Player Matchup

Fenrir
Fenrir
BickieBoii
Fenrir
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 16L
1,761 Elo+
Party 3
Hel
Hel
ItsMePogChamp
Hel
Level 82
God Stats
1W - 1L
1,716 SR
Queue Stats
290W - 333L
1,484 Elo+
Party 3
Sol
Sol
Oc34ndvst
Sol
Level 27
God Stats
13W - 15L
1,513 SR
Queue Stats
297W - 359L
1,435 Elo+
Party 3
Chang'e
Chang'e
Yuberubi
Chang'e
Level 17
God Stats
0W - 2L
1,663 SR
Queue Stats
1W - 2L
1,715 Elo+
Solo
Erlang Shen
Erlang Shen
Дшершень
Erlang Shen
Level 29
God Stats
11W - 13L
1,764 SR
Queue Stats
152W - 173L
1,487 Elo+
Solo
Team Averages
Level 34
1,631 SR
1,576 Elo+

VS

Team Averages
Level 20
1,496 SR
1,475 Elo+
Yemoja
Yemoja
Flappydog
Yemoja
Level 29
God Stats
3W - 1L
1,357 SR
Queue Stats
5W - 5L
1,310 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
Fredsnotje
Ah Muzen Cab
Level 14
God Stats
2W - 1L
1,414 SR
Queue Stats
7W - 11L
1,323 Elo+
Party 2
Nemesis
Nemesis
TiFi52
Nemesis
Level 4
God Stats
14W - 10L
1,500 SR
Queue Stats
156W - 143L
1,494 Elo+
Party 1
Cthulhu
Cthulhu
old_okyn
Cthulhu
Level 23
God Stats
102W - 101L
1,593 SR
Queue Stats
436W - 438L
1,622 Elo+
Party 1
Discordia
Discordia
xBillaysx
Discordia
Level 29
God Stats
4W - 5L
1,617 SR
Queue Stats
336W - 334L
1,625 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
BickieBoii
Fenrir
13
5 / 5 / 2
8,210
513
9,571
15,391
9,950
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

13
0 / 6 / 1
7,759
485
4,113
8,964
2,917
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
0 / 4 / 2
7,304
457
4,206
8,665
2,381
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Chang'e
Yuberubi
Chang'e
13
1 / 2 / 1
8,022
501
6,530
6,658
2,432
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Erlang Shen
Дшершень
Erlang Shen
13
1 / 2 / 0
7,775
486
3,832
12,795
5,608
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Flappydog
Yemoja
13
3 / 1 / 7
8,296
519
9,412
8,116
4,882
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ah Muzen Cab
Fredsnotje
Ah Muzen Cab
13
6 / 4 / 2
7,876
492
8,739
10,294
3,615
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Nemesis
TiFi52
Nemesis
13
3 / 1 / 5
7,692
481
4,776
10,479
3,612
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Cthulhu
old_okyn
Cthulhu
14
1 / 0 / 5
8,083
505
4,792
8,430
5,562
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Discordia
xBillaysx
Discordia
15
6 / 2 / 3
9,491
593
7,581
7,887
3,064
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
41
7
Kills
19
19
Deaths
8
6
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Fenrir
BickieBoii
Fenrir
5
5
2
1.2
W
Yemoja
Flappydog
Yemoja
3
1
7
6.5
W
Ah Muzen Cab
Fredsnotje
Ah Muzen Cab
6
4
2
1.75
L
0
6
1
0.08
L
0
4
2
0.25
W
Nemesis
TiFi52
Nemesis
3
1
5
5.5
L
Chang'e
Yuberubi
Chang'e
1
2
1
0.75
W
Cthulhu
old_okyn
Cthulhu
1
0
5
3.5
W
Discordia
xBillaysx
Discordia
6
2
3
3.75
L
Erlang Shen
Дшершень
Erlang Shen
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,252
Damage
35,300
52,473
Taken
45,206
23,288
Mitigated
20,735
18,498
Healing
15,186
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
BickieBoii
Fenrir
9,571
2,418
0
3,766
15,391
9,950
0
6,405
8,887
0
27,595
W
Yemoja
Flappydog
Yemoja
9,412
2,487
1,379
2,377
8,116
4,882
159
3,254
4,862
27,308
0
W
Ah Muzen Cab
Fredsnotje
Ah Muzen Cab
8,739
4,387
0
1,738
10,294
3,615
1,363
1,698
8,596
0
40,303
L
4,113
146
249
1,250
8,964
2,917
724
3,968
4,667
51,658
0
L
4,206
960
0
3,340
8,665
2,381
1,388
3,541
5,084
35,019
0
W
Nemesis
TiFi52
Nemesis
4,776
2,108
0
4,802
10,479
3,612
0
2,309
8,170
0
45,484
L
Chang'e
Yuberubi
Chang'e
6,530
182
1,763
2,361
6,658
2,432
110
2,536
3,857
29,972
0
W
Cthulhu
old_okyn
Cthulhu
4,792
795
183
2,924
8,430
5,562
687
4,367
4,063
43,734
0
W
Discordia
xBillaysx
Discordia
7,581
371
0
1,783
7,887
3,064
28
3,221
4,666
56,130
0
L
Erlang Shen
Дшершень
Erlang Shen
3,832
1,527
0
5,769
12,795
5,608
0
4,301
8,193
0
51,907

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,070
Gold Earned
41,438
355
Minions Killed
392
0
Camps Cleared
0
1,553,263
Distance Traveled
1,549,232
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,210
513
32
2
0
321,766
0
W
Yemoja
8,296
519
23
1
0
320,179
3
W
Ah Muzen Cab
7,876
492
86
5
0
295,648
3
L
Hel
7,759
485
98
6
0
279,758
2
L
Sol
7,304
457
72
5
0
299,431
0
W
Nemesis
7,692
481
74
5
0
316,831
2
L
Chang'e
8,022
501
56
4
0
341,661
3
W
Cthulhu
8,083
505
90
6
0
324,098
3
W
Discordia
9,491
593
119
7
0
292,476
0
L
Erlang Shen
7,775
486
97
6
0
310,647
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role