Player Matchup

Hercules
Hercules
DoubleA37
Hercules
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
Hexed07
Danzaburou
Level 25
God Stats
0W - 1L
1,471 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Eset
Eset
TheJonesMeister
Eset
Level 85
God Stats
0W - 1L
1,760 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 1
Team Averages
Level 46
1,577 SR
1,500 Elo+

VS

Team Averages
Level 17
1,733 SR
1,689 Elo+
Chaac
Chaac
Bennat56
Chaac
Level 29
God Stats
6W - 0L
1,950 SR
Queue Stats
138W - 74L
1,835 Elo+
Solo
Athena
Athena
DuvalTruck22
Athena
Level 16
God Stats
13W - 11L
1,765 SR
Queue Stats
129W - 99L
1,772 Elo+
Solo
Merlin
Merlin
HarleysMistahJ
Merlin
Level 7
God Stats
2W - 1L
1,484 SR
Queue Stats
3W - 4L
1,460 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
DoubleA37
Hercules
11
4 / 3 / 3
7,602
691
6,173
8,880
7,030
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Danzaburou
Hexed07
Danzaburou
9
1 / 5 / 5
7,024
639
4,559
9,359
3,000
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
3 / 5 / 4
7,871
716
7,883
7,567
2,476
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Bennat56
Chaac
12
7 / 3 / 5
8,771
797
13,051
10,005
5,500
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Athena
12
4 / 2 / 8
9,124
829
4,566
10,072
8,052
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
2 / 3 / 9
7,820
711
5,018
5,181
1,720
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
35
8
Kills
13
13
Deaths
8
12
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Chaac
Bennat56
Chaac
7
3
5
3.17
L
Hercules
DoubleA37
Hercules
4
3
3
1.83
W
Athena
4
2
8
4
W
2
3
9
2.17
L
Danzaburou
Hexed07
Danzaburou
1
5
5
0.7
L
3
5
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,615
Damage
22,635
25,806
Taken
25,258
12,506
Mitigated
15,272
4,281
Healing
3,766
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
Bennat56
Chaac
13,051
1,787
0
2,498
10,005
5,500
108
4,118
5,551
0
41,395
L
Hercules
DoubleA37
Hercules
6,173
2,019
0
2,039
8,880
7,030
103
4,505
4,375
0
16,742
W
Athena
4,566
1,316
0
951
10,072
8,052
134
1,697
8,165
26,652
0
W
5,018
175
0
317
5,181
1,720
138
1,486
3,603
20,969
0
L
Danzaburou
Hexed07
Danzaburou
4,559
1,642
0
1,428
9,359
3,000
132
2,814
6,545
0
19,789
L
7,883
772
310
504
7,567
2,476
0
2,350
5,217
28,117
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,497
Gold Earned
25,715
110
Minions Killed
142
0
Camps Cleared
0
562,784
Distance Traveled
631,915
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
8,771
797
57
5
0
222,064
1
L
Hercules
7,602
691
22
2
0
195,929
2
W
Athena
9,124
829
40
4
0
223,485
5
W
Merlin
7,820
711
45
4
0
186,366
1
L
Danzaburou
7,024
639
27
2
0
183,282
2
L
Eset
7,871
716
61
6
0
183,573
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role