Player Matchup

Ymir
Ymir
Appleslices
Ymir
Level 7
God Stats
5W - 4L
1,717 SR
Queue Stats
162W - 133L
1,530 Elo+
Party 3
Bellona
Bellona
Haddery
Bellona
Level 28
God Stats
2W - 2L
1,272 SR
Queue Stats
8W - 5L
1,348 Elo+
Party 2
Scylla
Scylla
JDemps11
Scylla
Level 80
God Stats
3W - 0L
1,500 SR
Queue Stats
122W - 109L
1,490 Elo+
Party 3
Nemesis
Nemesis
SLAROG
Nemesis
Level 7
God Stats
8W - 1L
1,777 SR
Queue Stats
12W - 10L
1,415 Elo+
Party 2
Artemis
Artemis
SylorKappa
Artemis
Level 7
God Stats
1W - 1L
1,287 SR
Queue Stats
2W - 6L
1,165 Elo+
Solo
Team Averages
Level 26
1,510 SR
1,390 Elo+

VS

Team Averages
Level 23
1,654 SR
1,339 Elo+
Danzaburou
Danzaburou
CrazyChradium
Danzaburou
Level 27
God Stats
4W - 1L
1,592 SR
Queue Stats
168W - 152L
1,429 Elo+
Solo
Tyr
Tyr
Equeous
Tyr
Level 25
God Stats
2W - 1L
1,837 SR
Queue Stats
19W - 29L
1,194 Elo+
Party 1
Skadi
Skadi
Losersenpai69
Skadi
Level 22
God Stats
4W - 2L
1,734 SR
Queue Stats
43W - 40L
1,383 Elo+
Solo
Zeus
Zeus
RaininWhitePepl
Zeus
Level 29
God Stats
41W - 36L
1,609 SR
Queue Stats
42W - 44L
1,420 Elo+
Party 1
Ymir
Ymir
Sheiishondii
Ymir
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,271 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 0 / 3
6,583
598
2,975
7,236
3,532
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bellona
Haddery
Bellona
13
6 / 1 / 2
7,396
672
3,805
4,486
3,291
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Scylla
JDemps11
Scylla
10
1 / 5 / 0
5,919
538
1,711
5,720
1,505
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Nemesis
SLAROG
Nemesis
11
4 / 1 / 4
6,926
630
4,915
5,705
1,826
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Artemis
SylorKappa
Artemis
11
1 / 2 / 3
6,448
586
3,073
8,272
2,714
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
CrazyChradium
Danzaburou
11
3 / 3 / 2
6,859
624
5,265
8,027
2,516
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Tyr
8
0 / 5 / 2
5,131
466
1,424
7,970
3,532
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

7
0 / 2 / 0
4,967
452
2,761
4,791
1,113
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

11
5 / 5 / 2
6,838
622
7,936
6,851
1,674
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

1
0 / 0 / 0
3,645
331
0
0
0

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
14
15
Kills
8
9
Deaths
15
12
Assists
6
Player
Kills
Deaths
Assists
KDA
W
3
0
3
4.5
L
Danzaburou
CrazyChradium
Danzaburou
3
3
2
1.33
L
Tyr
0
5
2
0.2
W
Bellona
Haddery
Bellona
6
1
2
7
W
Scylla
JDemps11
Scylla
1
5
0
0.2
L
0
2
0
0
L
5
5
2
1.2
W
Nemesis
SLAROG
Nemesis
4
1
4
6
L
0
0
0
0
W
Artemis
SylorKappa
Artemis
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,479
Damage
17,386
31,419
Taken
27,639
12,868
Mitigated
8,835
8,141
Healing
2,921
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,975
910
0
711
7,236
3,532
155
3,338
3,898
13,856
0
L
Danzaburou
CrazyChradium
Danzaburou
5,265
2,175
0
817
8,027
2,516
0
1,288
6,621
0
36,939
L
Tyr
1,424
582
0
393
7,970
3,532
91
1,330
6,578
0
15,528
W
Bellona
Haddery
Bellona
3,805
812
0
1,600
4,486
3,291
1,028
1,783
2,703
0
28,701
W
Scylla
JDemps11
Scylla
1,711
36
0
296
5,720
1,505
235
895
4,825
27,099
0
L
2,761
902
0
815
4,791
1,113
200
579
4,212
0
16,056
L
7,936
1,320
0
896
6,851
1,674
176
1,309
5,542
32,766
0
W
Nemesis
SLAROG
Nemesis
4,915
3,029
0
1,458
5,705
1,826
789
1,275
4,430
0
24,115
L
0
0
0
0
0
0
0
0
0
0
0
W
Artemis
SylorKappa
Artemis
3,073
1,487
0
4,076
8,272
2,714
1,345
645
7,627
0
31,595

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,272
Gold Earned
27,440
258
Minions Killed
189
0
Camps Cleared
0
1,044,335
Distance Traveled
710,055
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
6,583
598
18
2
0
218,332
0
L
Danzaburou
6,859
624
77
7
0
193,766
1
L
Tyr
5,131
466
27
2
0
208,925
0
W
Bellona
7,396
672
73
7
0
230,309
0
W
Scylla
5,919
538
58
5
0
174,130
2
L
Skadi
4,967
452
34
3
0
99,408
3
L
Zeus
6,838
622
51
5
0
207,956
0
W
Nemesis
6,926
630
49
4
0
244,188
2
L
Ymir
3,645
331
0
0
0
0
0
W
Artemis
6,448
586
60
5
0
177,376
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role