Player Matchup

Cthulhu
Cthulhu
HACKTIVIST007
Cthulhu
Level 34
God Stats
3W - 6L
1,476 SR
Queue Stats
56W - 62L
1,381 Elo+
Party 2
Cerberus
Cerberus
HugoW139
Cerberus
Level 26
God Stats
4W - 2L
1,508 SR
Queue Stats
65W - 71L
1,406 Elo+
Party 2
Neith
Neith
ThatBotNick
Neith
Level 3
God Stats
2W - 3L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Solo
Pele
Pele
jorrit-m
Pele
Level 42
God Stats
15W - 7L
1,676 SR
Queue Stats
46W - 44L
1,463 Elo+
Party 2
Kukulkan
Kukulkan
twijgje6jaar
Kukulkan
Level 20
God Stats
7W - 10L
1,298 SR
Queue Stats
40W - 49L
1,356 Elo+
Party 2
Team Averages
Level 25
1,492 SR
1,421 Elo+

VS

Team Averages
Level 12
1,517 SR
1,327 Elo+
Athena
Athena
Atomic_bladerex
Athena
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Janus
Janus
CXMP CHRISSS
Janus
Level 18
God Stats
12W - 16L
1,381 SR
Queue Stats
134W - 143L
1,282 Elo+
Party 1
Susano
Susano
Penguinator2780
Susano
Level 16
God Stats
2W - 6L
1,604 SR
Queue Stats
67W - 87L
1,288 Elo+
Party 1
Izanami
Izanami
PieceControl-DJ_
Izanami
Level 8
God Stats
1W - 1L
1,715 SR
Queue Stats
7W - 12L
1,313 Elo+
Solo
Neith
Neith
SamuelAkA45
Neith
Level 16
God Stats
29W - 27L
1,383 SR
Queue Stats
100W - 96L
1,251 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
13
3 / 0 / 1
7,649
695
2,967
8,854
3,880
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cerberus
HugoW139
Cerberus
9
2 / 3 / 3
6,036
549
3,195
6,602
3,545
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

9
2 / 3 / 3
5,578
507
2,737
5,531
1,297
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Pele
10
7 / 1 / 0
6,556
596
3,896
6,397
1,739
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Kukulkan
twijgje6jaar
Kukulkan
12
4 / 0 / 2
7,200
655
3,721
3,333
1,183
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 7 / 3
4,825
439
1,052
7,467
2,946
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

8
0 / 1 / 0
4,927
448
3,234
3,896
941
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
3 / 5 / 2
5,498
500
3,390
7,147
1,901
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

5
1 / 3 / 0
4,312
392
683
4,383
1,059
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

9
2 / 2 / 2
5,508
501
4,938
6,585
1,508
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
13
18
Kills
6
7
Deaths
18
9
Assists
7
Player
Kills
Deaths
Assists
KDA
L
0
7
3
0.21
L
0
1
0
0
W
Cthulhu
3
0
1
3.5
W
Cerberus
HugoW139
Cerberus
2
3
3
1.17
L
3
5
2
0.8
L
1
3
0
0.33
L
2
2
2
1.5
W
2
3
3
1.17
W
Pele
7
1
0
7
W
Kukulkan
twijgje6jaar
Kukulkan
4
0
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,516
Damage
13,297
30,717
Taken
29,478
11,644
Mitigated
8,355
9,207
Healing
3,462
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,052
882
0
315
7,467
2,946
0
4,127
3,340
7,128
0
L
3,234
86
0
0
3,896
941
140
1,102
2,794
31,973
0
W
Cthulhu
2,967
476
0
3,232
8,854
3,880
1,698
943
7,911
35,670
0
W
Cerberus
HugoW139
Cerberus
3,195
339
0
1,394
6,602
3,545
576
343
6,259
18,504
0
L
3,390
702
0
1,089
7,147
1,901
0
1,286
5,861
0
17,708
L
683
602
0
496
4,383
1,059
191
1,569
2,814
0
10,294
L
4,938
3,025
0
1,562
6,585
1,508
360
1,799
4,786
0
22,789
W
2,737
1,742
0
1,864
5,531
1,297
654
0
5,531
0
17,023
W
Pele
3,896
479
0
1,684
6,397
1,739
0
551
5,846
0
29,706
W
Kukulkan
twijgje6jaar
Kukulkan
3,721
544
0
1,033
3,333
1,183
1,098
2,449
884
31,694
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,019
Gold Earned
25,070
281
Minions Killed
166
0
Camps Cleared
0
1,012,584
Distance Traveled
970,830
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
4,825
439
11
1
0
210,728
0
L
Janus
4,927
448
45
4
0
213,466
0
W
Cthulhu
7,649
695
76
7
0
187,561
2
W
Cerberus
6,036
549
52
5
0
208,902
0
L
Susano
5,498
500
36
3
0
218,205
1
L
Izanami
4,312
392
21
2
0
126,011
0
L
Neith
5,508
501
53
5
0
202,420
0
W
Neith
5,578
507
33
3
0
207,106
0
W
Pele
6,556
596
45
4
0
221,323
0
W
Kukulkan
7,200
655
75
7
0
187,692
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role