Player Matchup

Heimdallr
Heimdallr
AllanTheCreator
Heimdallr
Level 13
God Stats
2W - 2L
1,675 SR
Queue Stats
9W - 8L
1,510 Elo+
Solo
Cthulhu
Cthulhu
Arthur_CKL
Cthulhu
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 106L
1,192 Elo+
Party 1
Odin
Odin
LordOnyx00
Odin
Level 20
God Stats
3W - 3L
1,500 SR
Queue Stats
12W - 18L
1,260 Elo+
Solo
Guan Yu
Guan Yu
S2-Hxpn0tic-S2
Guan Yu
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 65L
1,063 Elo+
Party 1
Set
Set
xXJP_MamuteXx
Set
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 13L
1,192 Elo+
Party 1
Team Averages
Level 8
1,535 SR
1,243 Elo+

VS

Team Averages
Level 16
1,531 SR
1,297 Elo+
Amaterasu
Amaterasu
LordeInquisitor
Amaterasu
Level 27
God Stats
3W - 2L
1,459 SR
Queue Stats
214W - 254L
1,373 Elo+
Solo
Rama
Rama
LuquinhaPK
Rama
Level 2
God Stats
1W - 4L
1,500 SR
Queue Stats
1W - 5L
1,115 Elo+
Party 2
Sobek
Sobek
Otaku UnU9000
Sobek
Level 11
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 10L
1,312 Elo+
Solo
Hera
Hera
isaacHelp
Hera
Level 15
God Stats
4W - 1L
1,694 SR
Queue Stats
27W - 32L
1,447 Elo+
Solo
Khepri
Khepri
joaopaulo10070
Khepri
Level 23
God Stats
1W - 2L
1,500 SR
Queue Stats
18W - 19L
1,237 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
AllanTheCreator
Heimdallr
11
2 / 7 / 1
7,081
472
9,004
12,690
4,217
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Cthulhu
Arthur_CKL
Cthulhu
9
1 / 6 / 2
6,902
460
4,249
11,899
5,404
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

11
2 / 4 / 0
6,802
453
6,801
11,792
7,679
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

7
0 / 6 / 1
5,212
347
3,172
9,927
3,769
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Talisman

Talisman

+75
Health
+15
Magical Protection

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

11
4 / 11 / 0
7,612
507
4,902
11,939
4,508
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
LordeInquisitor
Amaterasu
15
6 / 3 / 2
9,068
605
5,366
10,718
4,761
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

13
13 / 2 / 6
8,686
579
19,133
13,311
5,781
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

12
6 / 2 / 2
7,970
531
4,288
6,515
3,559
S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hera
15
6 / 0 / 4
9,043
603
7,603
4,717
1,688
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
2 / 2 / 12
7,733
516
4,792
10,862
7,916
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
59
9
Kills
33
34
Deaths
9
4
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
AllanTheCreator
Heimdallr
2
7
1
0.36
L
Cthulhu
Arthur_CKL
Cthulhu
1
6
2
0.33
L
2
4
0
0.5
W
Amaterasu
LordeInquisitor
Amaterasu
6
3
2
2.33
W
13
2
6
8
W
6
2
2
3.5
L
0
6
1
0.08
W
Hera
6
0
4
8
W
2
2
12
4
L
4
11
0
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,128
Damage
41,182
58,247
Taken
46,123
25,577
Mitigated
23,705
7,802
Healing
17,454
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
AllanTheCreator
Heimdallr
9,004
4,344
0
4,086
12,690
4,217
533
2,575
10,075
0
44,031
L
Cthulhu
Arthur_CKL
Cthulhu
4,249
549
0
636
11,899
5,404
0
2,901
8,932
14,383
0
L
6,801
2,189
0
1,360
11,792
7,679
194
5,068
6,354
0
25,531
W
Amaterasu
LordeInquisitor
Amaterasu
5,366
2,778
0
3,870
10,718
4,761
255
0
10,718
0
56,901
W
19,133
15,125
0
8,918
13,311
5,781
2,044
2,141
11,095
0
48,248
W
4,288
866
0
431
6,515
3,559
943
0
6,465
19,506
0
L
3,172
471
261
907
9,927
3,769
0
2,518
7,387
0
8,671
W
Hera
7,603
1,995
366
753
4,717
1,688
690
74
4,518
50,605
0
W
4,792
775
0
3,116
10,862
7,916
0
2,034
8,753
14,041
0
L
4,902
3,122
0
552
11,939
4,508
752
3,123
8,816
0
25,663

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,609
Gold Earned
42,500
202
Minions Killed
306
0
Camps Cleared
0
1,296,040
Distance Traveled
1,441,170
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
7,081
472
71
5
0
240,639
2
L
Cthulhu
6,902
460
20
1
0
275,481
0
L
Odin
6,802
453
51
3
0
256,343
0
W
Amaterasu
9,068
605
108
7
0
299,683
0
W
Rama
8,686
579
67
4
0
276,351
3
W
Sobek
7,970
531
31
2
0
231,754
0
L
Guan Yu
5,212
347
14
1
0
266,314
3
W
Hera
9,043
603
84
6
0
344,884
2
W
Khepri
7,733
516
16
1
0
288,498
2
L
Set
7,612
507
46
3
0
257,263
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role