Player Matchup

Ra
Ra
Lucaslpc2005
Ra
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,778 Elo+
Solo
Izanami
Izanami
PomboCanhoto
Izanami
Level 15
God Stats
4W - 3L
1,499 SR
Queue Stats
174W - 135L
1,621 Elo+
Solo
Guan Yu
Guan Yu
SopaDePosho
Guan Yu
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 10L
1,414 Elo+
Solo
Sol
Sol
pialuwed
Sol
Level 11
God Stats
157W - 145L
1,647 SR
Queue Stats
182W - 187L
1,435 Elo+
Party 2
Cerberus
Cerberus
prockguns_
Cerberus
Level 25
God Stats
0W - 2L
1,258 SR
Queue Stats
107W - 100L
1,544 Elo+
Party 2
Team Averages
Level 13
1,481 SR
1,558 Elo+

VS

Team Averages
Level 20
1,674 SR
1,589 Elo+
Anhur
Anhur
Enemigo269
Anhur
Level 25
God Stats
3W - 0L
1,500 SR
Queue Stats
88W - 58L
1,641 Elo+
Solo
Arachne
Arachne
Gorrasflacas
Arachne
Level 17
God Stats
29W - 12L
1,716 SR
Queue Stats
69W - 55L
1,553 Elo+
Party 1
Erlang Shen
Erlang Shen
MartinEMOS
Erlang Shen
Level 16
God Stats
8W - 6L
1,788 SR
Queue Stats
50W - 37L
1,618 Elo+
Party 1
Hades
Hades
Shadow_War9905
Hades
Level 17
God Stats
5W - 0L
1,868 SR
Queue Stats
154W - 131L
1,528 Elo+
Solo
Sylvanus
Sylvanus
igu_iluminati
Sylvanus
Level 25
God Stats
8W - 6L
1,500 SR
Queue Stats
195W - 217L
1,607 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 15 / 2
8,906
371
2,578
15,633
4,075
Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Izanami
PomboCanhoto
Izanami
19
5 / 5 / 4
12,975
541
23,660
22,781
7,547
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Guan Yu
SopaDePosho
Guan Yu
19
2 / 3 / 3
11,997
500
6,812
26,471
16,719
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
0 / 8 / 4
9,702
404
4,250
17,811
5,420
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cerberus
prockguns_
Cerberus
19
9 / 7 / 3
13,385
558
19,205
31,387
29,849
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
20
6 / 5 / 8
14,185
591
20,147
26,658
9,527
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Arachne
Gorrasflacas
Arachne
20
15 / 2 / 6
15,237
635
24,511
16,815
7,951
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Erlang Shen
MartinEMOS
Erlang Shen
20
3 / 5 / 5
12,990
541
8,924
17,563
10,174
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

20
9 / 2 / 10
13,932
581
13,712
14,828
15,376
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sylvanus
igu_iluminati
Sylvanus
17
4 / 2 / 16
11,957
498
9,863
14,131
12,616
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
82
16
Kills
37
38
Deaths
16
16
Assists
45
Player
Kills
Deaths
Assists
KDA
W
Anhur
6
5
8
2
W
Arachne
Gorrasflacas
Arachne
15
2
6
9
L
0
15
2
0.07
W
Erlang Shen
MartinEMOS
Erlang Shen
3
5
5
1.1
L
Izanami
PomboCanhoto
Izanami
5
5
4
1.4
W
9
2
10
7
L
Guan Yu
SopaDePosho
Guan Yu
2
3
3
1.17
W
Sylvanus
igu_iluminati
Sylvanus
4
2
16
6
L
0
8
4
0.25
L
Cerberus
prockguns_
Cerberus
9
7
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,505
Damage
77,157
114,083
Taken
89,995
63,610
Mitigated
55,644
36,983
Healing
36,868
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
20,147
13,627
0
12,503
26,658
9,527
7,286
2,792
23,866
0
119,660
W
Arachne
Gorrasflacas
Arachne
24,511
16,712
0
4,481
16,815
7,951
1,055
5,544
11,271
0
120,553
L
2,578
477
215
128
15,633
4,075
0
3,740
11,893
23,407
0
W
Erlang Shen
MartinEMOS
Erlang Shen
8,924
4,949
0
5,636
17,563
10,174
2,691
7,958
9,605
0
59,194
L
Izanami
PomboCanhoto
Izanami
23,660
17,001
0
9,296
22,781
7,547
548
5,462
17,319
0
123,198
W
13,712
1,666
543
7,381
14,828
15,376
1,223
3,507
11,321
84,924
0
L
Guan Yu
SopaDePosho
Guan Yu
6,812
1,000
1,168
9,502
26,471
16,719
452
5,010
21,461
0
83,598
W
Sylvanus
igu_iluminati
Sylvanus
9,863
1,955
2,720
3,604
14,131
12,616
614
6,421
7,710
27,625
0
L
4,250
301
0
5,385
17,811
5,420
792
5,235
12,576
51,242
0
L
Cerberus
prockguns_
Cerberus
19,205
1,149
0
11,289
31,387
29,849
656
8,981
22,406
94,600
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,965
Gold Earned
68,301
613
Minions Killed
600
0
Camps Cleared
0
1,982,675
Distance Traveled
2,284,405
10
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
14,185
591
159
7
0
411,761
9
W
Arachne
15,237
635
136
6
0
543,164
4
L
Ra
8,906
371
45
2
0
311,037
3
W
Erlang Shen
12,990
541
114
5
0
472,812
0
L
Izanami
12,975
541
185
8
0
408,156
3
W
Hades
13,932
581
157
7
0
460,701
9
L
Guan Yu
11,997
500
126
5
0
505,612
0
W
Sylvanus
11,957
498
34
1
0
395,967
7
L
Sol
9,702
404
77
3
0
389,186
1
L
Cerberus
13,385
558
180
8
0
368,684
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role