Player Matchup

King Arthur
King Arthur
Deathgodendy
King Arthur
Level 17
God Stats
1W - 3L
1,500 SR
Queue Stats
368W - 387L
1,373 Elo+
Solo
Jormungandr
Jormungandr
Megamir
Jormungandr
Level 26
God Stats
0W - 2L
1,500 SR
Queue Stats
25W - 31L
1,240 Elo+
Solo
Achilles
Achilles
VituLaw
Achilles
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Mulan
Mulan
lildevil2239
Mulan
Level 29
God Stats
1W - 3L
1,380 SR
Queue Stats
35W - 34L
1,449 Elo+
Solo
Thanatos
Thanatos
蟑螂恶霸
Thanatos
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 10L
1,333 Elo+
Solo
Team Averages
Level 22
1,476 SR
1,379 Elo+

VS

Team Averages
Level 34
1,481 SR
1,447 Elo+
Zeus
Zeus
Chappy420
Zeus
Level 17
God Stats
38W - 30L
1,609 SR
Queue Stats
38W - 30L
1,548 Elo+
Solo
Chernobog
Chernobog
MarvelusNakamba
Chernobog
Level 28
God Stats
6W - 13L
1,297 SR
Queue Stats
54W - 88L
1,371 Elo+
Solo
Ah Puch
Ah Puch
PanditaHut
Ah Puch
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 1
Thoth
Thoth
YanaStones
Thoth
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
49W - 53L
1,318 Elo+
Solo
Vulcan
Vulcan
elPaPiHERRERA3
Vulcan
Level 95
God Stats
15W - 7L
1,500 SR
Queue Stats
26W - 10L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Deathgodendy
King Arthur
16
0 / 9 / 9
9,335
934
3,896
24,455
17,270
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Jormungandr
Megamir
Jormungandr
16
1 / 4 / 11
9,894
989
10,391
19,006
16,299
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Achilles
VituLaw
Achilles
16
6 / 6 / 4
10,837
1,084
11,677
20,803
11,623
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Mace

Mace

+10
Physical Power

16
3 / 9 / 6
10,258
1,026
9,104
22,377
11,899
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Thanatos
蟑螂恶霸
Thanatos
16
4 / 12 / 6
10,495
1,050
8,804
22,451
8,134
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Team 1 Tickets

24

VS

Team 2 Tickets

252

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
18
8 / 4 / 18
11,796
1,180
16,159
9,457
3,643
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Chernobog
MarvelusNakamba
Chernobog
18
9 / 8 / 14
11,689
1,169
15,262
16,142
6,272
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ah Puch
PanditaHut
Ah Puch
19
5 / 0 / 25
12,379
1,238
26,099
8,350
2,775
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Thoth
16
1 / 2 / 14
9,686
969
4,017
6,107
1,968
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

19
17 / 0 / 16
13,201
1,320
38,094
7,057
2,959
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
127
14
Kills
40
40
Deaths
14
36
Assists
87
Player
Kills
Deaths
Assists
KDA
W
Zeus
8
4
18
4.25
L
King Arthur
Deathgodendy
King Arthur
0
9
9
0.5
W
Chernobog
MarvelusNakamba
Chernobog
9
8
14
2
L
Jormungandr
Megamir
Jormungandr
1
4
11
1.63
W
Ah Puch
PanditaHut
Ah Puch
5
0
25
17.5
L
Achilles
VituLaw
Achilles
6
6
4
1.33
W
Thoth
1
2
14
4
W
17
0
16
25
L
3
9
6
0.67
L
Thanatos
蟑螂恶霸
Thanatos
4
12
6
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,872
Damage
99,631
109,092
Taken
47,113
65,225
Mitigated
17,617
8,428
Healing
7,786
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
16,159
2,943
681
1,038
9,457
3,643
0
1,545
7,712
39,742
0
L
King Arthur
Deathgodendy
King Arthur
3,896
1,168
0
810
24,455
17,270
0
16,764
7,691
267
14,518
W
Chernobog
MarvelusNakamba
Chernobog
15,262
9,346
0
1,430
16,142
6,272
0
1,698
13,877
0
21,623
L
Jormungandr
Megamir
Jormungandr
10,391
1,563
0
345
19,006
16,299
0
16,326
2,680
28,991
0
W
Ah Puch
PanditaHut
Ah Puch
26,099
648
183
2,616
8,350
2,775
0
2,425
5,625
42,281
0
L
Achilles
VituLaw
Achilles
11,677
3,618
0
959
20,803
11,623
0
16,636
4,167
56
25,194
W
Thoth
4,017
137
0
11
6,107
1,968
0
2,281
3,576
10,665
0
W
38,094
13,140
1,011
816
7,057
2,959
0
2,216
4,741
60,342
0
L
9,104
1,404
301
1,066
22,377
11,899
0
17,034
5,343
302
23,361
L
Thanatos
蟑螂恶霸
Thanatos
8,804
2,216
0
4,947
22,451
8,134
0
17,609
4,842
0
26,884

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,819
Gold Earned
58,751
172
Minions Killed
185
3
Camps Cleared
4
950,960
Distance Traveled
870,733
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
11,796
1,180
68
7
1
163,159
0
L
King Arthur
9,335
934
15
2
0
196,628
4
W
Chernobog
11,689
1,169
13
1
0
149,951
0
L
Jormungandr
9,894
989
31
3
1
197,861
0
W
Ah Puch
12,379
1,238
40
4
0
176,962
0
L
Achilles
10,837
1,084
29
3
0
196,334
0
W
Thoth
9,686
969
18
2
0
148,523
0
W
Vulcan
13,201
1,320
46
5
3
232,138
0
L
Mulan
10,258
1,026
38
4
0
175,846
2
L
Thanatos
10,495
1,050
59
6
2
184,291
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role