Player Matchup

Hun Batz
Hun Batz
Filtorn
Hun Batz
Level 88
God Stats
2W - 3L
1,819 SR
Queue Stats
88W - 70L
1,628 Elo+
Party 1
Sol
Sol
Lyre69
Sol
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
125W - 104L
1,556 Elo+
Solo
Ares
Ares
OWNERinGAMING
Ares
Level 4
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Camazotz
Camazotz
Sulibenzas
Camazotz
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 34L
1,441 Elo+
Solo
Medusa
Medusa
enricoo
Medusa
Level 8
God Stats
1W - 2L
1,695 SR
Queue Stats
16W - 19L
1,644 Elo+
Party 1
Team Averages
Level 28
1,603 SR
1,554 Elo+

VS

Team Averages
Level 25
1,513 SR
1,520 Elo+
Geb
Geb
Bananoman
Geb
Level 29
God Stats
2W - 1L
1,456 SR
Queue Stats
45W - 30L
1,472 Elo+
Solo
Vamana
Vamana
GunslingerJack
Vamana
Level 24
God Stats
20W - 19L
1,507 SR
Queue Stats
20W - 28L
1,443 Elo+
Party 2
Chang'e
Chang'e
Tolbiac
Chang'e
Level 28
God Stats
5W - 2L
1,645 SR
Queue Stats
23W - 30L
1,456 Elo+
Party 2
Thor
Thor
Wysekat
Thor
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 1L
1,780 Elo+
Solo
Artemis
Artemis
mosscrow03
Artemis
Level 17
God Stats
14W - 20L
1,457 SR
Queue Stats
20W - 27L
1,450 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Filtorn
Hun Batz
15
7 / 4 / 4
9,535
530
9,993
14,025
5,268
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Sol
Lyre69
Sol
14
1 / 5 / 6
9,121
507
6,970
11,870
3,970
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

13
1 / 7 / 2
8,073
449
3,320
12,206
7,899
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Camazotz
Sulibenzas
Camazotz
14
0 / 5 / 1
8,304
461
6,794
15,697
6,015
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Medusa
enricoo
Medusa
14
3 / 4 / 4
8,504
472
6,012
9,840
3,064
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 5 / 17
9,180
510
10,142
15,956
12,285
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

15
3 / 0 / 5
9,538
530
8,289
9,491
6,656
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Chang'e
Tolbiac
Chang'e
15
5 / 4 / 6
10,149
564
6,888
10,747
3,816
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Thor
Wysekat
Thor
17
7 / 1 / 4
10,543
586
8,418
10,822
6,459
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Artemis
mosscrow03
Artemis
16
10 / 2 / 6
10,411
578
12,371
8,108
3,217
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
63
12
Kills
25
25
Deaths
12
17
Assists
38
Player
Kills
Deaths
Assists
KDA
W
0
5
17
1.7
L
Hun Batz
Filtorn
Hun Batz
7
4
4
2.25
W
3
0
5
5.5
L
Sol
Lyre69
Sol
1
5
6
0.8
L
1
7
2
0.29
L
Camazotz
Sulibenzas
Camazotz
0
5
1
0.1
W
Chang'e
Tolbiac
Chang'e
5
4
6
2
W
Thor
Wysekat
Thor
7
1
4
9
L
Medusa
enricoo
Medusa
3
4
4
1.25
W
Artemis
mosscrow03
Artemis
10
2
6
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,089
Damage
46,108
63,638
Taken
55,124
26,216
Mitigated
32,433
18,103
Healing
20,905
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,142
1,710
0
4,612
15,956
12,285
0
4,107
11,849
23,280
0
L
Hun Batz
Filtorn
Hun Batz
9,993
3,785
0
3,509
14,025
5,268
0
4,798
8,963
0
58,978
W
8,289
2,514
0
3,342
9,491
6,656
2,296
472
9,019
0
48,668
L
Sol
Lyre69
Sol
6,970
1,863
0
4,521
11,870
3,970
50
4,587
7,058
51,399
0
L
3,320
923
0
891
12,206
7,899
140
3,169
9,007
21,047
0
L
Camazotz
Sulibenzas
Camazotz
6,794
1,341
0
5,794
15,697
6,015
0
1,004
14,180
0
53,481
W
Chang'e
Tolbiac
Chang'e
6,888
571
1,840
4,385
10,747
3,816
1,736
2,930
7,817
44,110
0
W
Thor
Wysekat
Thor
8,418
1,647
0
3,678
10,822
6,459
308
2,066
8,756
0
63,661
L
Medusa
enricoo
Medusa
6,012
3,162
0
3,388
9,840
3,064
238
2,948
6,800
0
38,869
W
Artemis
mosscrow03
Artemis
12,371
5,470
0
3,048
8,108
3,217
3,613
715
7,393
0
57,076

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,537
Gold Earned
49,821
407
Minions Killed
385
0
Camps Cleared
0
1,689,180
Distance Traveled
1,797,947
8
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
9,180
510
20
1
0
345,109
5
L
Hun Batz
9,535
530
105
6
0
370,888
1
W
Vamana
9,538
530
68
4
0
386,573
3
L
Sol
9,121
507
102
6
0
331,213
7
L
Ares
8,073
449
32
2
0
329,541
0
L
Camazotz
8,304
461
103
6
0
335,471
0
W
Chang'e
10,149
564
93
5
0
346,598
5
W
Thor
10,543
586
112
6
0
387,140
7
L
Medusa
8,504
472
65
4
0
322,067
0
W
Artemis
10,411
578
92
5
0
332,527
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role