Player Matchup

Sylvanus
Sylvanus
Silver II
 
Sylvanus
Silver II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Heimdallr
Heimdallr
Silver II
DARKOPCER
Heimdallr
Silver II
Level 83
God Stats
6W - 5L
1,418 SR
Queue Stats
124W - 115L
1,029 MMR
Solo
Arachne
Arachne
Silver II
Sr4brazosxD
Arachne
Silver II
Level 108
God Stats
13W - 14L
1,370 SR
Queue Stats
279W - 286L
1,021 MMR
Solo
Ao Kuang
Ao Kuang
Silver II
UngodliestLoads
Ao Kuang
Silver II
Level 45
God Stats
2W - 0L
1,500 SR
Queue Stats
51W - 57L
1,068 MMR
Solo
Ra
Ra
Silver II
grizzlybro14
Ra
Silver II
Level 108
God Stats
2W - 0L
1,676 SR
Queue Stats
304W - 299L
1,037 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 101
1,493 SR
1,131 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 110
1,502 SR
1,135 MMR
Chaac
Chaac
Silver III
 
Chaac
Silver III
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ganesha
Ganesha
Silver III
KachiRL
Ganesha
Silver III
Level 142
God Stats
1W - 7L
1,551 SR
Queue Stats
21W - 34L
1,002 MMR
Solo
Hel
Hel
Silver V
Sparky1991
Hel
Silver V
Level 104
God Stats
4W - 8L
1,463 SR
Queue Stats
26W - 42L
1,080 MMR
Solo
Apollo
Apollo
Silver II
UriGamePlay_ARG
Apollo
Silver II
Level 102
God Stats
1W - 5L
1,386 SR
Queue Stats
288W - 291L
1,060 MMR
Solo
Fenrir
Fenrir
Silver II
Villa_27_
Fenrir
Silver II
Level 97
God Stats
4W - 7L
1,613 SR
Queue Stats
439W - 443L
1,034 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
14
4 / 0 / 6
8,255
550
6,743
14,406
8,718
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Heimdallr
DARKOPCER
Heimdallr
16
4 / 0 / 6
9,842
656
10,668
7,927
2,913
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Arachne
Sr4brazosxD
Arachne
15
7 / 3 / 8
9,354
624
11,044
10,843
3,846
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ao Kuang
16
4 / 2 / 3
9,333
622
6,168
12,844
5,419
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

15
7 / 3 / 6
9,359
624
5,842
7,973
2,938
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
Cu ChulainnTsukuyomiCthulhuDanzaburouSet

VS

Bans
AnubisMedusaGuan YuChironHera
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
12
2 / 5 / 0
7,397
493
9,446
14,242
9,319
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ganesha
KachiRL
Ganesha
8
0 / 5 / 2
5,914
394
2,806
9,158
4,026
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
1 / 8 / 2
6,224
415
5,038
10,809
4,110
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

13
0 / 3 / 0
7,567
504
4,132
11,776
3,923
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Fenrir
Villa_27_
Fenrir
12
5 / 5 / 2
7,576
505
5,590
11,259
4,724
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
14
26
Kills
8
8
Deaths
26
29
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
4
0
6
7
L
Chaac
 
Chaac
2
5
0
0.4
W
Heimdallr
DARKOPCER
Heimdallr
4
0
6
7
L
Ganesha
KachiRL
Ganesha
0
5
2
0.2
L
1
8
2
0.25
W
Arachne
Sr4brazosxD
Arachne
7
3
8
3.67
W
Ao Kuang
4
2
3
2.75
L
0
3
0
0
L
Fenrir
Villa_27_
Fenrir
5
5
2
1.2
W
7
3
6
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,465
Damage
27,012
53,993
Taken
57,244
23,834
Mitigated
26,102
27,986
Healing
17,144
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
6,743
2,118
1,396
6,713
14,406
8,718
468
2,455
11,951
24,554
7,624
L
Chaac
 
Chaac
9,446
2,142
0
3,733
14,242
9,319
0
4,698
9,468
0
41,938
W
Heimdallr
DARKOPCER
Heimdallr
10,668
5,707
0
4,203
7,927
2,913
2,813
997
6,930
0
65,364
L
Ganesha
KachiRL
Ganesha
2,806
456
0
1,159
9,158
4,026
0
2,454
6,612
16,068
0
L
5,038
0
679
3,383
10,809
4,110
32
6,836
3,566
29,363
0
W
Arachne
Sr4brazosxD
Arachne
11,044
8,987
394
4,750
10,843
3,846
1,553
1,236
9,607
0
46,764
W
Ao Kuang
6,168
1,489
0
8,560
12,844
5,419
1,370
793
12,051
50,465
0
L
4,132
2,415
0
5,407
11,776
3,923
0
1,173
10,510
0
60,298
L
Fenrir
Villa_27_
Fenrir
5,590
172
0
2,783
11,259
4,724
0
2,395
8,782
0
35,725
W
5,842
566
388
1,582
7,973
2,938
967
2,363
5,610
51,822
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,143
Gold Earned
34,678
453
Minions Killed
374
0
Camps Cleared
0
1,481,733
Distance Traveled
1,362,001
12
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
8,255
550
47
3
0
263,511
0
L
Chaac
7,397
493
88
6
0
249,652
2
W
Heimdallr
9,842
656
129
9
0
276,265
6
L
Ganesha
5,914
394
9
1
0
242,751
1
L
Hel
6,224
415
67
4
0
273,360
0
W
Arachne
9,354
624
80
5
0
354,365
0
W
Ao Kuang
9,333
622
103
7
0
287,552
5
L
Apollo
7,567
504
131
9
0
308,205
1
L
Fenrir
7,576
505
79
5
0
288,033
0
W
Ra
9,359
624
94
6
0
300,040
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role