Neith
9,080
432
99
5
0
310,509
0
L
Hercules
10,690
509
150
7
0
383,129
0
L
Vulcan
9,093
433
136
6
0
380,050
4
W
Cerberus
9,938
473
33
2
0
434,712
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role