Player Matchup

Chaac
Chaac
CarryingMyTeam
Chaac
Level 22
God Stats
6W - 4L
1,607 SR
Queue Stats
51W - 31L
1,689 Elo+
Solo
Fenrir
Fenrir
Kotorious
Fenrir
Level 29
God Stats
16W - 18L
1,560 SR
Queue Stats
60W - 58L
1,590 Elo+
Solo
Bacchus
Bacchus
Moneto3890
Bacchus
Level 24
God Stats
58W - 52L
1,657 SR
Queue Stats
113W - 109L
1,545 Elo+
Solo
Ra
Ra
TacoTakeoverr
Ra
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,712 Elo+
Solo
Artemis
Artemis
cardsindoor2
Artemis
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 7L
1,487 Elo+
Solo
Team Averages
Level 26
1,565 SR
1,604 Elo+

VS

Team Averages
Level 23
1,559 SR
1,587 Elo+
Yemoja
Yemoja
Blackband
Yemoja
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
157W - 159L
1,596 Elo+
Solo
Camazotz
Camazotz
Bryan7890677
Camazotz
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
96W - 90L
1,630 Elo+
Solo
Guan Yu
Guan Yu
CZE5ziky
Guan Yu
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,656 Elo+
Solo
Ra
Ra
FrostyBloke
Ra
Level 27
God Stats
9W - 7L
1,621 SR
Queue Stats
81W - 70L
1,551 Elo+
Solo
Cupid
Cupid
IceWyte
Cupid
Level 28
God Stats
29W - 24L
1,675 SR
Queue Stats
646W - 659L
1,501 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 1 / 0
6,400
582
3,707
5,271
3,710
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Fenrir
Kotorious
Fenrir
11
2 / 0 / 1
6,197
563
1,915
5,052
1,886
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Bacchus
Moneto3890
Bacchus
10
7 / 1 / 3
6,901
627
5,284
4,998
3,021
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

11
1 / 2 / 3
6,439
585
4,192
5,857
1,908
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Artemis
cardsindoor2
Artemis
11
4 / 0 / 5
6,628
603
5,445
4,528
1,222
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Blackband
Yemoja
8
0 / 5 / 0
4,749
432
751
6,840
3,597
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Camazotz
Bryan7890677
Camazotz
8
1 / 0 / 1
5,328
484
1,565
7,478
2,036
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Guan Yu
CZE5ziky
Guan Yu
6
0 / 4 / 0
4,113
374
695
6,850
3,113
Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
3 / 4 / 0
5,433
494
4,226
5,396
1,860
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Cupid
IceWyte
Cupid
7
0 / 4 / 0
4,386
399
1,852
7,326
1,644
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
5
17
Kills
4
4
Deaths
17
12
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Yemoja
Blackband
Yemoja
0
5
0
0
L
Camazotz
Bryan7890677
Camazotz
1
0
1
1.5
L
Guan Yu
CZE5ziky
Guan Yu
0
4
0
0
W
3
1
0
3
L
3
4
0
0.75
L
Cupid
IceWyte
Cupid
0
4
0
0
W
Fenrir
Kotorious
Fenrir
2
0
1
2.5
W
Bacchus
Moneto3890
Bacchus
7
1
3
8.5
W
1
2
3
1.25
W
Artemis
cardsindoor2
Artemis
4
0
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,543
Damage
9,089
25,706
Taken
33,890
11,747
Mitigated
12,250
12,105
Healing
8,950
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
Blackband
Yemoja
751
109
159
398
6,840
3,597
0
4,005
2,785
14,529
0
L
Camazotz
Bryan7890677
Camazotz
1,565
574
0
4,201
7,478
2,036
0
913
6,515
0
22,092
L
Guan Yu
CZE5ziky
Guan Yu
695
137
144
1,034
6,850
3,113
23
1,900
4,850
0
7,053
W
3,707
668
0
2,482
5,271
3,710
356
1,741
3,467
0
29,659
L
4,226
806
147
773
5,396
1,860
586
1,058
4,313
25,285
0
L
Cupid
IceWyte
Cupid
1,852
899
0
2,094
7,326
1,644
0
1,600
5,726
0
19,872
W
Fenrir
Kotorious
Fenrir
1,915
243
0
3,748
5,052
1,886
0
1,013
4,039
0
27,631
W
Bacchus
Moneto3890
Bacchus
5,284
361
0
1,225
4,998
3,021
210
258
4,740
13,064
0
W
4,192
664
595
2,034
5,857
1,908
1,097
1,866
3,941
44,266
0
W
Artemis
cardsindoor2
Artemis
5,445
2,920
0
2,021
4,528
1,222
2,117
99
4,404
0
38,952

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,565
Gold Earned
24,009
297
Minions Killed
169
0
Camps Cleared
0
1,036,012
Distance Traveled
884,311
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
4,749
432
22
2
0
156,040
1
L
Camazotz
5,328
484
47
4
0
222,462
0
L
Guan Yu
4,113
374
22
2
0
190,423
1
W
Chaac
6,400
582
76
7
0
188,757
3
L
Ra
5,433
494
42
4
0
160,413
3
L
Cupid
4,386
399
36
3
0
154,973
0
W
Fenrir
6,197
563
56
5
0
234,272
0
W
Bacchus
6,901
627
14
1
0
218,277
2
W
Ra
6,439
585
86
8
0
224,248
0
W
Artemis
6,628
603
65
6
0
170,458
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role