Player Matchup

Rama
Rama
AngstyNarwhal
Rama
Level 28
God Stats
13W - 14L
1,432 SR
Queue Stats
238W - 266L
1,372 Elo+
Solo
Nemesis
Nemesis
Moyobollo5311
Nemesis
Level 7
God Stats
9W - 5L
1,542 SR
Queue Stats
35W - 29L
1,306 Elo+
Solo
Xing Tian
Xing Tian
Prince_Abnos
Xing Tian
Level 46
God Stats
15W - 4L
1,705 SR
Queue Stats
94W - 112L
1,469 Elo+
Party 1
Hel
Hel
SoulRioX
Hel
Level 10
God Stats
10W - 4L
1,720 SR
Queue Stats
13W - 11L
1,487 Elo+
Party 1
Artio
Artio
fightmebillnye
Artio
Level 24
God Stats
52W - 25L
1,628 SR
Queue Stats
85W - 76L
1,492 Elo+
Party 1
Team Averages
Level 23
1,605 SR
1,425 Elo+

VS

Team Averages
Level 21
1,575 SR
1,464 Elo+
Neith
Neith
KingClayton420
Neith
Level 22
God Stats
92W - 81L
1,470 SR
Queue Stats
112W - 108L
1,453 Elo+
Solo
Rama
Rama
NhikenCugget
Rama
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
50W - 59L
1,359 Elo+
Party 2
Xbalanque
Xbalanque
WolfInSmoke
Xbalanque
Level 37
God Stats
5W - 2L
1,741 SR
Queue Stats
52W - 55L
1,370 Elo+
Party 2
Thor
Thor
xDopey YT
Thor
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 18L
1,697 Elo+
Party 3
Ymir
Ymir
xYungCappalot
Ymir
Level 25
God Stats
9W - 9L
1,662 SR
Queue Stats
90W - 82L
1,441 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 1 / 9
11,080
1,007
18,304
7,837
3,833
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nemesis
17
8 / 3 / 12
11,837
1,076
13,881
14,084
7,770
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+55
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Xing Tian
Prince_Abnos
Xing Tian
17
6 / 4 / 10
11,571
1,052
15,411
14,072
8,323
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

18
3 / 4 / 15
10,842
986
12,723
13,472
13,144
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

18
5 / 2 / 16
12,205
1,110
16,657
23,237
30,734
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Team 1 Tickets

255

VS

Team 2 Tickets

115

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 2 / 2
11,492
1,045
20,920
14,644
7,047
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 5 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
1 / 8 / 6
9,361
851
9,573
16,748
6,642
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 5 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Xbalanque
WolfInSmoke
Xbalanque
17
4 / 3 / 8
11,203
1,018
14,912
18,162
7,162
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Bow

Short Bow

+15%
Attack Speed

Thor
16
2 / 10 / 8
10,272
934
8,461
16,134
6,675
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cudgel

Cudgel

+10
Physical Power
+50
Health

16
1 / 3 / 9
9,806
891
10,677
18,915
21,333
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

88
Kill Participation
47
26
Kills
14
14
Deaths
26
62
Assists
33
Player
Kills
Deaths
Assists
KDA
W
4
1
9
8.5
L
6
2
2
3.5
W
Nemesis
8
3
12
4.67
L
1
8
6
0.5
W
Xing Tian
Prince_Abnos
Xing Tian
6
4
10
2.75
W
3
4
15
2.63
L
Xbalanque
WolfInSmoke
Xbalanque
4
3
8
2.67
W
5
2
16
6.5
L
Thor
2
10
8
0.6
L
1
3
9
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,976
Damage
64,543
72,702
Taken
84,603
63,804
Mitigated
48,859
20,905
Healing
9,757
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
18,304
16,741
0
190
7,837
3,833
0
1,595
6,242
0
30,833
L
20,920
14,132
0
4,007
14,644
7,047
0
4,956
9,688
0
45,277
W
Nemesis
13,881
6,713
0
704
14,084
7,770
0
1,808
12,276
0
23,268
L
9,573
8,116
0
2,707
16,748
6,642
0
8,771
7,977
0
16,654
W
Xing Tian
Prince_Abnos
Xing Tian
15,411
978
0
219
14,072
8,323
0
2,409
11,663
42,217
0
W
12,723
2,198
5,579
5,444
13,472
13,144
0
1,433
12,039
28,122
0
L
Xbalanque
WolfInSmoke
Xbalanque
14,912
9,612
694
2,349
18,162
7,162
0
11,979
6,183
0
35,538
W
16,657
2,035
3,530
5,239
23,237
30,734
0
3,432
19,805
36,801
0
L
Thor
8,461
2,346
0
0
16,134
6,675
0
9,269
6,865
0
14,840
L
10,677
1,039
0
0
18,915
21,333
0
9,816
9,099
24,263
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,535
Gold Earned
52,134
176
Minions Killed
150
9
Camps Cleared
5
1,053,286
Distance Traveled
893,225
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
11,080
1,007
36
3
2
197,391
1
L
Neith
11,492
1,045
62
6
1
173,900
0
W
Nemesis
11,837
1,076
26
2
1
207,962
0
L
Rama
9,361
851
9
1
0
159,817
1
W
Xing Tian
11,571
1,052
48
4
3
213,844
0
W
Hel
10,842
986
34
3
3
197,530
0
L
Xbalanque
11,203
1,018
34
3
1
192,492
1
W
Artio
12,205
1,110
32
3
0
236,559
0
L
Thor
10,272
934
16
1
1
170,937
2
L
Ymir
9,806
891
29
3
2
196,079
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role