Player Matchup

Nemesis
Nemesis
CptLord
Nemesis
Level 29
God Stats
7W - 7L
1,521 SR
Queue Stats
40W - 61L
1,377 Elo+
Solo
Cerberus
Cerberus
Lone_Predator_10
Cerberus
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 2
Set
Set
SaLo25
Set
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 10L
1,500 Elo+
Party 2
Sylvanus
Sylvanus
criss7
Sylvanus
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
simpafist
Izanami
Level 28
God Stats
0W - 3L
1,500 SR
Queue Stats
268W - 299L
1,361 Elo+
Solo
Team Averages
Level 19
1,504 SR
1,448 Elo+

VS

Team Averages
Level 18
1,400 SR
1,333 Elo+
Khepri
Khepri
DakotaTheWhale
Khepri
Level 18
God Stats
18W - 20L
1,458 SR
Queue Stats
262W - 271L
1,283 Elo+
Solo
Rama
Rama
Go0o0sE
Rama
Level 18
God Stats
30W - 42L
1,412 SR
Queue Stats
287W - 329L
1,278 Elo+
Party 1
Ao Kuang
Ao Kuang
LeGeNDaRioYoe
Ao Kuang
Level 28
God Stats
1W - 3L
1,199 SR
Queue Stats
185W - 207L
1,294 Elo+
Solo
Nemesis
Nemesis
MaraHoochie
Nemesis
Level 26
God Stats
22W - 26L
1,429 SR
Queue Stats
497W - 551L
1,309 Elo+
Party 1
Guan Yu
Guan Yu
NineLivesC
Guan Yu
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
CptLord
Nemesis
9
1 / 0 / 0
6,140
409
1,644
6,648
1,876
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

8
0 / 5 / 1
5,616
374
1,463
7,270
2,741
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Set
SaLo25
Set
10
2 / 3 / 1
6,675
445
2,927
6,922
1,916
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Sylvanus
criss7
Sylvanus
10
0 / 2 / 0
6,360
424
1,554
10,612
4,432
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Izanami
simpafist
Izanami
9
0 / 3 / 0
5,880
392
2,704
5,982
1,968
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 0 / 5
6,554
437
1,625
5,135
3,089
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rama
Go0o0sE
Rama
10
1 / 0 / 4
6,391
426
4,779
5,881
1,530
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Ao Kuang
LeGeNDaRioYoe
Ao Kuang
13
4 / 0 / 5
7,900
527
7,647
5,797
1,740
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Nemesis
MaraHoochie
Nemesis
13
5 / 1 / 2
7,888
526
4,176
7,321
2,400
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Guan Yu
NineLivesC
Guan Yu
13
3 / 2 / 0
7,534
502
4,790
6,541
5,684
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
29
3
Kills
13
13
Deaths
3
2
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Nemesis
CptLord
Nemesis
1
0
0
1
W
0
0
5
2.5
W
Rama
Go0o0sE
Rama
1
0
4
3
W
Ao Kuang
LeGeNDaRioYoe
Ao Kuang
4
0
5
6.5
L
0
5
1
0.1
W
Nemesis
MaraHoochie
Nemesis
5
1
2
6
W
Guan Yu
NineLivesC
Guan Yu
3
2
0
1.5
L
Set
SaLo25
Set
2
3
1
0.83
L
Sylvanus
criss7
Sylvanus
0
2
0
0
L
Izanami
simpafist
Izanami
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,292
Damage
23,017
37,434
Taken
30,675
12,933
Mitigated
14,443
8,511
Healing
10,801
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
CptLord
Nemesis
1,644
939
347
986
6,648
1,876
0
163
6,435
0
33,089
W
1,625
212
0
1,916
5,135
3,089
28
440
4,695
19,419
0
W
Rama
Go0o0sE
Rama
4,779
3,594
0
2,907
5,881
1,530
2,391
449
5,432
0
23,501
W
Ao Kuang
LeGeNDaRioYoe
Ao Kuang
7,647
1,344
0
3,352
5,797
1,740
0
697
5,100
33,860
0
L
1,463
166
0
934
7,270
2,741
0
1,483
5,690
13,301
0
W
Nemesis
MaraHoochie
Nemesis
4,176
1,801
0
130
7,321
2,400
2,053
955
6,366
0
52,024
W
Guan Yu
NineLivesC
Guan Yu
4,790
945
888
1,608
6,541
5,684
19
476
6,065
0
40,008
L
Set
SaLo25
Set
2,927
822
0
346
6,922
1,916
120
1,459
5,285
0
21,995
L
Sylvanus
criss7
Sylvanus
1,554
599
464
3,093
10,612
4,432
156
3,526
6,763
18,671
0
L
Izanami
simpafist
Izanami
2,704
1,887
0
2,341
5,982
1,968
269
2,097
3,739
0
28,720

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,671
Gold Earned
36,267
204
Minions Killed
337
0
Camps Cleared
0
1,135,806
Distance Traveled
1,402,581
9
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
6,140
409
55
4
0
253,864
0
W
Khepri
6,554
437
35
2
0
300,028
3
W
Rama
6,391
426
52
3
0
234,611
5
W
Ao Kuang
7,900
527
61
4
0
274,004
4
L
Cerberus
5,616
374
17
1
0
217,606
2
W
Nemesis
7,888
526
101
7
0
301,733
5
W
Guan Yu
7,534
502
88
6
0
292,205
3
L
Set
6,675
445
32
2
0
239,649
3
L
Sylvanus
6,360
424
36
2
0
196,686
0
L
Izanami
5,880
392
64
4
0
228,001
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role