Player Matchup

Nu Wa
Nu Wa
Big_hairy_Churro
Nu Wa
Level 21
God Stats
9W - 7L
1,513 SR
Queue Stats
49W - 56L
1,496 Elo+
Party 1
Athena
Athena
Bluntosai
Athena
Level 19
God Stats
32W - 20L
1,615 SR
Queue Stats
57W - 65L
1,496 Elo+
Party 1
Hachiman
Hachiman
Bryan_Cal-45
Hachiman
Level 18
God Stats
0W - 2L
1,351 SR
Queue Stats
4W - 10L
1,541 Elo+
Solo
Nemesis
Nemesis
ELOBandit2632
Nemesis
Level 19
God Stats
5W - 4L
1,617 SR
Queue Stats
41W - 36L
1,667 Elo+
Solo
King Arthur
King Arthur
haynmonkey
King Arthur
Level 18
God Stats
4W - 3L
1,685 SR
Queue Stats
66W - 74L
1,627 Elo+
Solo
Team Averages
Level 19
1,556 SR
1,565 Elo+

VS

Team Averages
Level 20
1,581 SR
1,645 Elo+
Hel
Hel
Almightylog25
Hel
Level 26
God Stats
1W - 2L
1,500 SR
Queue Stats
128W - 128L
1,660 Elo+
Solo
Erlang Shen
Erlang Shen
Stoneandbo12
Erlang Shen
Level 28
God Stats
3W - 3L
1,623 SR
Queue Stats
62W - 72L
1,607 Elo+
Party 2
Tsukuyomi
Tsukuyomi
YRampageY
Tsukuyomi
Level 18
God Stats
4W - 2L
1,571 SR
Queue Stats
23W - 21L
1,681 Elo+
Solo
Sylvanus
Sylvanus
lolice_first_lt
Sylvanus
Level 11
God Stats
2W - 2L
1,710 SR
Queue Stats
15W - 10L
1,626 Elo+
Party 2
Chiron
Chiron
native_951
Chiron
Level 15
God Stats
4W - 5L
1,500 SR
Queue Stats
215W - 223L
1,652 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 5 / 0
6,930
433
8,069
9,915
2,404
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Athena
Bluntosai
Athena
10
0 / 1 / 0
5,893
368
2,210
9,580
5,432
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Hachiman
Bryan_Cal-45
Hachiman
11
0 / 4 / 1
6,571
411
4,142
8,722
2,176
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Nemesis
15
4 / 3 / 1
8,623
539
7,322
12,772
4,447
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hidden Dagger

Hidden Dagger

+15
Physical Power

King Arthur
haynmonkey
King Arthur
14
2 / 2 / 3
8,748
547
10,488
12,365
11,414
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 0 / 5
6,963
435
3,283
4,798
4,262
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Erlang Shen
Stoneandbo12
Erlang Shen
13
0 / 4 / 2
7,410
463
4,333
11,031
4,747
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Tsukuyomi
YRampageY
Tsukuyomi
14
3 / 2 / 6
8,540
534
8,658
12,102
4,891
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sylvanus
16
8 / 0 / 3
9,644
603
10,185
13,460
8,571
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Chiron
native_951
Chiron
13
4 / 1 / 1
8,339
521
10,066
12,162
4,643
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
32
7
Kills
15
15
Deaths
7
5
Assists
17
Player
Kills
Deaths
Assists
KDA
W
0
0
5
2.5
L
1
5
0
0.2
L
Athena
Bluntosai
Athena
0
1
0
0
L
Hachiman
Bryan_Cal-45
Hachiman
0
4
1
0.13
L
Nemesis
4
3
1
1.5
W
Erlang Shen
Stoneandbo12
Erlang Shen
0
4
2
0.25
W
Tsukuyomi
YRampageY
Tsukuyomi
3
2
6
3
L
King Arthur
haynmonkey
King Arthur
2
2
3
1.75
W
Sylvanus
8
0
3
9.5
W
Chiron
native_951
Chiron
4
1
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,231
Damage
36,525
53,354
Taken
53,553
25,873
Mitigated
27,114
8,652
Healing
26,957
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,283
380
3,881
3,299
4,798
4,262
298
723
4,050
23,230
0
L
8,069
4,738
0
1,317
9,915
2,404
0
3,955
5,960
33,768
0
L
Athena
Bluntosai
Athena
2,210
1,210
540
2,770
9,580
5,432
0
1,447
7,888
16,167
0
L
Hachiman
Bryan_Cal-45
Hachiman
4,142
2,190
0
1,190
8,722
2,176
0
2,242
6,380
0
31,629
L
Nemesis
7,322
2,508
0
1,026
12,772
4,447
235
2,870
9,877
0
66,233
W
Erlang Shen
Stoneandbo12
Erlang Shen
4,333
1,986
0
4,353
11,031
4,747
57
879
9,877
0
36,386
W
Tsukuyomi
YRampageY
Tsukuyomi
8,658
2,730
0
1,035
12,102
4,891
0
1,288
10,528
0
61,742
L
King Arthur
haynmonkey
King Arthur
10,488
1,206
0
1,809
12,365
11,414
96
2,301
9,991
0
53,709
W
Sylvanus
10,185
1,740
2,459
6,792
13,460
8,571
216
5,765
7,607
62,676
8,394
W
Chiron
native_951
Chiron
10,066
3,366
465
4,673
12,162
4,643
986
1,624
10,538
0
53,842

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,765
Gold Earned
40,896
353
Minions Killed
440
0
Camps Cleared
0
1,546,303
Distance Traveled
1,539,857
15
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
6,963
435
31
2
0
295,367
6
L
Nu Wa
6,930
433
62
4
0
270,066
2
L
Athena
5,893
368
25
2
0
323,181
1
L
Hachiman
6,571
411
50
3
0
283,893
3
L
Nemesis
8,623
539
114
7
0
361,769
3
W
Erlang Shen
7,410
463
78
5
0
323,254
0
W
Tsukuyomi
8,540
534
97
6
0
349,117
3
L
King Arthur
8,748
547
102
6
0
307,394
6
W
Sylvanus
9,644
603
124
8
0
289,239
0
W
Chiron
8,339
521
110
7
0
282,880
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role