Player Matchup

Thoth
Thoth
Cleopatrajjj
Thoth
Level 18
God Stats
2W - 1L
1,301 SR
Queue Stats
48W - 41L
1,254 Elo+
Solo
Artemis
Artemis
Nico_DerAssi
Artemis
Level 28
God Stats
50W - 44L
1,502 SR
Queue Stats
53W - 58L
1,346 Elo+
Party 1
Bastet
Bastet
katasilla
Bastet
Level 30
God Stats
8W - 5L
1,231 SR
Queue Stats
113W - 110L
1,247 Elo+
Solo
King Arthur
King Arthur
pastion76
King Arthur
Level 29
God Stats
13W - 7L
1,449 SR
Queue Stats
365W - 389L
1,301 Elo+
Solo
Bellona
Bellona
zKalle_DerAssi
Bellona
Level 29
God Stats
24W - 17L
1,617 SR
Queue Stats
118W - 140L
1,380 Elo+
Party 1
Team Averages
Level 27
1,420 SR
1,306 Elo+

VS

Team Averages
Level 18
1,454 SR
1,322 Elo+
Ymir
Ymir
A45smalls
Ymir
Level 26
God Stats
20W - 16L
1,671 SR
Queue Stats
190W - 248L
1,292 Elo+
Solo
Nemesis
Nemesis
XxTHEDEMIGODX
Nemesis
Level 27
God Stats
15W - 16L
1,353 SR
Queue Stats
36W - 43L
1,316 Elo+
Solo
Cthulhu
Cthulhu
denilprosciutto
Cthulhu
Level 12
God Stats
0W - 2L
1,247 SR
Queue Stats
2W - 7L
1,204 Elo+
Solo
Medusa
Medusa
marcarmen
Medusa
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,299 Elo+
Solo
Ares
Ares
rodrigogls10
Ares
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 27L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
7 / 2 / 5
6,229
566
4,764
5,785
1,717
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Artemis
Nico_DerAssi
Artemis
10
6 / 3 / 3
6,505
591
5,865
6,834
2,027
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bastet
katasilla
Bastet
10
5 / 1 / 1
6,216
565
2,778
7,117
1,948
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

King Arthur
pastion76
King Arthur
10
3 / 1 / 3
6,124
557
3,612
5,594
2,373
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

11
6 / 1 / 4
6,904
628
7,851
5,394
4,400
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
9
4 / 5 / 1
5,951
541
4,003
10,309
6,799
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Nemesis
9
1 / 3 / 0
5,533
503
3,460
8,255
2,554
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

7
1 / 9 / 1
4,942
449
3,266
8,053
2,682
Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Medusa
marcarmen
Medusa
6
0 / 4 / 1
4,239
385
1,784
5,670
1,295
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Boots

Boots

+6%
Movement Speed

9
2 / 6 / 0
5,352
487
2,117
7,404
4,328
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
11
27
Kills
8
8
Deaths
27
16
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Ymir
4
5
1
0.9
W
7
2
5
4.75
W
Artemis
Nico_DerAssi
Artemis
6
3
3
2.5
L
Nemesis
1
3
0
0.33
L
1
9
1
0.17
W
Bastet
katasilla
Bastet
5
1
1
5.5
L
Medusa
marcarmen
Medusa
0
4
1
0.13
W
King Arthur
pastion76
King Arthur
3
1
3
4.5
L
2
6
0
0.33
W
6
1
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,870
Damage
14,630
30,724
Taken
39,691
12,465
Mitigated
17,658
7,638
Healing
3,308
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
4,003
651
0
180
10,309
6,799
30
793
9,516
17,370
0
W
4,764
1,310
0
0
5,785
1,717
260
2,227
3,558
15,687
0
W
Artemis
Nico_DerAssi
Artemis
5,865
2,984
0
2,899
6,834
2,027
1,187
2,113
4,721
0
18,839
L
Nemesis
3,460
1,788
0
2,280
8,255
2,554
0
91
8,164
0
23,791
L
3,266
614
0
0
8,053
2,682
591
1,849
6,204
16,105
0
W
Bastet
katasilla
Bastet
2,778
1,312
171
2,312
7,117
1,948
339
1,923
5,194
0
22,119
L
Medusa
marcarmen
Medusa
1,784
521
0
848
5,670
1,295
325
809
4,861
0
8,662
W
King Arthur
pastion76
King Arthur
3,612
654
0
669
5,594
2,373
137
1,364
4,230
0
27,190
L
2,117
586
0
0
7,404
4,328
0
1,222
6,182
14,484
0
W
7,851
3,885
0
1,587
5,394
4,400
1,521
1,759
3,635
0
30,163

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,978
Gold Earned
26,017
185
Minions Killed
128
0
Camps Cleared
0
1,008,244
Distance Traveled
950,292
2
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
5,951
541
25
2
0
198,491
4
W
Thoth
6,229
566
20
2
0
202,540
0
W
Artemis
6,505
591
32
3
0
172,278
0
L
Nemesis
5,533
503
57
5
0
205,761
0
L
Cthulhu
4,942
449
23
2
0
176,511
2
W
Bastet
6,216
565
44
4
0
186,963
0
L
Medusa
4,239
385
9
1
0
173,629
4
W
King Arthur
6,124
557
39
4
0
223,959
2
L
Ares
5,352
487
14
1
0
195,900
2
W
Bellona
6,904
628
50
5
0
222,504
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role