Player Matchup

Kukulkan
Kukulkan
DaG BloodGod
Kukulkan
Level 24
God Stats
16W - 17L
1,645 SR
Queue Stats
35W - 44L
1,485 Elo+
Party 2
Sylvanus
Sylvanus
DaG ShakeDown
Sylvanus
Level 153
God Stats
11W - 12L
1,689 SR
Queue Stats
166W - 165L
1,484 Elo+
Party 2
Bellona
Bellona
Diome29TuCacique
Bellona
Level 17
God Stats
2W - 1L
1,435 SR
Queue Stats
21W - 25L
1,473 Elo+
Party 3
Medusa
Medusa
Order_69_
Medusa
Level 33
God Stats
39W - 39L
1,559 SR
Queue Stats
95W - 96L
1,594 Elo+
Solo
Set
Set
agusto73974
Set
Level 86
God Stats
14W - 9L
1,388 SR
Queue Stats
137W - 128L
1,410 Elo+
Party 3
Team Averages
Level 63
1,543 SR
1,489 Elo+

VS

Team Averages
Level 38
1,539 SR
1,474 Elo+
Janus
Janus
A QU33R5034
Janus
Level 37
God Stats
0W - 1L
1,349 SR
Queue Stats
4W - 7L
1,480 Elo+
Solo
Apollo
Apollo
Benski964
Apollo
Level 43
God Stats
24W - 18L
1,606 SR
Queue Stats
165W - 175L
1,410 Elo+
Party 1
Horus
Horus
D-TOWNBROWN9
Horus
Level 34
God Stats
12W - 5L
1,777 SR
Queue Stats
155W - 118L
1,574 Elo+
Party 1
Ymir
Ymir
Marzen65
Ymir
Level 29
God Stats
1W - 2L
1,500 SR
Queue Stats
113W - 103L
1,558 Elo+
Party 1
Medusa
Medusa
TheDevilsPancake
Medusa
Level 47
God Stats
49W - 60L
1,462 SR
Queue Stats
631W - 652L
1,348 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
DaG BloodGod
Kukulkan
17
7 / 1 / 6
10,981
578
21,002
9,713
4,282
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sylvanus
DaG ShakeDown
Sylvanus
15
3 / 1 / 11
9,037
476
6,169
9,754
11,207
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

17
3 / 2 / 2
10,744
565
6,749
14,329
11,192
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Medusa
Order_69_
Medusa
15
3 / 4 / 5
9,029
475
11,302
9,995
5,236
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
5 / 4 / 3
9,309
490
6,040
13,179
4,855
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 2 / 3
10,403
548
7,106
8,954
3,356
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Apollo
Benski964
Apollo
16
2 / 5 / 2
9,817
517
5,472
13,004
4,479
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

11
0 / 4 / 8
7,402
390
3,681
14,575
11,129
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ymir
16
5 / 3 / 2
9,472
499
10,832
13,929
10,402
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

12
0 / 7 / 5
7,282
383
6,773
12,359
3,925
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
32
21
Kills
12
12
Deaths
21
27
Assists
20
Player
Kills
Deaths
Assists
KDA
L
5
2
3
3.25
L
Apollo
Benski964
Apollo
2
5
2
0.6
L
0
4
8
1
W
Kukulkan
DaG BloodGod
Kukulkan
7
1
6
10
W
Sylvanus
DaG ShakeDown
Sylvanus
3
1
11
8.5
W
3
2
2
2
L
Ymir
5
3
2
2
W
Medusa
Order_69_
Medusa
3
4
5
1.38
L
0
7
5
0.36
W
5
4
3
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,262
Damage
33,864
56,970
Taken
62,821
36,772
Mitigated
33,291
21,440
Healing
12,508
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,106
465
0
0
8,954
3,356
728
6,486
2,468
57,092
0
L
Apollo
Benski964
Apollo
5,472
3,792
0
2,518
13,004
4,479
0
3,930
9,074
0
49,222
L
3,681
1,490
1,221
3,215
14,575
11,129
0
5,599
8,976
0
11,661
W
Kukulkan
DaG BloodGod
Kukulkan
21,002
1,368
0
2,422
9,713
4,282
0
3,939
5,580
85,956
0
W
Sylvanus
DaG ShakeDown
Sylvanus
6,169
1,637
3,729
4,192
9,754
11,207
320
2,572
7,104
32,040
8,130
W
6,749
1,958
0
6,708
14,329
11,192
2,660
2,696
11,569
0
70,742
L
Ymir
10,832
2,317
0
3,519
13,929
10,402
0
5,376
8,553
55,997
0
W
Medusa
Order_69_
Medusa
11,302
3,839
0
346
9,995
5,236
498
2,658
7,337
0
59,805
L
6,773
1,784
0
2,035
12,359
3,925
0
5,448
6,911
0
42,851
W
6,040
2,309
0
4,043
13,179
4,855
1,095
5,667
7,442
0
53,904

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,100
Gold Earned
44,376
558
Minions Killed
427
0
Camps Cleared
0
1,691,474
Distance Traveled
1,715,985
14
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
10,403
548
128
7
0
356,833
3
L
Apollo
9,817
517
124
7
0
296,803
1
L
Horus
7,402
390
21
1
0
396,852
6
W
Kukulkan
10,981
578
134
7
0
323,666
3
W
Sylvanus
9,037
476
71
4
0
296,912
0
W
Bellona
10,744
565
162
9
0
347,468
4
L
Ymir
9,472
499
95
5
0
338,866
2
W
Medusa
9,029
475
84
4
0
357,670
7
L
Medusa
7,282
383
59
3
0
326,631
1
W
Set
9,309
490
107
6
0
365,758
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role