Player Matchup

Nu Wa
Nu Wa
Fuhbzill
Nu Wa
Level 84
God Stats
10W - 9L
1,282 SR
Queue Stats
723W - 653L
1,582 Elo+
Party 1
Hera
Hera
RamboRico60
Hera
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 3L
1,486 Elo+
Party 1
Neith
Neith
behindwhitelyes
Neith
Level 120
God Stats
4W - 5L
1,767 SR
Queue Stats
293W - 285L
1,511 Elo+
Party 1
Zeus
Zeus
gingaNINJA x23
Zeus
Level 125
God Stats
1W - 2L
1,500 SR
Queue Stats
82W - 71L
1,532 Elo+
Party 1
Geb
Geb
yung padiwann
Geb
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
108W - 76L
1,567 Elo+
Party 1
Team Averages
Level 75
1,510 SR
1,536 Elo+

VS

Team Averages
Level 61
1,476 SR
1,502 Elo+
Anubis
Anubis
 
Anubis
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fenrir
Fenrir
Bannedmittens_
Fenrir
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 14L
1,500 Elo+
Party 2
Kali
Kali
BeyondAscended
Kali
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 23L
1,510 Elo+
Party 2
Athena
Athena
GorillaKami69
Athena
Level 57
God Stats
0W - 1L
1,382 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Raijin
Raijin
The-Blood_Soul69
Raijin
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Fuhbzill
Nu Wa
17
13 / 3 / 21
10,575
1,058
15,845
7,094
3,653
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

12
1 / 5 / 12
8,022
802
4,397
6,136
1,682
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

16
9 / 1 / 22
9,976
998
10,846
10,274
3,676
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

16
9 / 4 / 19
9,986
999
12,841
6,960
2,324
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Magic Focus

Magic Focus

+20
Magical Power

17
6 / 4 / 22
9,496
950
6,398
12,305
8,599
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
17
8 / 7 / 5
9,545
955
12,963
11,927
4,539
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

14
6 / 9 / 7
9,007
901
9,276
13,013
6,180
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

14
2 / 8 / 7
8,163
816
3,674
11,362
3,715
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

8
0 / 5 / 2
6,122
612
2,082
9,457
4,674
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

12
1 / 9 / 3
7,068
707
6,392
10,233
3,093
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

134
Kill Participation
41
38
Kills
17
17
Deaths
38
96
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
8
7
5
1.5
L
6
9
7
1.06
L
2
8
7
0.69
W
Nu Wa
Fuhbzill
Nu Wa
13
3
21
7.83
L
0
5
2
0.2
W
1
5
12
1.4
L
1
9
3
0.28
W
9
1
22
20
W
9
4
19
4.63
W
6
4
22
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,327
Damage
34,387
42,769
Taken
55,992
19,934
Mitigated
22,201
14,251
Healing
5,462
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
12,963
455
91
2,337
11,927
4,539
0
8,891
3,036
28,791
0
L
9,276
1,468
0
589
13,013
6,180
0
8,346
4,667
0
13,727
L
3,674
457
219
1,632
11,362
3,715
231
8,389
2,973
0
12,768
W
Nu Wa
Fuhbzill
Nu Wa
15,845
6,114
698
1,088
7,094
3,653
1,606
2,776
4,182
24,308
0
L
2,082
850
0
84
9,457
4,674
0
7,604
1,853
5,642
0
W
4,397
1,237
0
0
6,136
1,682
188
3,720
2,260
9,979
0
L
6,392
770
0
510
10,233
3,093
0
6,251
3,982
15,744
0
W
10,846
4,721
754
7,022
10,274
3,676
1,653
5,005
4,987
0
23,385
W
12,841
3,021
0
967
6,960
2,324
1,123
2,013
4,802
31,894
0
W
6,398
1,733
2,347
1,375
12,305
8,599
829
6,976
5,101
9,958
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,055
Gold Earned
39,905
99
Minions Killed
69
0
Camps Cleared
0
857,114
Distance Traveled
642,752
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
9,545
955
34
3
0
125,973
0
L
Fenrir
9,007
901
6
1
0
130,583
0
L
Kali
8,163
816
12
1
0
152,891
1
W
Nu Wa
10,575
1,058
15
2
0
169,562
1
L
Athena
6,122
612
5
1
0
114,570
0
W
Hera
8,022
802
13
1
0
135,120
0
L
Raijin
7,068
707
12
1
0
118,735
0
W
Neith
9,976
998
28
3
0
176,277
0
W
Zeus
9,986
999
35
4
0
174,587
1
W
Geb
9,496
950
8
1
0
201,568
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role