Player Matchup

Kali
Kali
 
Kali
Level 9
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
JuliaGamer9576
Ymir
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 21L
1,379 Elo+
Solo
Olorun
Olorun
MaroShopt
Olorun
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,250 Elo+
Solo
Anhur
Anhur
Swipe_flow45
Anhur
Level 29
God Stats
6W - 5L
1,507 SR
Queue Stats
329W - 323L
1,446 Elo+
Solo
Neith
Neith
batistuta644
Neith
Level 27
God Stats
14W - 17L
1,530 SR
Queue Stats
82W - 74L
1,542 Elo+
Solo
Team Averages
Level 17
1,507 SR
1,423 Elo+

VS

Team Averages
Level 19
1,469 SR
1,364 Elo+
Serqet
Serqet
Royal_Chomper
Serqet
Level 29
God Stats
4W - 5L
1,813 SR
Queue Stats
13W - 24L
1,279 Elo+
Solo
Sol
Sol
SaltyBanditMain
Sol
Level 28
God Stats
33W - 32L
1,508 SR
Queue Stats
263W - 267L
1,474 Elo+
Solo
Hachiman
Hachiman
ampjunior
Hachiman
Level 17
God Stats
3W - 1L
1,312 SR
Queue Stats
20W - 26L
1,313 Elo+
Solo
Aphrodite
Aphrodite
maluco23pratiado
Aphrodite
Level 18
God Stats
28W - 30L
1,421 SR
Queue Stats
143W - 177L
1,455 Elo+
Solo
Nemesis
Nemesis
one-classic827
Nemesis
Level 4
God Stats
1W - 3L
1,291 SR
Queue Stats
2W - 4L
1,301 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
 
Kali
10
0 / 3 / 2
7,527
342
3,129
10,622
3,866
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

9
0 / 14 / 5
7,362
335
1,967
16,372
6,285
Olorun
MaroShopt
Olorun
5
0 / 2 / 0
6,058
275
1,709
3,346
879
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

15
5 / 7 / 0
9,841
447
10,957
16,653
5,607
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

17
5 / 5 / 0
10,650
484
15,104
15,112
5,949
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
9 / 1 / 6
12,437
565
7,837
13,525
6,919
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

19
11 / 0 / 10
13,084
595
18,783
14,479
7,981
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hachiman
ampjunior
Hachiman
15
2 / 5 / 6
10,179
463
5,825
14,482
5,398
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Aphrodite
15
3 / 0 / 9
10,505
478
5,567
9,286
3,438
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Shoes

Shoes

+6%
Movement Speed

16
6 / 5 / 7
11,562
526
10,424
16,830
10,631
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
69
10
Kills
31
31
Deaths
11
7
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Kali
 
Kali
0
3
2
0.33
L
0
14
5
0.18
L
Olorun
MaroShopt
Olorun
0
2
0
0
W
9
1
6
12
W
11
0
10
16
L
5
7
0
0.71
W
Hachiman
ampjunior
Hachiman
2
5
6
1
L
5
5
0
1
W
Aphrodite
3
0
9
7.5
W
6
5
7
1.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,866
Damage
48,436
62,105
Taken
68,602
22,586
Mitigated
34,367
11,563
Healing
30,648
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kali
 
Kali
3,129
1,441
0
3,480
10,622
3,866
0
4,256
6,341
0
30,151
L
1,967
247
0
0
16,372
6,285
0
6,990
9,100
9,924
0
L
Olorun
MaroShopt
Olorun
1,709
1,027
60
1,241
3,346
879
124
1,424
1,922
8,488
0
W
7,837
2,677
0
5,244
13,525
6,919
2,704
969
12,556
0
59,519
W
18,783
6,212
0
6,270
14,479
7,981
8,025
1,609
12,870
91,423
5,184
L
10,957
3,367
0
1,458
16,653
5,607
1,054
4,406
11,481
0
57,278
W
Hachiman
ampjunior
Hachiman
5,825
3,888
388
2,809
14,482
5,398
1,938
793
13,689
0
41,468
L
15,104
6,866
0
5,324
15,112
5,949
150
6,566
8,033
0
80,853
W
Aphrodite
5,567
1,187
5,632
6,624
9,286
3,438
1,504
669
8,617
45,058
0
W
10,424
4,494
0
3,681
16,830
10,631
1,393
1,009
15,575
0
63,358

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,438
Gold Earned
57,767
323
Minions Killed
445
0
Camps Cleared
0
1,304,588
Distance Traveled
2,013,201
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kali
7,527
342
64
3
0
280,890
0
L
Ymir
7,362
335
14
1
0
263,789
0
L
Olorun
6,058
275
17
1
0
72,629
0
W
Serqet
12,437
565
96
4
0
466,717
0
W
Sol
13,084
595
131
6
0
408,440
0
L
Anhur
9,841
447
88
4
0
344,818
0
W
Hachiman
10,179
463
62
3
0
373,544
0
L
Neith
10,650
484
140
6
0
342,462
1
W
Aphrodite
10,505
478
68
3
0
359,299
1
W
Nemesis
11,562
526
88
4
0
405,201
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role