Player Matchup

Chiron
Chiron
BLCLime
Chiron
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 9L
1,278 Elo+
Party 2
Olorun
Olorun
Elantros
Olorun
Level 23
God Stats
3W - 1L
1,546 SR
Queue Stats
20W - 23L
1,354 Elo+
Solo
Arachne
Arachne
Zeldeets
Arachne
Level 23
God Stats
38W - 27L
1,092 SR
Queue Stats
103W - 88L
1,187 Elo+
Solo
Tyr
Tyr
kalter756juli
Tyr
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 8L
1,278 Elo+
Party 2
Vamana
Vamana
ГРИНАДЁР
Vamana
Level 19
God Stats
21W - 25L
1,580 SR
Queue Stats
42W - 61L
1,255 Elo+
Solo
Team Averages
Level 16
1,444 SR
1,271 Elo+

VS

Team Averages
Level 15
1,361 SR
1,273 Elo+
Yemoja
Yemoja
Imoteb
Yemoja
Level 14
God Stats
1W - 1L
1,500 SR
Queue Stats
31W - 29L
1,494 Elo+
Solo
Apollo
Apollo
Niresius
Apollo
Level 29
God Stats
10W - 10L
1,462 SR
Queue Stats
30W - 35L
1,310 Elo+
Solo
Thor
Thor
Tutumpak
Thor
Level 8
God Stats
17W - 33L
1,034 SR
Queue Stats
697W - 863L
1,170 Elo+
Party 1
Kukulkan
Kukulkan
Ypsilon215
Kukulkan
Level 16
God Stats
4W - 9L
1,609 SR
Queue Stats
266W - 402L
1,225 Elo+
Party 1
Mulan
Mulan
jenagu
Mulan
Level 7
God Stats
30W - 31L
1,200 SR
Queue Stats
262W - 386L
1,165 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
BLCLime
Chiron
19
5 / 1 / 2
12,201
530
12,064
12,730
8,427
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Olorun
Elantros
Olorun
19
7 / 3 / 8
12,751
554
16,812
18,375
7,941
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Arachne
Zeldeets
Arachne
20
15 / 2 / 3
13,936
606
16,425
13,867
10,715
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

11
1 / 8 / 3
8,542
371
4,052
14,867
6,312
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
3 / 2 / 15
11,473
499
8,709
12,968
10,707
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Imoteb
Yemoja
17
7 / 1 / 5
11,244
489
10,120
18,483
21,120
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Apollo
Niresius
Apollo
16
2 / 5 / 4
9,726
423
7,265
10,496
4,245
Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Thor
14
1 / 9 / 2
9,135
397
7,640
18,766
7,528
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cudgel

Cudgel

+10
Physical Power
+75
Health

Kukulkan
Ypsilon215
Kukulkan
17
3 / 5 / 5
11,116
483
11,100
11,956
5,050
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Mulan
jenagu
Mulan
15
2 / 11 / 3
9,669
420
6,405
20,109
14,221
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
34
31
Kills
15
16
Deaths
31
31
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Chiron
BLCLime
Chiron
5
1
2
6
W
Olorun
Elantros
Olorun
7
3
8
3.67
L
Yemoja
Imoteb
Yemoja
7
1
5
9.5
L
Apollo
Niresius
Apollo
2
5
4
0.8
L
Thor
1
9
2
0.22
L
Kukulkan
Ypsilon215
Kukulkan
3
5
5
1.1
W
Arachne
Zeldeets
Arachne
15
2
3
8.25
L
Mulan
jenagu
Mulan
2
11
3
0.32
W
1
8
3
0.31
W
3
2
15
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,062
Damage
42,530
72,807
Taken
79,810
44,102
Mitigated
52,164
28,358
Healing
12,392
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
BLCLime
Chiron
12,064
6,046
457
6,742
12,730
8,427
2,826
3,993
8,737
0
77,835
W
Olorun
Elantros
Olorun
16,812
9,453
441
10,842
18,375
7,941
2,651
5,292
13,008
87,561
0
L
Yemoja
Imoteb
Yemoja
10,120
3,530
1,012
3,114
18,483
21,120
0
4,334
13,999
42,525
0
L
Apollo
Niresius
Apollo
7,265
5,405
0
751
10,496
4,245
808
2,550
7,941
0
59,902
L
Thor
7,640
2,776
0
3,544
18,766
7,528
599
4,541
14,150
0
60,844
L
Kukulkan
Ypsilon215
Kukulkan
11,100
856
0
1,898
11,956
5,050
1,270
2,359
9,597
62,332
0
W
Arachne
Zeldeets
Arachne
16,425
9,524
0
3,870
13,867
10,715
2,083
2,046
11,672
0
106,296
L
Mulan
jenagu
Mulan
6,405
1,683
0
2,073
20,109
14,221
480
3,263
16,568
0
45,251
W
4,052
1,653
429
2,552
14,867
6,312
252
5,517
9,300
0
21,609
W
8,709
3,974
0
3,025
12,968
10,707
1,343
5,177
7,641
235
38,500

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,903
Gold Earned
50,890
515
Minions Killed
458
0
Camps Cleared
0
2,075,460
Distance Traveled
1,853,242
14
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
12,201
530
128
6
0
378,184
3
W
Olorun
12,751
554
141
6
0
348,119
0
L
Yemoja
11,244
489
45
2
0
424,754
2
L
Apollo
9,726
423
111
5
0
254,958
3
L
Thor
9,135
397
113
5
0
413,884
0
L
Kukulkan
11,116
483
108
5
0
376,197
2
W
Arachne
13,936
606
172
7
0
508,679
4
L
Mulan
9,669
420
81
4
0
383,449
2
W
Tyr
8,542
371
13
1
0
378,559
0
W
Vamana
11,473
499
61
3
0
461,919
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role