Player Matchup

Yemoja
Yemoja
 
Yemoja
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
He Bo
He Bo
MAURILIOoooO
He Bo
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Erlang Shen
Erlang Shen
Vaironmapr
Erlang Shen
Level 21
God Stats
12W - 7L
1,344 SR
Queue Stats
108W - 122L
1,451 Elo+
Solo
Neith
Neith
bigbongrips
Neith
Level 5
God Stats
0W - 2L
1,253 SR
Queue Stats
11W - 11L
1,490 Elo+
Solo
Tsukuyomi
Tsukuyomi
biggestDG
Tsukuyomi
Level 4
God Stats
1W - 2L
1,722 SR
Queue Stats
1W - 3L
1,444 Elo+
Party 2
Team Averages
Level 42
1,464 SR
1,477 Elo+

VS

Team Averages
Level 8
1,613 SR
1,565 Elo+
Athena
Athena
KittensgoAhhh
Athena
Level 6
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Heimdallr
Heimdallr
PIchardo99
Heimdallr
Level 18
God Stats
33W - 36L
1,671 SR
Queue Stats
445W - 406L
1,557 Elo+
Solo
Scylla
Scylla
Saberynth
Scylla
Level 6
God Stats
3W - 3L
1,500 SR
Queue Stats
5W - 3L
1,636 Elo+
Party 1
Nemesis
Nemesis
Sethek44
Nemesis
Level 4
God Stats
6W - 2L
1,745 SR
Queue Stats
6W - 3L
1,636 Elo+
Party 1
Hades
Hades
Twiccs
Hades
Level 8
God Stats
9W - 5L
1,650 SR
Queue Stats
10W - 7L
1,497 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
15
9 / 6 / 1
9,603
505
17,770
16,408
6,829
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

3
0 / 1 / 2
5,521
291
458
1,223
228
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Erlang Shen
Vaironmapr
Erlang Shen
14
0 / 6 / 0
8,157
429
4,214
12,264
4,832
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

12
2 / 8 / 1
7,793
410
3,283
12,359
4,113
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tsukuyomi
biggestDG
Tsukuyomi
13
1 / 7 / 1
7,885
415
3,415
15,188
5,199
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 4 / 4
9,244
487
4,527
12,157
7,833
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Heimdallr
PIchardo99
Heimdallr
16
3 / 4 / 4
10,026
528
7,807
14,006
5,587
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Scylla
Saberynth
Scylla
16
4 / 3 / 7
10,132
533
6,943
6,981
2,312
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Nemesis
Sethek44
Nemesis
18
9 / 1 / 4
11,592
610
8,419
8,493
3,767
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hades
Twiccs
Hades
19
11 / 0 / 2
12,446
655
12,569
9,436
5,740
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
49
12
Kills
28
28
Deaths
12
5
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Yemoja
 
Yemoja
9
6
1
1.58
W
1
4
4
0.75
L
0
1
2
1
W
Heimdallr
PIchardo99
Heimdallr
3
4
4
1.25
W
Scylla
Saberynth
Scylla
4
3
7
2.5
W
Nemesis
Sethek44
Nemesis
9
1
4
11
W
Hades
Twiccs
Hades
11
0
2
12
L
Erlang Shen
Vaironmapr
Erlang Shen
0
6
0
0
L
2
8
1
0.31
L
Tsukuyomi
biggestDG
Tsukuyomi
1
7
1
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,140
Damage
40,265
57,442
Taken
51,073
21,201
Mitigated
25,239
8,604
Healing
16,938
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
 
Yemoja
17,770
2,567
258
2,168
16,408
6,829
0
6,418
9,922
57,815
0
W
4,527
2,823
0
1,108
12,157
7,833
1,078
7,609
4,030
17,573
0
L
458
145
99
334
1,223
228
0
388
835
1,989
0
W
Heimdallr
PIchardo99
Heimdallr
7,807
3,936
0
6,969
14,006
5,587
3,876
6,947
6,581
0
74,946
W
Scylla
Saberynth
Scylla
6,943
341
0
1,646
6,981
2,312
1,239
717
6,210
42,299
0
W
Nemesis
Sethek44
Nemesis
8,419
4,943
0
1,446
8,493
3,767
0
338
8,104
0
82,999
W
Hades
Twiccs
Hades
12,569
697
181
5,588
9,436
5,740
2,960
1,441
7,920
72,948
0
L
Erlang Shen
Vaironmapr
Erlang Shen
4,214
886
0
508
12,264
4,832
0
7,340
4,924
0
48,587
L
3,283
200
0
1,542
12,359
4,113
580
4,619
7,378
0
25,523
L
Tsukuyomi
biggestDG
Tsukuyomi
3,415
1,431
0
3,695
15,188
5,199
0
4,768
10,344
0
48,767

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,959
Gold Earned
53,440
324
Minions Killed
518
0
Camps Cleared
0
1,351,579
Distance Traveled
1,736,988
0
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
9,603
505
89
5
0
378,364
0
W
Athena
9,244
487
32
2
0
343,177
2
L
He Bo
5,521
291
5
0
0
53,275
0
W
Heimdallr
10,026
528
132
7
0
312,629
0
W
Scylla
10,132
533
81
4
0
318,837
6
W
Nemesis
11,592
610
123
6
0
405,039
2
W
Hades
12,446
655
150
8
0
357,306
0
L
Erlang Shen
8,157
429
97
5
0
324,545
0
L
Neith
7,793
410
46
2
0
246,112
0
L
Tsukuyomi
7,885
415
87
5
0
349,283
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role