Player Matchup

Da Ji
Da Ji
AshBeltal
Da Ji
Level 22
God Stats
7W - 3L
1,508 SR
Queue Stats
78W - 62L
1,566 Elo+
Party 1
Janus
Janus
B3tt4
Janus
Level 27
God Stats
14W - 18L
1,439 SR
Queue Stats
82W - 87L
1,466 Elo+
Solo
King Arthur
King Arthur
FoucksbaHo
King Arthur
Level 18
God Stats
28W - 20L
1,562 SR
Queue Stats
30W - 20L
1,461 Elo+
Party 1
Izanami
Izanami
RobenzZz
Izanami
Level 47
God Stats
43W - 13L
1,747 SR
Queue Stats
144W - 95L
1,609 Elo+
Party 1
Artio
Artio
jywathe
Artio
Level 11
God Stats
3W - 0L
1,715 SR
Queue Stats
14W - 10L
1,585 Elo+
Party 1
Team Averages
Level 25
1,594 SR
1,537 Elo+

VS

Team Averages
Level 22
1,537 SR
1,503 Elo+
Izanami
Izanami
Crankzo
Izanami
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sobek
Sobek
DoomsDruid
Sobek
Level 27
God Stats
0W - 2L
1,500 SR
Queue Stats
218W - 241L
1,500 Elo+
Solo
Hera
Hera
Klabustermann
Hera
Level 21
God Stats
2W - 1L
1,500 SR
Queue Stats
57W - 41L
1,557 Elo+
Party 2
Serqet
Serqet
Petterhansel
Serqet
Level 17
God Stats
3W - 5L
1,456 SR
Queue Stats
41W - 31L
1,540 Elo+
Party 2
Neith
Neith
Xapaa
Neith
Level 27
God Stats
7W - 7L
1,730 SR
Queue Stats
7W - 8L
1,418 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
AshBeltal
Da Ji
14
7 / 3 / 6
9,730
608
7,237
12,605
5,601
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Janus
B3tt4
Janus
15
3 / 2 / 4
9,910
619
5,959
8,418
2,670
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

King Arthur
FoucksbaHo
King Arthur
13
7 / 4 / 9
9,474
592
10,633
18,525
13,276
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Izanami
RobenzZz
Izanami
19
15 / 2 / 0
11,968
748
17,260
11,399
5,760
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Artio
jywathe
Artio
12
1 / 4 / 12
8,528
533
4,246
12,546
7,972
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Crankzo
Izanami
11
0 / 6 / 4
6,933
433
5,425
11,306
2,768
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sobek
9
0 / 7 / 0
6,008
376
2,841
12,835
4,876
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

12
1 / 6 / 4
7,724
483
9,524
9,069
2,710
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Serqet
14
8 / 3 / 4
9,411
588
10,264
13,973
4,727
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Neith
Xapaa
Neith
14
6 / 11 / 2
9,625
602
8,270
12,788
3,393
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
29
33
Kills
15
15
Deaths
33
31
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Da Ji
AshBeltal
Da Ji
7
3
6
3.33
W
Janus
B3tt4
Janus
3
2
4
2.5
L
Izanami
Crankzo
Izanami
0
6
4
0.33
L
Sobek
0
7
0
0
W
King Arthur
FoucksbaHo
King Arthur
7
4
9
2.88
L
1
6
4
0.5
L
Serqet
8
3
4
3.33
W
Izanami
RobenzZz
Izanami
15
2
0
7.5
L
Neith
Xapaa
Neith
6
11
2
0.64
W
Artio
jywathe
Artio
1
4
12
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,335
Damage
36,324
63,493
Taken
59,971
35,279
Mitigated
18,474
20,076
Healing
15,855
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
AshBeltal
Da Ji
7,237
2,041
0
3,126
12,605
5,601
2,489
1,759
10,748
0
51,666
W
Janus
B3tt4
Janus
5,959
442
0
611
8,418
2,670
354
1,328
6,320
58,674
0
L
Izanami
Crankzo
Izanami
5,425
4,039
0
2,958
11,306
2,768
0
1,443
9,708
0
37,824
L
Sobek
2,841
369
0
2,674
12,835
4,876
0
1,662
11,148
11,508
0
W
King Arthur
FoucksbaHo
King Arthur
10,633
1,478
0
6,338
18,525
13,276
574
4,732
13,259
0
41,139
L
9,524
3,053
262
1,475
9,069
2,710
325
3,052
5,683
39,283
0
L
Serqet
10,264
2,700
0
5,484
13,973
4,727
0
3,046
10,740
0
35,965
W
Izanami
RobenzZz
Izanami
17,260
13,110
0
4,717
11,399
5,760
5,756
1,483
9,624
0
101,802
L
Neith
Xapaa
Neith
8,270
3,977
382
2,620
12,788
3,393
0
1,258
11,155
0
36,578
W
Artio
jywathe
Artio
4,246
776
590
4,694
12,546
7,972
807
3,063
9,062
13,557
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,610
Gold Earned
39,701
475
Minions Killed
296
0
Camps Cleared
0
1,489,330
Distance Traveled
1,360,931
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
9,730
608
96
6
0
269,584
2
W
Janus
9,910
619
120
8
0
328,403
7
L
Izanami
6,933
433
78
5
0
246,227
0
L
Sobek
6,008
376
9
1
0
259,271
2
W
King Arthur
9,474
592
72
5
0
310,648
1
L
Hera
7,724
483
78
5
0
271,660
0
L
Serqet
9,411
588
63
4
0
316,129
5
W
Izanami
11,968
748
173
11
0
270,783
0
L
Neith
9,625
602
68
4
0
267,644
3
W
Artio
8,528
533
14
1
0
309,912
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role