Player Matchup

Danzaburou
Danzaburou
FrankCastle155
Danzaburou
Level 18
God Stats
39W - 27L
1,717 SR
Queue Stats
174W - 192L
1,561 Elo+
Solo
Fenrir
Fenrir
JudgexMagister
Fenrir
Level 5
God Stats
0W - 3L
1,500 SR
Queue Stats
9W - 6L
1,759 Elo+
Solo
Ganesha
Ganesha
RR0id
Ganesha
Level 19
God Stats
2W - 3L
1,713 SR
Queue Stats
107W - 65L
1,843 Elo+
Solo
Bellona
Bellona
bbcitabbguisky69
Bellona
Level 29
God Stats
5W - 1L
2,059 SR
Queue Stats
117W - 66L
1,728 Elo+
Party 1
Nu Wa
Nu Wa
bbcitapasta69
Nu Wa
Level 28
God Stats
2W - 2L
1,764 SR
Queue Stats
64W - 36L
1,785 Elo+
Party 1
Team Averages
Level 20
1,750 SR
1,735 Elo+

VS

Team Averages
Level 23
1,619 SR
1,552 Elo+
Ares
Ares
DRSTRANGESV
Ares
Level 29
God Stats
1W - 1L
1,840 SR
Queue Stats
136W - 97L
1,628 Elo+
Solo
Bellona
Bellona
InstaLockBellona
Bellona
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Heimdallr
Heimdallr
JahWasTaken
Heimdallr
Level 17
God Stats
33W - 23L
1,637 SR
Queue Stats
387W - 240L
1,611 Elo+
Party 2
Cerberus
Cerberus
NATESWE
Cerberus
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
94W - 116L
1,462 Elo+
Solo
Tsukuyomi
Tsukuyomi
Shikanorii
Tsukuyomi
Level 18
God Stats
73W - 38L
1,619 SR
Queue Stats
485W - 366L
1,559 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
FrankCastle155
Danzaburou
5
2 / 1 / 0
3,485
697
2,399
2,949
783
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

2
0 / 1 / 0
2,643
529
166
1,130
230
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Ganesha
RR0id
Ganesha
5
0 / 1 / 2
3,332
666
877
2,571
816
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

7
0 / 0 / 0
3,640
728
1,015
2,431
1,081
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

6
0 / 2 / 2
3,370
674
551
2,023
350
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
1 / 1 / 1
3,449
690
1,524
2,335
636
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

6
2 / 0 / 1
3,941
788
1,899
1,227
549
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Heimdallr
JahWasTaken
Heimdallr
6
0 / 0 / 2
3,189
638
2,376
1,756
671
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Cerberus
NATESWE
Cerberus
5
0 / 0 / 0
2,968
594
317
2,160
928
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Tsukuyomi
Shikanorii
Tsukuyomi
5
2 / 1 / 0
3,532
706
577
2,889
581
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
9
2
Kills
5
5
Deaths
2
4
Assists
4
Player
Kills
Deaths
Assists
KDA
W
1
1
1
1.5
L
Danzaburou
FrankCastle155
Danzaburou
2
1
0
2
W
2
0
1
2.5
W
Heimdallr
JahWasTaken
Heimdallr
0
0
2
1
L
0
1
0
0
W
Cerberus
NATESWE
Cerberus
0
0
0
0
L
Ganesha
RR0id
Ganesha
0
1
2
1
W
Tsukuyomi
Shikanorii
Tsukuyomi
2
1
0
2
L
0
0
0
0
L
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,008
Damage
6,693
11,104
Taken
10,367
3,260
Mitigated
3,365
3,804
Healing
3,981
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,524
0
0
867
2,335
636
0
619
1,716
6,941
0
L
Danzaburou
FrankCastle155
Danzaburou
2,399
939
0
1,079
2,949
783
0
869
2,080
0
12,193
W
1,899
934
0
857
1,227
549
0
275
952
0
13,156
W
Heimdallr
JahWasTaken
Heimdallr
2,376
1,248
0
526
1,756
671
0
355
1,401
0
13,252
L
166
166
0
129
1,130
230
0
0
1,130
0
3,282
W
Cerberus
NATESWE
Cerberus
317
32
0
471
2,160
928
0
86
2,074
7,574
0
L
Ganesha
RR0id
Ganesha
877
121
99
762
2,571
816
0
655
1,916
4,876
0
W
Tsukuyomi
Shikanorii
Tsukuyomi
577
255
0
1,260
2,889
581
0
93
2,796
0
9,082
L
1,015
333
0
1,725
2,431
1,081
0
242
2,114
0
15,590
L
551
112
0
10
2,023
350
0
0
2,023
13,144
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,470
Gold Earned
17,079
108
Minions Killed
118
0
Camps Cleared
0
439,285
Distance Traveled
469,553
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
3,449
690
10
2
0
96,289
2
L
Danzaburou
3,485
697
33
7
0
87,306
1
W
Bellona
3,941
788
29
6
0
99,992
2
W
Heimdallr
3,189
638
22
4
0
81,445
0
L
Fenrir
2,643
529
11
2
0
53,358
0
W
Cerberus
2,968
594
26
5
0
90,845
1
L
Ganesha
3,332
666
2
0
0
111,745
2
W
Tsukuyomi
3,532
706
31
6
0
100,982
1
L
Bellona
3,640
728
43
9
0
97,680
2
L
Nu Wa
3,370
674
19
4
0
89,196
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role