Player Matchup

Cabrakan
Cabrakan
BOOSTEDMATE
Cabrakan
Level 25
God Stats
4W - 5L
1,612 SR
Queue Stats
21W - 26L
1,513 Elo+
Solo
Guan Yu
Guan Yu
BigHotPocket
Guan Yu
Level 5
God Stats
1W - 1L
1,785 SR
Queue Stats
10W - 9L
1,637 Elo+
Solo
Anhur
Anhur
Cntrlah
Anhur
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 17L
1,479 Elo+
Solo
Sol
Sol
Kilaswanson
Sol
Level 18
God Stats
18W - 10L
1,495 SR
Queue Stats
21W - 14L
1,508 Elo+
Solo
Fenrir
Fenrir
olizu
Fenrir
Level 14
God Stats
13W - 28L
1,353 SR
Queue Stats
20W - 35L
1,379 Elo+
Solo
Team Averages
Level 14
1,549 SR
1,503 Elo+

VS

Team Averages
Level 37
1,546 SR
1,564 Elo+
Achilles
Achilles
Ackylis
Achilles
Level 22
God Stats
11W - 6L
1,800 SR
Queue Stats
301W - 231L
1,624 Elo+
Party 1
Ymir
Ymir
Artemizgoddness
Ymir
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,273 Elo+
Solo
Scylla
Scylla
Sniper__monkey_6
Scylla
Level 127
God Stats
2W - 0L
1,508 SR
Queue Stats
178W - 159L
1,537 Elo+
Party 1
Hou Yi
Hou Yi
Veltzar
Hou Yi
Level 14
God Stats
5W - 4L
1,422 SR
Queue Stats
17W - 11L
1,504 Elo+
Party 1
Bellona
Bellona
iPurloinMMR
Bellona
Level 18
God Stats
2W - 0L
1,500 SR
Queue Stats
48W - 26L
1,880 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
BOOSTEDMATE
Cabrakan
8
3 / 2 / 3
5,733
521
3,771
8,020
5,803
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Guan Yu
BigHotPocket
Guan Yu
9
0 / 2 / 0
5,287
481
1,229
8,503
6,336
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Anhur
Cntrlah
Anhur
7
3 / 3 / 1
5,268
479
3,978
7,674
2,131
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

10
0 / 4 / 1
5,791
526
4,183
8,952
2,738
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Fenrir
olizu
Fenrir
7
0 / 2 / 1
4,718
429
2,654
6,139
2,412
Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Ackylis
Achilles
12
3 / 0 / 0
6,534
594
7,131
6,540
2,469
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

7
0 / 2 / 2
4,702
427
723
3,605
1,155
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

11
2 / 1 / 5
6,174
561
5,329
3,524
1,045
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hou Yi
Veltzar
Hou Yi
8
1 / 4 / 2
5,026
457
2,652
6,637
1,740
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bellona
iPurloinMMR
Bellona
11
7 / 0 / 2
6,626
602
7,202
7,472
3,745
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
24
6
Kills
13
13
Deaths
7
6
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Achilles
Ackylis
Achilles
3
0
0
3
W
0
2
2
0.5
L
Cabrakan
BOOSTEDMATE
Cabrakan
3
2
3
2.25
L
Guan Yu
BigHotPocket
Guan Yu
0
2
0
0
L
Anhur
Cntrlah
Anhur
3
3
1
1.17
L
0
4
1
0.13
W
2
1
5
4.5
W
Hou Yi
Veltzar
Hou Yi
1
4
2
0.5
W
Bellona
iPurloinMMR
Bellona
7
0
2
8
L
Fenrir
olizu
Fenrir
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,815
Damage
23,037
39,288
Taken
27,778
19,420
Mitigated
10,154
15,393
Healing
6,310
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
Ackylis
Achilles
7,131
2,535
0
2,490
6,540
2,469
0
165
6,175
0
35,503
W
723
340
0
492
3,605
1,155
257
1,182
2,423
3,450
0
L
Cabrakan
BOOSTEDMATE
Cabrakan
3,771
842
0
3,215
8,020
5,803
63
1,808
6,212
17,156
0
L
Guan Yu
BigHotPocket
Guan Yu
1,229
512
150
3,654
8,503
6,336
0
0
8,503
0
21,297
L
Anhur
Cntrlah
Anhur
3,978
2,636
0
2,710
7,674
2,131
307
1,583
6,091
0
16,046
L
4,183
1,119
0
3,996
8,952
2,738
2,002
2,049
6,903
31,688
0
W
5,329
730
0
500
3,524
1,045
0
2,049
1,475
31,432
0
W
Hou Yi
Veltzar
Hou Yi
2,652
1,283
0
1,198
6,637
1,740
1,047
2,320
4,317
0
21,087
W
Bellona
iPurloinMMR
Bellona
7,202
3,502
0
1,630
7,472
3,745
0
2,238
5,234
0
33,062
L
Fenrir
olizu
Fenrir
2,654
208
0
1,668
6,139
2,412
0
612
5,527
0
19,093

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,797
Gold Earned
29,062
210
Minions Killed
237
0
Camps Cleared
0
882,630
Distance Traveled
983,839
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
6,534
594
75
7
0
209,205
2
W
Ymir
4,702
427
2
0
0
183,732
1
L
Cabrakan
5,733
521
30
3
0
200,146
3
L
Guan Yu
5,287
481
52
5
0
195,636
2
L
Anhur
5,268
479
30
3
0
167,742
3
L
Sol
5,791
526
63
6
0
149,455
0
W
Scylla
6,174
561
55
5
0
187,020
3
W
Hou Yi
5,026
457
40
4
0
162,335
2
W
Bellona
6,626
602
65
6
0
241,547
1
L
Fenrir
4,718
429
35
3
0
169,651
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role