Player Matchup

Fenrir
Fenrir
BackdoorJus
Fenrir
Level 52
God Stats
1W - 2L
1,526 SR
Queue Stats
97W - 128L
1,341 Elo+
Solo
Kuzenbo
Kuzenbo
MuRmZii
Kuzenbo
Level 126
God Stats
21W - 16L
1,525 SR
Queue Stats
122W - 146L
1,461 Elo+
Party 2
Tiamat
Tiamat
ShabbyJay
Tiamat
Level 116
God Stats
11W - 8L
1,531 SR
Queue Stats
62W - 65L
1,457 Elo+
Party 2
Team Averages
Level 98
1,527 SR
1,420 Elo+

VS

Team Averages
Level 64
1,384 SR
1,406 Elo+
King Arthur
King Arthur
Khirk
King Arthur
Level 64
God Stats
1W - 3L
1,591 SR
Queue Stats
8W - 16L
1,272 Elo+
Party 1
Hun Batz
Hun Batz
MaxArsenal
Hun Batz
Level 69
God Stats
2W - 5L
1,381 SR
Queue Stats
423W - 439L
1,548 Elo+
Solo
Tiamat
Tiamat
Richardpw
Tiamat
Level 59
God Stats
0W - 3L
1,179 SR
Queue Stats
49W - 56L
1,399 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
14
8 / 2 / 7
11,478
717
10,694
12,769
6,190
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Kuzenbo
MuRmZii
Kuzenbo
16
5 / 1 / 11
12,089
756
8,243
17,258
22,553
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Tiamat
ShabbyJay
Tiamat
16
4 / 1 / 13
11,219
701
13,943
9,328
6,834
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Khirk
King Arthur
12
0 / 4 / 3
8,837
552
5,028
13,229
10,273
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hun Batz
MaxArsenal
Hun Batz
12
1 / 7 / 2
9,761
610
9,272
14,790
5,473
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tiamat
Richardpw
Tiamat
13
3 / 6 / 1
9,625
602
11,786
13,386
9,615
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
10
17
Kills
4
4
Deaths
17
31
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Fenrir
8
2
7
5.75
L
King Arthur
Khirk
King Arthur
0
4
3
0.38
L
Hun Batz
MaxArsenal
Hun Batz
1
7
2
0.29
W
Kuzenbo
MuRmZii
Kuzenbo
5
1
11
10.5
L
Tiamat
Richardpw
Tiamat
3
6
1
0.58
W
Tiamat
ShabbyJay
Tiamat
4
1
13
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,880
Damage
26,086
39,355
Taken
41,405
35,577
Mitigated
25,361
14,261
Healing
4,196
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
10,694
907
0
1,863
12,769
6,190
162
3,520
8,997
0
41,281
L
King Arthur
Khirk
King Arthur
5,028
413
0
0
13,229
10,273
0
5,298
7,931
0
24,936
L
Hun Batz
MaxArsenal
Hun Batz
9,272
1,252
0
1,769
14,790
5,473
0
7,973
6,817
0
38,553
W
Kuzenbo
MuRmZii
Kuzenbo
8,243
3,621
657
7,303
17,258
22,553
1,022
4,996
11,820
23,263
0
L
Tiamat
Richardpw
Tiamat
11,786
1,244
0
2,427
13,386
9,615
0
8,989
4,397
42,656
0
W
Tiamat
ShabbyJay
Tiamat
13,943
1,633
0
4,438
9,328
6,834
712
2,432
6,639
71,767
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,786
Gold Earned
28,223
193
Minions Killed
184
0
Camps Cleared
0
915,453
Distance Traveled
840,320
12
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
11,478
717
52
3
0
300,111
0
L
King Arthur
8,837
552
34
2
0
297,456
1
L
Hun Batz
9,761
610
71
4
0
270,806
2
W
Kuzenbo
12,089
756
22
1
0
320,680
5
L
Tiamat
9,625
602
79
5
0
272,058
1
W
Tiamat
11,219
701
119
7
0
294,662
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role