Player Matchup

Set
Set
Bamajama
Set
Level 126
God Stats
0W - 2L
1,500 SR
Queue Stats
10W - 12L
1,602 Elo+
Solo
Aphrodite
Aphrodite
PatrickStar117
Aphrodite
Level 104
God Stats
3W - 1L
1,730 SR
Queue Stats
80W - 65L
1,556 Elo+
Solo
Zeus
Zeus
SouthernChaos
Zeus
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Poseidon
Poseidon
Wandererchan
Poseidon
Level 160
God Stats
9W - 13L
1,398 SR
Queue Stats
773W - 840L
1,541 Elo+
Solo
Cthulhu
Cthulhu
ZidKina
Cthulhu
Level 160
God Stats
10W - 5L
1,292 SR
Queue Stats
528W - 499L
1,595 Elo+
Solo
Team Averages
Level 127
1,484 SR
1,559 Elo+

VS

Team Averages
Level 137
1,676 SR
1,575 Elo+
Bacchus
Bacchus
I Dulac I
Bacchus
Level 124
God Stats
7W - 4L
1,895 SR
Queue Stats
493W - 486L
1,543 Elo+
Party 1
Zeus
Zeus
I Levesque I
Zeus
Level 113
God Stats
9W - 2L
1,802 SR
Queue Stats
242W - 245L
1,565 Elo+
Party 1
Sylvanus
Sylvanus
SIimShady13
Sylvanus
Level 158
God Stats
3W - 1L
1,684 SR
Queue Stats
243W - 199L
1,626 Elo+
Party 2
Pele
Pele
SinuousRicky117
Pele
Level 157
God Stats
3W - 2L
1,500 SR
Queue Stats
308W - 340L
1,570 Elo+
Solo
Hachiman
Hachiman
draayko
Hachiman
Level 134
God Stats
2W - 0L
1,500 SR
Queue Stats
207W - 161L
1,573 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 4 / 5
8,882
634
10,001
15,055
7,454
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Aphrodite
PatrickStar117
Aphrodite
17
4 / 2 / 1
9,331
667
7,162
10,959
7,042
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

13
1 / 6 / 3
8,220
587
8,793
8,923
4,200
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Poseidon
Wandererchan
Poseidon
14
0 / 6 / 4
8,094
578
5,772
8,943
3,551
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cthulhu
ZidKina
Cthulhu
17
1 / 3 / 7
9,671
691
10,782
14,835
15,301
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
I Dulac I
Bacchus
16
3 / 2 / 11
10,005
715
5,660
10,294
13,918
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman

Talisman

+75
Health
+15
Magical Protection

17
4 / 2 / 12
10,731
767
22,854
7,679
3,732
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sylvanus
SIimShady13
Sylvanus
15
2 / 3 / 9
10,140
724
3,602
15,199
17,330
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

16
1 / 3 / 12
9,763
697
7,348
11,627
9,115
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Hachiman
draayko
Hachiman
20
11 / 0 / 9
12,203
872
16,787
11,186
5,806
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
74
8
Kills
21
21
Deaths
10
20
Assists
53
Player
Kills
Deaths
Assists
KDA
L
2
4
5
1.13
W
Bacchus
I Dulac I
Bacchus
3
2
11
4.25
W
4
2
12
5
L
Aphrodite
PatrickStar117
Aphrodite
4
2
1
2.25
W
Sylvanus
SIimShady13
Sylvanus
2
3
9
2.17
W
1
3
12
2.33
L
1
6
3
0.42
L
Poseidon
Wandererchan
Poseidon
0
6
4
0.33
L
Cthulhu
ZidKina
Cthulhu
1
3
7
1.5
W
Hachiman
draayko
Hachiman
11
0
9
15.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,510
Damage
56,251
58,715
Taken
55,985
37,548
Mitigated
49,901
22,214
Healing
30,887
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,001
2,897
1,096
2,477
15,055
7,454
0
7,963
7,092
0
16,935
W
Bacchus
I Dulac I
Bacchus
5,660
401
1,159
1,299
10,294
13,918
373
4,786
5,213
7,900
0
W
22,854
2,199
1,141
1,383
7,679
3,732
1,727
4,129
3,492
42,413
0
L
Aphrodite
PatrickStar117
Aphrodite
7,162
521
7,957
6,770
10,959
7,042
0
7,118
3,841
23,605
0
W
Sylvanus
SIimShady13
Sylvanus
3,602
519
8,013
5,299
15,199
17,330
157
7,990
6,825
6,448
0
W
7,348
1,020
2,932
3,122
11,627
9,115
420
6,975
4,454
0
22,095
L
8,793
64
1,518
341
8,923
4,200
0
5,568
3,355
18,584
0
L
Poseidon
Wandererchan
Poseidon
5,772
504
344
277
8,943
3,551
0
4,576
4,367
18,231
0
L
Cthulhu
ZidKina
Cthulhu
10,782
350
289
1,145
14,835
15,301
0
6,891
7,944
19,266
0
W
Hachiman
draayko
Hachiman
16,787
7,194
1,355
5,184
11,186
5,806
1,257
7,584
3,492
0
44,009

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,198
Gold Earned
52,842
142
Minions Killed
155
0
Camps Cleared
0
1,124,306
Distance Traveled
1,208,746
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
8,882
634
10
1
0
251,284
1
W
Bacchus
10,005
715
3
0
0
209,670
0
W
Zeus
10,731
767
54
4
0
237,063
1
L
Aphrodite
9,331
667
47
3
0
242,160
1
W
Sylvanus
10,140
724
4
0
0
221,056
0
W
Pele
9,763
697
35
3
0
249,087
0
L
Zeus
8,220
587
29
2
0
188,967
0
L
Poseidon
8,094
578
35
3
0
217,567
2
L
Cthulhu
9,671
691
21
2
0
224,328
2
W
Hachiman
12,203
872
59
4
0
291,870
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role