Player Matchup

Anhur
Anhur
ABULELE
Anhur
Level 41
God Stats
3W - 8L
1,391 SR
Queue Stats
108W - 141L
1,462 Elo+
Party 2
Tyr
Tyr
Aixyen
Tyr
Level 84
God Stats
14W - 15L
1,622 SR
Queue Stats
347W - 329L
1,483 Elo+
Party 1
Baron Samedi
Baron Samedi
LXTreato
Baron Samedi
Level 77
God Stats
26W - 19L
1,647 SR
Queue Stats
61W - 85L
1,445 Elo+
Party 2
Arachne
Arachne
SunnySyn
Arachne
Level 48
God Stats
17W - 20L
1,343 SR
Queue Stats
661W - 671L
1,357 Elo+
Solo
Scylla
Scylla
drsueflay
Scylla
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
390W - 379L
1,465 Elo+
Party 1
Team Averages
Level 60
1,501 SR
1,442 Elo+

VS

Team Averages
Level 56
1,628 SR
1,331 Elo+
Cthulhu
Cthulhu
BlorgusTheWhale
Cthulhu
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,192 Elo+
Party 3
Sol
Sol
DuhNinjaDuck
Sol
Level 58
God Stats
2W - 0L
1,584 SR
Queue Stats
24W - 31L
1,354 Elo+
Party 3
Ymir
Ymir
EmperorTestacles
Ymir
Level 47
God Stats
29W - 29L
1,595 SR
Queue Stats
244W - 324L
1,364 Elo+
Solo
Set
Set
MadBerserker24
Set
Level 97
God Stats
9W - 1L
1,960 SR
Queue Stats
143W - 146L
1,400 Elo+
Party 3
Hades
Hades
VanillaTurbo
Hades
Level 58
God Stats
1W - 1L
1,500 SR
Queue Stats
13W - 20L
1,343 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
ABULELE
Anhur
10
0 / 5 / 3
6,140
409
8,209
12,586
3,619
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Tyr
Aixyen
Tyr
15
7 / 2 / 1
9,512
634
9,614
11,331
7,577
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Baron Samedi
LXTreato
Baron Samedi
10
3 / 6 / 0
6,668
445
6,301
12,644
8,458
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Arachne
SunnySyn
Arachne
11
3 / 9 / 7
8,011
534
11,715
14,856
5,253
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Scylla
drsueflay
Scylla
11
0 / 6 / 1
6,852
457
3,785
7,736
2,238
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 2 / 11
7,117
474
5,442
13,687
6,306
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

14
4 / 3 / 9
8,282
552
12,270
13,042
3,486
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
0 / 3 / 0
6,438
429
4,314
12,048
6,979
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

16
16 / 3 / 5
10,121
675
15,436
11,758
5,423
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
7 / 3 / 5
8,919
595
8,462
10,358
4,145
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
58
13
Kills
28
28
Deaths
14
12
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Anhur
ABULELE
Anhur
0
5
3
0.3
L
Tyr
Aixyen
Tyr
7
2
1
3.75
W
1
2
11
3.25
W
4
3
9
2.83
W
0
3
0
0
L
Baron Samedi
LXTreato
Baron Samedi
3
6
0
0.5
W
16
3
5
6.17
L
Arachne
SunnySyn
Arachne
3
9
7
0.72
W
7
3
5
3.17
L
Scylla
drsueflay
Scylla
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,624
Damage
45,924
59,153
Taken
60,893
27,145
Mitigated
26,339
13,524
Healing
17,999
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
ABULELE
Anhur
8,209
3,297
0
4,169
12,586
3,619
905
8,913
3,599
0
32,023
L
Tyr
Aixyen
Tyr
9,614
2,008
0
2,283
11,331
7,577
276
5,743
5,552
0
39,659
W
5,442
550
0
2,186
13,687
6,306
46
3,562
10,085
18,491
0
W
12,270
3,679
0
6,844
13,042
3,486
1,166
2,872
10,096
60,677
0
W
4,314
1,928
0
4,118
12,048
6,979
380
0
12,048
28,064
0
L
Baron Samedi
LXTreato
Baron Samedi
6,301
580
697
2,379
12,644
8,458
0
6,135
6,493
20,871
0
W
15,436
8,512
0
1,470
11,758
5,423
41
1,185
10,521
0
61,255
L
Arachne
SunnySyn
Arachne
11,715
8,643
0
2,665
14,856
5,253
0
6,031
8,667
0
29,057
W
8,462
453
123
3,258
10,358
4,145
1,061
2,109
8,057
42,447
0
L
Scylla
drsueflay
Scylla
3,785
117
0
1,331
7,736
2,238
109
3,132
4,354
34,236
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,183
Gold Earned
40,877
256
Minions Killed
364
0
Camps Cleared
0
1,272,589
Distance Traveled
1,382,013
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
6,140
409
54
4
0
239,871
1
L
Tyr
9,512
634
74
5
0
280,107
4
W
Cthulhu
7,117
474
21
1
0
333,470
1
W
Sol
8,282
552
103
7
0
268,672
2
W
Ymir
6,438
429
52
3
0
230,452
1
L
Baron Samedi
6,668
445
19
1
0
242,984
1
W
Set
10,121
675
80
5
0
299,708
0
L
Arachne
8,011
534
33
2
0
276,977
2
W
Hades
8,919
595
108
7
0
249,711
2
L
Scylla
6,852
457
76
5
0
232,650
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role