Player Matchup

Guan Yu
Guan Yu
Chubzia
Guan Yu
Level 8
God Stats
0W - 2L
1,500 SR
Queue Stats
24W - 16L
1,613 Elo+
Solo
Nemesis
Nemesis
Mihailomelo2k
Nemesis
Level 26
God Stats
5W - 3L
1,741 SR
Queue Stats
112W - 102L
1,590 Elo+
Solo
Cerberus
Cerberus
Shumenski
Cerberus
Level 25
God Stats
12W - 5L
1,637 SR
Queue Stats
28W - 19L
1,611 Elo+
Solo
Neith
Neith
Spyker19
Neith
Level 28
God Stats
16W - 7L
1,627 SR
Queue Stats
192W - 190L
1,510 Elo+
Solo
Poseidon
Poseidon
Trоll
Poseidon
Level 16
God Stats
2W - 1L
1,500 SR
Queue Stats
83W - 36L
1,814 Elo+
Solo
Team Averages
Level 21
1,601 SR
1,627 Elo+

VS

Team Averages
Level 12
1,523 SR
1,652 Elo+
Fenrir
Fenrir
MisReflinkus
Fenrir
Level 16
God Stats
3W - 2L
1,553 SR
Queue Stats
6W - 3L
1,686 Elo+
Party 1
Cerberus
Cerberus
Waldiu
Cerberus
Level 16
God Stats
3W - 3L
1,563 SR
Queue Stats
18W - 9L
1,691 Elo+
Party 1
Khepri
Khepri
iTsAdrii
Khepri
Level 18
God Stats
3W - 0L
1,500 SR
Queue Stats
9W - 3L
1,773 Elo+
Solo
Agni
Agni
kutaschuj1
Agni
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 4L
1,617 Elo+
Party 1
Anhur
Anhur
omgwtflolwhy
Anhur
Level 5
God Stats
2W - 0L
1,500 SR
Queue Stats
9W - 5L
1,495 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Chubzia
Guan Yu
13
1 / 4 / 1
8,589
409
8,747
15,159
8,923
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Nemesis
14
3 / 9 / 2
9,301
443
6,124
22,321
7,879
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cerberus
Shumenski
Cerberus
14
4 / 9 / 5
9,835
468
9,824
24,168
14,843
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Neith
Spyker19
Neith
17
8 / 8 / 4
11,590
552
15,399
19,405
5,234
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Poseidon
Trоll
Poseidon
17
2 / 10 / 4
11,033
525
12,662
15,397
5,455
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
19
8 / 5 / 10
12,425
592
12,690
22,102
10,193
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cerberus
Waldiu
Cerberus
17
4 / 3 / 12
10,658
508
16,157
19,684
16,145
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Khepri
iTsAdrii
Khepri
16
1 / 5 / 16
10,763
513
5,653
13,422
12,666
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

19
13 / 2 / 13
13,096
624
19,194
11,988
4,321
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

20
14 / 3 / 6
13,721
653
25,876
14,762
8,085
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
97
18
Kills
40
40
Deaths
18
16
Assists
57
Player
Kills
Deaths
Assists
KDA
L
Guan Yu
Chubzia
Guan Yu
1
4
1
0.38
L
Nemesis
3
9
2
0.44
W
Fenrir
8
5
10
2.6
L
Cerberus
Shumenski
Cerberus
4
9
5
0.72
L
Neith
Spyker19
Neith
8
8
4
1.25
L
Poseidon
Trоll
Poseidon
2
10
4
0.4
W
Cerberus
Waldiu
Cerberus
4
3
12
3.33
W
Khepri
iTsAdrii
Khepri
1
5
16
1.8
W
13
2
13
9.75
W
14
3
6
5.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,756
Damage
79,570
96,450
Taken
81,958
42,334
Mitigated
51,410
21,820
Healing
31,348
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Guan Yu
Chubzia
Guan Yu
8,747
1,464
166
5,739
15,159
8,923
41
8,686
6,473
0
38,277
L
Nemesis
6,124
2,685
0
5,021
22,321
7,879
515
9,148
13,173
0
40,175
W
Fenrir
12,690
5,165
0
10,108
22,102
10,193
1,477
6,428
15,446
0
92,820
L
Cerberus
Shumenski
Cerberus
9,824
562
0
3,288
24,168
14,843
0
10,314
13,854
26,679
0
L
Neith
Spyker19
Neith
15,399
7,369
0
6,021
19,405
5,234
0
6,093
13,312
0
63,055
L
Poseidon
Trоll
Poseidon
12,662
872
0
1,585
15,397
5,455
0
6,763
8,634
80,055
0
W
Cerberus
Waldiu
Cerberus
16,157
1,570
0
8,975
19,684
16,145
854
3,901
15,664
55,163
0
W
Khepri
iTsAdrii
Khepri
5,653
555
0
832
13,422
12,666
168
3,955
9,412
41,038
0
W
19,194
1,642
0
4,005
11,988
4,321
889
4,614
7,190
89,038
0
W
25,876
12,638
0
7,428
14,762
8,085
6,126
3,002
11,760
0
111,805

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,348
Gold Earned
60,663
447
Minions Killed
576
0
Camps Cleared
0
1,741,993
Distance Traveled
1,995,854
24
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
8,589
409
83
4
0
270,632
2
L
Nemesis
9,301
443
70
3
0
384,172
4
W
Fenrir
12,425
592
130
6
0
423,322
4
L
Cerberus
9,835
468
42
2
0
373,985
10
L
Neith
11,590
552
97
5
0
337,864
4
L
Poseidon
11,033
525
155
7
0
375,340
4
W
Cerberus
10,658
508
89
4
0
364,311
5
W
Khepri
10,763
513
50
2
0
427,120
4
W
Agni
13,096
624
145
7
0
423,850
7
W
Anhur
13,721
653
162
8
0
357,251
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role