Player Matchup

Neith
Neith
Drehorn
Neith
Level 122
God Stats
4W - 1L
1,579 SR
Queue Stats
41W - 34L
1,507 Elo+
Solo
Cthulhu
Cthulhu
JackGodnic
Cthulhu
Level 89
God Stats
5W - 1L
1,746 SR
Queue Stats
16W - 13L
1,518 Elo+
Party 1
Da Ji
Da Ji
Le Zephire
Da Ji
Level 155
God Stats
7W - 10L
1,718 SR
Queue Stats
267W - 274L
1,483 Elo+
Party 3
Mulan
Mulan
NordicCold
Mulan
Level 107
God Stats
2W - 0L
1,500 SR
Queue Stats
14W - 8L
1,518 Elo+
Party 1
Thoth
Thoth
Spaceman73666
Thoth
Level 148
God Stats
15W - 16L
1,194 SR
Queue Stats
189W - 205L
1,432 Elo+
Party 3
Team Averages
Level 124
1,547 SR
1,491 Elo+

VS

Team Averages
Level 113
1,569 SR
1,513 Elo+
Sol
Sol
JulOxPompA
Sol
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hercules
Hercules
OGranny
Hercules
Level 78
God Stats
17W - 6L
1,611 SR
Queue Stats
158W - 127L
1,537 Elo+
Solo
Guan Yu
Guan Yu
Telly97
Guan Yu
Level 89
God Stats
0W - 2L
1,603 SR
Queue Stats
51W - 41L
1,530 Elo+
Solo
Ne Zha
Ne Zha
deox82
Ne Zha
Level 127
God Stats
0W - 1L
1,624 SR
Queue Stats
29W - 29L
1,463 Elo+
Solo
Scylla
Scylla
kamillo1093
Scylla
Level 143
God Stats
1W - 2L
1,508 SR
Queue Stats
21W - 21L
1,538 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Drehorn
Neith
14
3 / 2 / 10
8,087
809
6,943
6,859
2,744
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
JackGodnic
Cthulhu
15
3 / 0 / 15
9,447
945
10,563
9,426
8,931
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Da Ji
13
3 / 1 / 9
7,816
782
3,969
5,944
3,677
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mulan
14
7 / 0 / 8
9,449
945
8,375
6,091
4,837
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

15
5 / 1 / 10
8,747
875
7,215
4,933
2,103
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 5 / 2
6,464
646
8,870
10,433
3,403
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
OGranny
Hercules
13
1 / 3 / 1
6,636
664
4,183
9,751
7,920
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Guan Yu
Telly97
Guan Yu
12
1 / 2 / 1
6,381
638
2,207
6,708
4,354
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ne Zha
deox82
Ne Zha
11
0 / 6 / 2
6,023
602
2,891
8,872
4,510
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Scylla
12
2 / 5 / 1
7,156
716
6,363
7,031
2,019
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
11
21
Kills
4
4
Deaths
21
52
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Neith
Drehorn
Neith
3
2
10
4
W
Cthulhu
JackGodnic
Cthulhu
3
0
15
10.5
L
0
5
2
0.2
W
Da Ji
3
1
9
7.5
W
Mulan
7
0
8
11
L
Hercules
OGranny
Hercules
1
3
1
0.5
W
5
1
10
10
L
Guan Yu
Telly97
Guan Yu
1
2
1
0.75
L
Ne Zha
deox82
Ne Zha
0
6
2
0.17
L
Scylla
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,065
Damage
24,514
33,253
Taken
42,795
22,292
Mitigated
22,206
9,709
Healing
7,534
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
Drehorn
Neith
6,943
3,308
0
1,836
6,859
2,744
1,179
3,497
3,203
0
21,611
W
Cthulhu
JackGodnic
Cthulhu
10,563
1,556
658
3,749
9,426
8,931
1
4,331
4,757
32,948
0
L
8,870
2,535
0
2,685
10,433
3,403
626
4,248
6,185
30,604
0
W
Da Ji
3,969
644
0
164
5,944
3,677
0
3,147
2,703
0
15,672
W
Mulan
8,375
1,887
0
1,690
6,091
4,837
50
1,669
4,364
0
16,651
L
Hercules
OGranny
Hercules
4,183
880
0
2,027
9,751
7,920
0
3,771
5,980
0
18,188
W
7,215
0
0
1,612
4,933
2,103
135
2,665
2,146
31,528
0
L
Guan Yu
Telly97
Guan Yu
2,207
122
490
1,105
6,708
4,354
0
3,218
3,490
1,112
4,668
L
Ne Zha
deox82
Ne Zha
2,891
1,292
0
485
8,872
4,510
0
3,201
5,671
0
11,166
L
Scylla
6,363
676
0
742
7,031
2,019
1
3,578
3,453
14,396
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,546
Gold Earned
32,660
214
Minions Killed
153
10
Camps Cleared
6
980,630
Distance Traveled
871,170
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
8,087
809
53
5
1
174,399
2
W
Cthulhu
9,447
945
41
4
0
199,212
0
L
Sol
6,464
646
59
6
2
162,959
1
W
Da Ji
7,816
782
26
3
7
186,472
1
W
Mulan
9,449
945
22
2
0
211,604
0
L
Hercules
6,636
664
40
4
1
197,472
3
W
Thoth
8,747
875
72
7
2
208,943
1
L
Guan Yu
6,381
638
13
1
0
190,723
0
L
Ne Zha
6,023
602
21
2
3
143,330
3
L
Scylla
7,156
716
20
2
0
176,686
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role