Player Matchup

Cthulhu
Cthulhu
BlazingNoScope
Cthulhu
Level 87
God Stats
3W - 4L
1,521 SR
Queue Stats
44W - 49L
1,487 Elo+
Party 3
Cabrakan
Cabrakan
Off Hache
Cabrakan
Level 82
God Stats
41W - 24L
1,685 SR
Queue Stats
258W - 220L
1,515 Elo+
Party 4
Fenrir
Fenrir
Off Itchy
Fenrir
Level 108
God Stats
4W - 4L
1,500 SR
Queue Stats
148W - 123L
1,521 Elo+
Party 4
Sol
Sol
QuantumLimitz
Sol
Level 63
God Stats
2W - 0L
1,500 SR
Queue Stats
53W - 52L
1,446 Elo+
Party 3
Anubis
Anubis
Quazkiller
Anubis
Level 103
God Stats
7W - 3L
1,658 SR
Queue Stats
193W - 179L
1,528 Elo+
Party 3
Team Averages
Level 89
1,573 SR
1,499 Elo+

VS

Team Averages
Level 88
1,548 SR
1,474 Elo+
Danzaburou
Danzaburou
Dazzeed
Danzaburou
Level 114
God Stats
19W - 20L
1,598 SR
Queue Stats
378W - 386L
1,464 Elo+
Party 2
Ravana
Ravana
EgTheWarrior
Ravana
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
222W - 229L
1,424 Elo+
Party 2
Zhong Kui
Zhong Kui
IETI_TranslucenT
Zhong Kui
Level 78
God Stats
2W - 1L
1,354 SR
Queue Stats
40W - 40L
1,607 Elo+
Solo
Artio
Artio
JBrantley072896
Artio
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 26L
1,378 Elo+
Party 1
Chaac
Chaac
Sqewcy
Chaac
Level 87
God Stats
0W - 1L
1,786 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 5 / 0
7,581
361
5,744
10,170
4,075
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cabrakan
Off Hache
Cabrakan
20
9 / 1 / 4
12,690
604
19,346
15,606
12,968
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Fenrir
Off Itchy
Fenrir
19
11 / 4 / 4
12,039
573
19,366
17,314
11,045
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

16
1 / 7 / 5
10,103
481
8,683
11,347
3,020
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Anubis
Quazkiller
Anubis
18
3 / 3 / 10
11,341
540
15,299
14,674
8,275
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Dazzeed
Danzaburou
18
12 / 3 / 2
11,792
562
17,522
18,321
8,300
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ravana
15
4 / 6 / 2
9,585
456
7,925
16,569
7,384
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Zhong Kui
16
3 / 6 / 2
10,340
492
7,992
17,440
15,303
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

14
0 / 7 / 12
9,411
448
6,208
27,794
23,990
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chaac
Sqewcy
Chaac
16
1 / 3 / 1
9,887
471
9,386
18,335
14,475
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
39
25
Kills
20
20
Deaths
25
23
Assists
19
Player
Kills
Deaths
Assists
KDA
W
1
5
0
0.2
L
Danzaburou
Dazzeed
Danzaburou
12
3
2
4.33
L
Ravana
4
6
2
0.83
L
Zhong Kui
3
6
2
0.67
L
0
7
12
0.86
W
Cabrakan
Off Hache
Cabrakan
9
1
4
11
W
Fenrir
Off Itchy
Fenrir
11
4
4
3.25
W
1
7
5
0.5
W
Anubis
Quazkiller
Anubis
3
3
10
2.67
L
Chaac
Sqewcy
Chaac
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,438
Damage
49,033
69,111
Taken
98,459
39,383
Mitigated
69,452
23,812
Healing
33,222
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,744
365
201
1,207
10,170
4,075
0
1,532
8,638
25,026
0
L
Danzaburou
Dazzeed
Danzaburou
17,522
9,252
0
8,529
18,321
8,300
872
7,949
10,372
0
99,877
L
Ravana
7,925
3,175
0
5,184
16,569
7,384
0
7,456
9,113
0
56,579
L
Zhong Kui
7,992
1,148
0
4,505
17,440
15,303
238
9,276
8,164
56,474
0
L
6,208
813
1,003
7,143
27,794
23,990
392
15,212
12,582
25,048
0
W
Cabrakan
Off Hache
Cabrakan
19,346
2,198
0
7,892
15,606
12,968
592
3,332
12,274
96,651
0
W
Fenrir
Off Itchy
Fenrir
19,366
7,647
0
2,555
17,314
11,045
327
3,321
13,993
0
88,321
W
8,683
2,379
0
3,808
11,347
3,020
2,708
1,156
10,191
56,896
0
W
Anubis
Quazkiller
Anubis
15,299
1,071
0
8,149
14,674
8,275
748
5,083
9,591
75,691
0
L
Chaac
Sqewcy
Chaac
9,386
2,392
0
6,858
18,335
14,475
190
9,179
9,156
224
52,816

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,754
Gold Earned
51,015
581
Minions Killed
481
0
Camps Cleared
0
1,968,984
Distance Traveled
1,915,993
5
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
7,581
361
42
2
0
398,312
0
L
Danzaburou
11,792
562
142
7
0
383,807
6
L
Ravana
9,585
456
98
5
0
361,726
1
L
Zhong Kui
10,340
492
121
6
0
348,292
2
L
Artio
9,411
448
33
2
0
412,713
2
W
Cabrakan
12,690
604
166
8
0
363,690
2
W
Fenrir
12,039
573
121
6
0
444,335
1
W
Sol
10,103
481
115
5
0
411,534
0
W
Anubis
11,341
540
137
7
0
351,113
2
L
Chaac
9,887
471
87
4
0
409,455
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role