Player Matchup

Sun Wukong
Sun Wukong
Vomere69
Sun Wukong
Level 69
God Stats
1W - 0L
1,742 SR
Queue Stats
27W - 23L
1,799 Elo+
Party 1
Serqet
Serqet
Xmoon_ghostX
Serqet
Level 99
God Stats
1W - 0L
1,350 SR
Queue Stats
11W - 9L
1,829 Elo+
Party 1
Nox
Nox
forever_yonung
Nox
Level 82
God Stats
2W - 0L
1,500 SR
Queue Stats
56W - 45L
1,655 Elo+
Party 1
Team Averages
Level 83
1,531 SR
1,761 Elo+

VS

Team Averages
Level 47
1,470 SR
1,496 Elo+
Fenrir
Fenrir
Hulkanbat
Fenrir
Level 16
God Stats
0W - 2L
1,258 SR
Queue Stats
4W - 8L
1,355 Elo+
Solo
Ymir
Ymir
Lawsonskywalker1
Ymir
Level 93
God Stats
0W - 3L
1,588 SR
Queue Stats
94W - 95L
1,561 Elo+
Party 2
Anhur
Anhur
RainbowTortoise0
Anhur
Level 32
God Stats
1W - 3L
1,564 SR
Queue Stats
24W - 22L
1,573 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Vomere69
Sun Wukong
16
5 / 3 / 24
12,605
741
15,987
19,434
14,979
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Serqet
17
15 / 7 / 15
14,181
834
17,929
16,312
6,388
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

18
12 / 2 / 17
14,066
827
19,762
12,162
4,822
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Hulkanbat
Fenrir
13
3 / 14 / 2
10,625
625
7,617
18,556
12,435
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

16
5 / 5 / 4
12,357
727
11,508
25,237
26,566
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

13
3 / 13 / 3
10,980
646
10,390
18,479
6,693
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

88
Kill Participation
20
32
Kills
11
12
Deaths
32
56
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Hulkanbat
Fenrir
3
14
2
0.29
L
5
5
4
1.4
L
3
13
3
0.35
W
Sun Wukong
Vomere69
Sun Wukong
5
3
24
5.67
W
Serqet
15
7
15
3.21
W
12
2
17
10.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,678
Damage
29,515
47,908
Taken
62,272
26,189
Mitigated
45,694
10,989
Healing
6,584
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Hulkanbat
Fenrir
7,617
2,218
0
860
18,556
12,435
0
5,359
12,124
0
20,902
L
11,508
1,022
461
3,758
25,237
26,566
0
7,709
15,699
44,295
0
L
10,390
5,884
0
1,505
18,479
6,693
0
5,755
12,176
0
39,611
W
Sun Wukong
Vomere69
Sun Wukong
15,987
3,488
1,559
1,854
19,434
14,979
0
4,182
14,887
0
69,109
W
Serqet
17,929
5,264
1,008
2,887
16,312
6,388
2,161
3,546
12,666
0
40,971
W
19,762
1,366
605
3,076
12,162
4,822
204
3,284
8,678
74,871
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,852
Gold Earned
33,962
218
Minions Killed
126
0
Camps Cleared
0
946,714
Distance Traveled
747,242
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
10,625
625
27
2
0
255,233
1
L
Ymir
12,357
727
45
3
0
272,851
0
L
Anhur
10,980
646
54
3
0
219,158
2
W
Sun Wukong
12,605
741
72
4
0
303,864
1
W
Serqet
14,181
834
29
2
0
340,922
4
W
Nox
14,066
827
117
7
0
301,928
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role