Player Matchup

Fenrir
Fenrir
EtheriusND
Fenrir
Level 65
God Stats
26W - 21L
1,584 SR
Queue Stats
87W - 91L
1,445 Elo+
Solo
Tiamat
Tiamat
Haywarrior
Tiamat
Level 58
God Stats
5W - 6L
1,503 SR
Queue Stats
77W - 93L
1,441 Elo+
Solo
Cu Chulainn
Cu Chulainn
Vestall
Cu Chulainn
Level 83
God Stats
69W - 59L
1,593 SR
Queue Stats
166W - 150L
1,476 Elo+
Solo
Skadi
Skadi
ZeusGoose
Skadi
Level 57
God Stats
0W - 1L
1,285 SR
Queue Stats
5W - 5L
1,449 Elo+
Solo
Khepri
Khepri
Zumalaicara
Khepri
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 76
1,493 SR
1,462 Elo+

VS

Team Averages
Level 84
1,396 SR
1,429 Elo+
Bakasura
Bakasura
Bradylew
Bakasura
Level 64
God Stats
25W - 29L
1,393 SR
Queue Stats
396W - 398L
1,411 Elo+
Solo
Erlang Shen
Erlang Shen
Maneldur
Erlang Shen
Level 96
God Stats
34W - 19L
1,513 SR
Queue Stats
181W - 154L
1,462 Elo+
Solo
Neith
Neith
Silvanys
Neith
Level 66
God Stats
1W - 1L
1,350 SR
Queue Stats
5W - 6L
1,313 Elo+
Party 1
Eset
Eset
SweatGodSquee
Eset
Level 66
God Stats
1W - 1L
1,322 SR
Queue Stats
584W - 576L
1,399 Elo+
Solo
Aphrodite
Aphrodite
Zepoleelrelyks
Aphrodite
Level 127
God Stats
2W - 0L
1,405 SR
Queue Stats
13W - 8L
1,561 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
EtheriusND
Fenrir
15
5 / 7 / 0
9,219
512
7,895
16,250
6,367
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tiamat
Haywarrior
Tiamat
13
1 / 5 / 6
8,896
494
9,742
9,379
5,297
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cu Chulainn
Vestall
Cu Chulainn
13
0 / 3 / 2
8,315
462
11,565
15,370
11,721
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Skadi
ZeusGoose
Skadi
12
1 / 6 / 0
7,109
395
4,278
10,111
2,815
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Khepri
14
2 / 4 / 0
8,309
462
2,396
10,145
4,846
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Bradylew
Bakasura
17
9 / 2 / 2
10,458
581
11,599
14,148
6,489
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Erlang Shen
Maneldur
Erlang Shen
17
4 / 1 / 5
10,536
585
10,020
18,596
10,852
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Neith
Silvanys
Neith
15
5 / 1 / 7
9,607
534
7,322
13,385
4,775
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
2 / 5 / 7
9,284
516
6,033
8,623
3,091
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Aphrodite
Zepoleelrelyks
Aphrodite
15
5 / 0 / 11
9,692
538
6,041
15,456
6,248
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
57
9
Kills
25
25
Deaths
9
8
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Bakasura
Bradylew
Bakasura
9
2
2
5
L
Fenrir
EtheriusND
Fenrir
5
7
0
0.71
L
Tiamat
Haywarrior
Tiamat
1
5
6
0.8
W
Erlang Shen
Maneldur
Erlang Shen
4
1
5
6.5
W
Neith
Silvanys
Neith
5
1
7
8.5
W
2
5
7
1.1
L
Cu Chulainn
Vestall
Cu Chulainn
0
3
2
0.33
W
Aphrodite
Zepoleelrelyks
Aphrodite
5
0
11
10.5
L
Skadi
ZeusGoose
Skadi
1
6
0
0.17
L
Khepri
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,876
Damage
41,015
61,255
Taken
70,208
31,046
Mitigated
31,455
14,346
Healing
42,156
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
Bradylew
Bakasura
11,599
8,619
0
3,684
14,148
6,489
0
2,430
11,555
0
56,383
L
Fenrir
EtheriusND
Fenrir
7,895
1,262
0
3,019
16,250
6,367
0
2,628
12,156
0
61,551
L
Tiamat
Haywarrior
Tiamat
9,742
764
0
2,564
9,379
5,297
785
2,496
5,848
47,406
0
W
Erlang Shen
Maneldur
Erlang Shen
10,020
6,050
0
10,152
18,596
10,852
209
4,137
13,656
0
69,418
W
Neith
Silvanys
Neith
7,322
3,388
0
5,412
13,385
4,775
1,470
1,985
11,302
0
54,697
W
6,033
881
452
1,656
8,623
3,091
690
2,866
5,479
48,803
0
L
Cu Chulainn
Vestall
Cu Chulainn
11,565
2,030
0
5,156
15,370
11,721
238
2,581
12,697
3,927
47,716
W
Aphrodite
Zepoleelrelyks
Aphrodite
6,041
1,239
8,440
12,360
15,456
6,248
1,376
1,681
13,600
58,658
0
L
Skadi
ZeusGoose
Skadi
4,278
2,023
0
1,640
10,111
2,815
0
1,630
8,401
0
38,954
L
Khepri
2,396
111
174
1,793
10,145
4,846
0
2,323
7,632
36,810
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,848
Gold Earned
49,577
420
Minions Killed
534
0
Camps Cleared
0
1,629,573
Distance Traveled
1,701,916
15
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
10,458
581
120
7
0
405,531
0
L
Fenrir
9,219
512
116
6
0
319,838
4
L
Tiamat
8,896
494
93
5
0
323,084
1
W
Erlang Shen
10,536
585
125
7
0
332,079
7
W
Neith
9,607
534
87
5
0
280,744
6
W
Eset
9,284
516
115
6
0
329,719
7
L
Cu Chulainn
8,315
462
93
5
0
326,487
7
W
Aphrodite
9,692
538
87
5
0
353,843
4
L
Skadi
7,109
395
62
3
0
326,530
0
L
Khepri
8,309
462
56
3
0
333,634
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role