Player Matchup

Janus
Janus
Decryptz
Janus
Level 28
God Stats
16W - 17L
1,492 SR
Queue Stats
283W - 304L
1,456 Elo+
Solo
Tyr
Tyr
EliteXQ
Tyr
Level 41
God Stats
0W - 4L
1,500 SR
Queue Stats
179W - 242L
1,425 Elo+
Party 1
Cerberus
Cerberus
ITz_LDog
Cerberus
Level 17
God Stats
0W - 3L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 1
Pele
Pele
ImAndroid03
Pele
Level 29
God Stats
2W - 2L
1,586 SR
Queue Stats
81W - 73L
1,532 Elo+
Solo
Danzaburou
Danzaburou
KingClutch34
Danzaburou
Level 22
God Stats
2W - 1L
1,848 SR
Queue Stats
126W - 67L
1,688 Elo+
Solo
Team Averages
Level 27
1,585 SR
1,520 Elo+

VS

Team Averages
Level 11
1,429 SR
1,473 Elo+
Nemesis
Nemesis
Bergquisten
Nemesis
Level 4
God Stats
1W - 1L
1,280 SR
Queue Stats
17W - 6L
1,579 Elo+
Party 3
Kukulkan
Kukulkan
ChhMat
Kukulkan
Level 12
God Stats
9W - 7L
1,511 SR
Queue Stats
83W - 70L
1,525 Elo+
Party 3
Cerberus
Cerberus
Horogium
Cerberus
Level 22
God Stats
2W - 0L
1,872 SR
Queue Stats
21W - 17L
1,425 Elo+
Party 2
Thor
Thor
Irwinmang
Thor
Level 12
God Stats
1W - 1L
1,312 SR
Queue Stats
10W - 11L
1,383 Elo+
Party 2
Anhur
Anhur
Smiteruuu89
Anhur
Level 6
God Stats
1W - 2L
1,172 SR
Queue Stats
85W - 63L
1,451 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Decryptz
Janus
10
1 / 2 / 0
5,688
569
2,253
3,923
969
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Tyr
4
1 / 0 / 0
4,344
434
414
903
430
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cerberus
ITz_LDog
Cerberus
7
2 / 1 / 1
5,119
512
2,922
5,723
1,760
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

11
1 / 0 / 0
5,840
584
3,386
5,009
1,461
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Danzaburou
KingClutch34
Danzaburou
10
2 / 4 / 2
6,033
603
7,809
9,423
2,022
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Bergquisten
Nemesis
9
0 / 0 / 3
5,178
518
2,026
6,556
1,800
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Kukulkan
ChhMat
Kukulkan
10
2 / 2 / 0
5,617
562
1,888
4,425
1,457
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cerberus
Horogium
Cerberus
9
1 / 3 / 4
5,746
575
4,524
8,877
4,352
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Thor
10
0 / 1 / 0
5,633
563
697
3,702
1,521
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

10
4 / 1 / 1
5,834
583
4,729
6,767
1,517
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
15
7
Kills
7
7
Deaths
7
3
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Nemesis
Bergquisten
Nemesis
0
0
3
1.5
W
Kukulkan
ChhMat
Kukulkan
2
2
0
1
L
Janus
Decryptz
Janus
1
2
0
0.5
L
Tyr
1
0
0
1
W
Cerberus
Horogium
Cerberus
1
3
4
1
L
Cerberus
ITz_LDog
Cerberus
2
1
1
2.5
L
1
0
0
1
W
Thor
0
1
0
0
L
Danzaburou
KingClutch34
Danzaburou
2
4
2
0.75
W
4
1
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,784
Damage
13,864
24,981
Taken
30,327
6,642
Mitigated
10,647
8,737
Healing
12,626
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
Bergquisten
Nemesis
2,026
648
0
3,924
6,556
1,800
531
676
5,756
0
19,165
W
Kukulkan
ChhMat
Kukulkan
1,888
47
0
780
4,425
1,457
552
1,046
3,263
27,549
0
L
Janus
Decryptz
Janus
2,253
0
0
1,146
3,923
969
10
1,060
2,863
28,772
0
L
Tyr
414
110
0
270
903
430
0
0
903
0
3,789
W
Cerberus
Horogium
Cerberus
4,524
720
0
3,858
8,877
4,352
121
2,156
6,719
10,748
0
L
Cerberus
ITz_LDog
Cerberus
2,922
156
0
2,297
5,723
1,760
0
1,696
4,027
12,564
0
L
3,386
1,281
0
936
5,009
1,461
0
158
4,851
0
36,045
W
Thor
697
212
0
250
3,702
1,521
660
0
3,677
0
22,437
L
Danzaburou
KingClutch34
Danzaburou
7,809
4,337
0
4,088
9,423
2,022
234
3,498
5,925
0
29,939
W
4,729
3,025
0
3,814
6,767
1,517
175
1,055
5,712
0
33,239

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,024
Gold Earned
28,008
206
Minions Killed
270
0
Camps Cleared
0
846,299
Distance Traveled
978,905
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
5,178
518
44
4
0
230,020
3
W
Kukulkan
5,617
562
64
6
0
189,202
1
L
Janus
5,688
569
56
6
0
201,849
3
L
Tyr
4,344
434
8
1
0
46,864
0
W
Cerberus
5,746
575
24
2
0
199,355
0
L
Cerberus
5,119
512
22
2
0
173,129
0
L
Pele
5,840
584
77
8
0
238,808
3
W
Thor
5,633
563
69
7
0
173,435
0
L
Danzaburou
6,033
603
43
4
0
185,649
1
W
Anhur
5,834
583
69
7
0
186,893
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role