Player Matchup

Merlin
Merlin
Bronze IV
PROStefGR
Merlin
Bronze IV
Level 49
God Stats
0W - 1L
1,102 SR
Queue Stats
2W - 7L
1,259 MMR
Party 2
Sobek
Sobek
Bronze IV
StevenHP
Sobek
Bronze IV
Level 42
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Izanami
Izanami
Silver I
shaddostom
Izanami
Silver I
Level 120
God Stats
4W - 1L
1,500 SR
Queue Stats
139W - 143L
1,217 MMR
Solo
Team Averages
Bronze I
Bronze I
Average Tier
Level 70
1,367 SR
1,325 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 119
1,538 SR
1,376 MMR
Danzaburou
Danzaburou
Silver V
ChuckRunkle
Danzaburou
Silver V
Level 112
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 8L
1,314 MMR
Party 1
Thoth
Thoth
Silver V
Heddrix
Thoth
Silver V
Level 160
God Stats
3W - 0L
1,613 SR
Queue Stats
11W - 9L
1,314 MMR
Party 1
Hercules
Hercules
Silver I
WarOfThunderer
Hercules
Silver I
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
PROStefGR
Merlin
16
2 / 10 / 3
11,897
626
11,600
14,363
4,526
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sobek
StevenHP
Sobek
15
3 / 8 / 6
11,939
628
7,240
25,318
30,199
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Izanami
shaddostom
Izanami
16
5 / 4 / 4
13,213
695
14,409
18,153
6,452
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bans
DiscordiaAphroditeKukulkanYemojaCthulhu

VS

Bans
AnhurVulcanKumbhakarnaCu ChulainnCupid
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
ChuckRunkle
Danzaburou
15
2 / 5 / 14
12,956
682
10,387
11,868
4,480
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Thoth
Heddrix
Thoth
18
14 / 2 / 7
14,181
746
30,284
14,073
5,089
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Hercules
15
5 / 3 / 14
13,283
699
10,571
22,138
20,196
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
56
10
Kills
21
22
Deaths
10
13
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
ChuckRunkle
Danzaburou
2
5
14
1.8
W
Thoth
Heddrix
Thoth
14
2
7
8.75
L
Merlin
PROStefGR
Merlin
2
10
3
0.35
L
Sobek
StevenHP
Sobek
3
8
6
0.75
W
Hercules
5
3
14
4
L
Izanami
shaddostom
Izanami
5
4
4
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,249
Damage
51,242
57,834
Taken
48,079
41,177
Mitigated
29,765
9,494
Healing
10,343
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
ChuckRunkle
Danzaburou
10,387
6,286
0
1,347
11,868
4,480
1,594
4,534
7,334
0
65,167
W
Thoth
Heddrix
Thoth
30,284
938
0
2,719
14,073
5,089
1,014
6,193
7,880
86,619
0
L
Merlin
PROStefGR
Merlin
11,600
472
0
2,029
14,363
4,526
1,749
9,052
4,797
64,059
0
L
Sobek
StevenHP
Sobek
7,240
312
0
2,398
25,318
30,199
592
11,995
12,595
14,745
0
W
Hercules
10,571
2,681
0
6,277
22,138
20,196
968
8,451
13,687
2,787
24,734
L
Izanami
shaddostom
Izanami
14,409
9,275
0
5,067
18,153
6,452
120
8,746
9,051
0
77,924

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,049
Gold Earned
40,420
204
Minions Killed
218
0
Camps Cleared
0
1,014,303
Distance Traveled
1,045,951
12
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
12,956
682
92
5
0
316,595
0
W
Thoth
14,181
746
97
5
0
365,223
5
L
Merlin
11,897
626
95
5
0
305,625
2
L
Sobek
11,939
628
14
1
0
359,211
7
W
Hercules
13,283
699
29
2
0
364,133
6
L
Izanami
13,213
695
95
5
0
349,467
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role